X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=7f7646b2cfdee5ac47ad285b7eb891ba25231fea;hb=9cac8409cd1f7ec05778575607aecd49857f2477;hp=5495a093e802487b15ff091fa53b0387e44849cf;hpb=16bd8cef383c6e99a175a391db07dc0b64d8f384;p=simgear.git diff --git a/NEWS b/NEWS index 5495a093..7f7646b2 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,111 @@ +New in 0.3.7 +* October 12, 2004 + +* Add support for parsing xml from an in memory buffer, not just a file. +* Don't reduce visibility for a "clear" cloud layer. +* Add support for audio orientation (direction and cone) for internal + view and tower view. +* Add support for drawing from display lists rather than in immediate mode. + This provides a big performance improvement on many systems. + + +New in 0.3.6 +* July 29, 2004 + +* Better MinGW support +* A bit better handling of OpenAL under Cygwin +* Switched audio system from plib's "sl/sm" to OpenAL. +* Add support for scaling an object based on distance. The scaling + factor is determined by a lookup table based on distance. +* Add a "flash" animation type. +* Fix cloud positioning/animation bugs. +* Fix an off-by-one error in props_io.cxx +* Clip audio gain (volume) to 1.0 + + +New in 0.3.5 +* March 26, 2004 + +* Added Andy's nasal interpreter for small built in scripting tasks. + Nasal integrates nicely with FlightGear's property system. +* Added new (much simpler) metar parsing code (removed older more + complex code.) +* Support VASI/PAPI lights correctly. +* Fixes to cloud animation. +* Updates to sky dome coloring as well as sun/moon coloring. +* Vary environment lighting with visibility (subtlely.) +* Support control of alpha test in model animation. +* Complete rewrite of the event manager. +* Updates to low level socket code to make it more flexible. +* Win32 serial port communication fixes. +* sg_geodesy rewritten to be more accurate and robust and symmetric. + + +New in 0.3.4 +* October 22, 2003 + +* Removed Metakit, FlightGear no longer uses it. +* Removed all glut dependencies from SimGear. +* Moved FGEventMgr and FGSubsystemMgr over to SimGear. +* Some more incremental work on 3D clouds. +* Added some "fastmath" functions. +* Some lighting tweaks and fixes (especially for taxiways.) +* Added support for "blend" and "scale" and "texture" animations. +* Added support for animating rotations around an arbitrary axis (so the + aircraft designer isn't forced to figure out animations as a combination + of rotations around X, Y, and X axes. +* Updates to sky dome modeling and make cloud layers follow the curve + of the earth (sort of.) +* Updates to sky dome, cloud, and sunrise/sunset color and lighting + effects to make them more realistic and lifelike. +* Better support for detecting and using OpenGL extensions at run time. +* Add support for win32-pthreads in MSVC.NET +* Various MSVC fixes. +* Various Solaris fixes. +* Various cygwin/mingwin fixes. +* Various Mac OS X fixes. +* Various Irix fixes. + + +New in 0.3.3 +* June 3, 2003 + +* Fix a compile problem for cygwin +* Updated/tweaked doxygen documentation in several areas + + +New in 0.3.2 +* June 2, 2003 + +* Moved quite a bit of low level model management and "state" + management code from FlightGear into SimGear and did a substantial + amount of restructuring and dependency clean up in the process. + Created a "scene" subdirectory with sub-subdirectories for material + management, basic model and model animation management, sky + rendering, and low level loaders for the "TerraGear" tile object format. +* Removed support of the flat shaded and non-textured material + property varients. You can still do these things, but extra states + are no longer set up automatically. +* Removed 3d clouds from the default build ... these need a maintainer + or better yet, a complete plib-based rewrite. +* Moved the FlightGear sound effect manager code over to SimGear. +* Updated the cloud layer surface to better follow the inverted bowl + shape. +* Much work on cloud/sky coloring, and also much work on + sunset/sunrise coloring. +* Fixed an obscure bug in cloud texture loading which caused each + cloud texture to be loaded 5 times. Ouch! +* Various class and function renaming to make them better fit into the + standard SimGear naming scheme. +* Added some additional convenience functions to the SGPath class. +* Upgraded the distributed version of metakit. +* FreeBSD fixes. +* Irix fixes (better STL/ISO C++ header support.) +* Mingwin fixes. +* Better MacOS support +* MSVC fixes. + + New in 0.3.1 * December 4, 2002