X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=707b4d9529033fd2913be2127f4217d19321c234;hb=387888862c8e10ee2840c93fbc36f9af7bec87a4;hp=5967b0ab23f82bd977688ff3f64e734d8740a876;hpb=cc7b15fa7bb18f5c14364265d2e0b93f6c649a3f;p=flightgear.git diff --git a/NEWS b/NEWS index 5967b0ab2..707b4d952 100644 --- a/NEWS +++ b/NEWS @@ -1,15 +1,212 @@ +New in 0.9.8 +* January 18, 2005 + +* Added an encoder and transponder to the available avionics modules. + +* Updates to the AI traffic manager. +* Updates to the submodel system. This allows things like contrails, + payload dropping, projectile firing, and aircraft carrier landings. +* Added some controls for aircraft carrier operations. +* Updated to sync with latest JSBSim developments. +* YAsim adds support for contra-rotating propeller pairs as well as + crude models for ITT, Oil Temp and Oil Pressure in the jet turbine + engine model. +* Instruments, avionics, and subsystems are now configurable per + aircraft. You can assemble the correct componets available for each + particular aircraft. +* Updates to the wet compass to make it behave much more like a real + wet compass including various errors and motion effects. +* Make display list usage optional since these can be a net + performance loss on some older or low memory platforms. +* Make sound inaudible until after the scenery is loaded. +* Make sure the ATIS reports surface winds at airports above sea-level +* Default C172 3d model has been completely reworked and many things + have been fixed or sized or placed more accurately. + +* Move radio stack and avionics code from cockpit library to + instrumentation library. +* Added several digital filters to the autopilot: exponential, dobule + exponential, moving average, and noise spike. These are available + to aircraft designers via the autopilot config file. +* Replace old basic.dat.gz and runways.dat.gz with apt.dat.gz (x-plane format) + +* Fix a crash that could occur when the joystick config specified more + buttons or axes than the physical hardware provided. +* Fixes to make FlightGear work with 16bpp visual depth. + +* Various FreeBSD fixes. +* Various MSVC fixes. +* Various Mac OS X fixes. +* gcc 2.95 and 4.0 fixes. + +* Updated aircraft: 737, A-10, AN-225, B-52, BAC-TSR2, Concorde, + Spitfire, BO-105 Eurocopter, DHC2, F-15 (updated flight control system), + Fokker DR1, Fokker 50, Fokker 100, OV10, Seahawk made carrier + capable (working arresting hook), + +* New aircraft: Cessna Citation-II (wip), Beech 1900D, DHC-2 Beaver + (on floats) + +* Updated KAP140 autopilot instrument (used in default C172.) + +* Updated Nimitz model (aircraft carrier), updated radio tower models, + added Oracle head quarters to bay area scenery, added Dumbarton + bridge at the south end of the SFO bay, added a model of Alcatraz, + + +New in 0.9.6 +* October 12, 2004 + +* Added some initial support for "submodels" which can be used to + impliment things like contrails, flares, tracers, etc. +* Make real world weather fetching a bit more robust and network friendly. +* Ensure the entire world is initially loaded before initializing the + flight dynamics (avoids wildly varying frame rates at a time when + the FDM might be trying to do various initialization steps that + might benefit from consistent and fast frame rates.) +* Other various (and minor) code cleanups, tweaks, and fixes. +* Fixed ATIS voice file. +* Updated aircraft: A320, Bo-105, Comper Swift, Concorde, F16, + Fokker-50, Fokker-100, Hunter, MD11, PC7, Spitfire, adjust + C172 cockpit sound levels, and Sgs-233. +* Updated joystick configs: CH pro yoke usb, Cyborg Evo, Thrustmaster FCS. +* Fix a bug in the nasal fuel tank management code. +* Return Canadian ILS's to nav data. +* Cleaned up some of the 3d models around the bay area. +* Add support for display list based rendering which yields + substantial performance gains for many systems. +* Synced with latest JSBSim code. +* Fixed a reference point bug in YASim. +* Revived the hi-res (tiled) screen shot code so you can again produce + insanely and arbitrarily large resolution screen shots. +* Beefed up the tile pager so it can more sensibly handle insanely + rapid motion. + + +New in 0.9.5 +* July 29, 2004 + +* New AIModel based air traffic subsystem (Durk Talsma) +* Updates to the AIModel subsystem. +* Switched audio subsystem from plib's "sl" to OpenAL. +* Added support for SDL (pre-compile time configuration option.) +* Threaded tile loader now enabled by default. +* Overhauled Nav database code to directly support Robin Peel's default format. +* Synced with latest JSBSim developments. +* YASim now supports a nasal (script) based fuel management system. +* YASim adds a simple turbo prop engine model. +* Added an xml based gui/widget layout system for building dialog boxes. +* Make gui windows dragable/repositionable. +* Hide the mouse pointer when it sits idle. Mouse pointer reappears + on any mouse motion. +* The GPS module has been overhauled. +* New joystick configurations added: Cyborg Evo, Top Gun Fox2 Pro USB, + MacAlly iStick USB, SideWinder Precision Pro (on Windows.) +* Updated aircraft: 747 flight dynamics model, A-10, AN-225, B-52F, BAC-TSR2, + T-37, T-38, YF-23, Beech-99, BO-105 (helicopter), DC-3, F-104, F-16, + Fokker 50, Fokker 100, Pilatus PC-7. +* New aircraft: Concorde, MD-11, Spitfire IIA, TU-154. +* Updated airport, runway, taxiway, windsock, beacon, and tower data. +* Updated world scenery based on SRTM terrain data. New scenery includes + accurate radio towers for the USA. +* Fix a small bug in the "generic" export protocol. +* Fix (workaround) the shrinking dialogs bug. +* Delay FDM initialization until initial scenery is fully loaded. + +New in 0.9.4 +* March 26, 2004 + +* Impliment SimGear's (aka Andy's) Nasal scripting language in + FlightGear and integrate with the FG property system. +* Many updates from David Culp and David Luff to the AI aircraft and + ATC modules. +* Complete overhaul of the autopilot system. The new system uses a + much more advanced PID algorithm, is much more flexible, and is + completely reconfigurable for each aircraft. +* Added the ability to fetch current weather in real time during a + flight (via a thread) from the weather.noaa.gov web site and update + the current weather conditions in the sim. +* Added properly working VASI/PAPI lights. +* Make the ground intersection code smart so allow flying under + bridges, taxiing on the lower level of the bay bridge, taxiing into + hangers, etc. +* Added a utility to automatically manage scenery installation and + removal. +* Several updated ground textures, plus a variety of new random + scenery objects. + +* Much additional work on the San Francisco area buildings and bridges. + +* Added a Comper Swift (nice), a Hawker Hunter (nice), added a T37 Tweet, + +* Updates to the 737 (nice panel, 3d model, and flight model), updates + to the 747 flight dynamics, updates to the OV10, T38, AN-225, bo105 + (helicopter), better sounds for the DC-3, updates to f104 model, + many updates to the F16, updates to the J3 Cub, 3D cockpit added to + the pa28-161, updates to the sgs233, overhaul of the tsr2 and yf23 + models. + +* The UFO became Santa Claus over the holidays, but it is back to + being extra terrestial. + + +* First stab at a weather radar instrument. + +* Added a number of basic 3d instruments to the instrument library + that could be reused used for any general aviation cockpit. + +* Clean up much of the extraneous alias system entries for aircraft. + Generally this means that if there is only one version of an + aircraft, there is only one entry and no aliases. If there are + multiple versions of an aircraft, we may still have an alias to + point to the prefered or default version. + +* Added RedHat packaging files. +* Added some perl script utility functions which are useful when + writing remote perl scripts that interact with a running copy of + FlightGear. Includes routines to facility remote control of data + logging and even some simple graph plotting. +* Updates to OpenGC interface. +* Various JSBSim updates. +* Various YASim updates. +* Various UIUCsim updates. +* More work on the native multiplayer system. + +* Sorted out the confusion between left, right, and parking brakes + vs. the cockpit controls vs. the wheels they apply to. +* Much infrastructure added to support future GPS instruments. +* Fixed a meter/feet conversion problem in DME distance calculations + which would cause it to often read quite high. +* Fixes to nmea output so it can better trick a moving map software + application into thinking it is talking to a real gps. + +* Fixed a subtle problem with our star database that has been lurking + for many years, but it took an astronomy expert to spot the subtle + misalignments. + +* Add support for Logitech Extreme 3D Pro, thrustmaster top gun + afterburner USB, Logitech WingMan Force 3D, Logitech Extreme 3D Pro + USB, and Microsoft SideWinder 3D Pro joysticks. + +* Removed the old WeatherCM module (it can be resurrected from CVS if + any one ever wants to do that.) +* Removed the NetworkOLK module (it can be resurrected from CVS if + any one ever wants to do that.) +* Removed support for the PSL scripting language. + + New in 0.9.3 -* October 22, 2003 +* October 24, 2003 * Added a flight "replay" system. * Many updates to the ATC and AI aircraft subsystem. (David Luff) * Add support for moving cloud layers. * New "symbolic" time of day dialog box for easily setting dawn, dusk, noon, etc. -* Aircaft are now each self contained in their own individual +* Aircraft are now each self contained in their own individual subdirectories for easier end user addition and removal. * Many improvements to scene lighting throughout the day->night range - including more realistic sky and fog colors, more relistic scene + including more realistic sky and fog colors, more realistic scene illumination, better dusk/dawn sky coloring, better specular lighting support. * A nice new chase view has been added. @@ -33,7 +230,7 @@ New in 0.9.3 some circumstances.) * Many fixes and updates to the autopilot. Autothrottle tracks speed much better with much less jumping around. -* Expose the tuned navid via the property system to support building +* Expose the tuned navaid via the property system to support building more advanced avionics. * Improvements to the environment manager and gui's, more control over turbulence, ability to specify boundary condition layers as well as @@ -42,7 +239,7 @@ New in 0.9.3 things like starting and stopping procedures and thrust reversing. * UIUCsim updates (compiler warning and namespace conflict fixes.) * YASim updates (fix drag from shutdown engine, helicopter support, - better in airr startup support.) + better in air startup support.) * Support for "clock" instruments that operate independently of computer system time. * Annunciators shouldn't work if electrical system not serviceable.