X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=7f7646b2cfdee5ac47ad285b7eb891ba25231fea;hb=9cac8409cd1f7ec05778575607aecd49857f2477;hp=a55612e05672cb52ad51310c98593852eeee57ce;hpb=5f70123723acfb6188a0c5790c0be6ee1ab80702;p=simgear.git diff --git a/NEWS b/NEWS index a55612e0..7f7646b2 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,182 @@ +New in 0.3.7 +* October 12, 2004 + +* Add support for parsing xml from an in memory buffer, not just a file. +* Don't reduce visibility for a "clear" cloud layer. +* Add support for audio orientation (direction and cone) for internal + view and tower view. +* Add support for drawing from display lists rather than in immediate mode. + This provides a big performance improvement on many systems. + + +New in 0.3.6 +* July 29, 2004 + +* Better MinGW support +* A bit better handling of OpenAL under Cygwin +* Switched audio system from plib's "sl/sm" to OpenAL. +* Add support for scaling an object based on distance. The scaling + factor is determined by a lookup table based on distance. +* Add a "flash" animation type. +* Fix cloud positioning/animation bugs. +* Fix an off-by-one error in props_io.cxx +* Clip audio gain (volume) to 1.0 + + +New in 0.3.5 +* March 26, 2004 + +* Added Andy's nasal interpreter for small built in scripting tasks. + Nasal integrates nicely with FlightGear's property system. +* Added new (much simpler) metar parsing code (removed older more + complex code.) +* Support VASI/PAPI lights correctly. +* Fixes to cloud animation. +* Updates to sky dome coloring as well as sun/moon coloring. +* Vary environment lighting with visibility (subtlely.) +* Support control of alpha test in model animation. +* Complete rewrite of the event manager. +* Updates to low level socket code to make it more flexible. +* Win32 serial port communication fixes. +* sg_geodesy rewritten to be more accurate and robust and symmetric. + + +New in 0.3.4 +* October 22, 2003 + +* Removed Metakit, FlightGear no longer uses it. +* Removed all glut dependencies from SimGear. +* Moved FGEventMgr and FGSubsystemMgr over to SimGear. +* Some more incremental work on 3D clouds. +* Added some "fastmath" functions. +* Some lighting tweaks and fixes (especially for taxiways.) +* Added support for "blend" and "scale" and "texture" animations. +* Added support for animating rotations around an arbitrary axis (so the + aircraft designer isn't forced to figure out animations as a combination + of rotations around X, Y, and X axes. +* Updates to sky dome modeling and make cloud layers follow the curve + of the earth (sort of.) +* Updates to sky dome, cloud, and sunrise/sunset color and lighting + effects to make them more realistic and lifelike. +* Better support for detecting and using OpenGL extensions at run time. +* Add support for win32-pthreads in MSVC.NET +* Various MSVC fixes. +* Various Solaris fixes. +* Various cygwin/mingwin fixes. +* Various Mac OS X fixes. +* Various Irix fixes. + + +New in 0.3.3 +* June 3, 2003 + +* Fix a compile problem for cygwin +* Updated/tweaked doxygen documentation in several areas + + +New in 0.3.2 +* June 2, 2003 + +* Moved quite a bit of low level model management and "state" + management code from FlightGear into SimGear and did a substantial + amount of restructuring and dependency clean up in the process. + Created a "scene" subdirectory with sub-subdirectories for material + management, basic model and model animation management, sky + rendering, and low level loaders for the "TerraGear" tile object format. +* Removed support of the flat shaded and non-textured material + property varients. You can still do these things, but extra states + are no longer set up automatically. +* Removed 3d clouds from the default build ... these need a maintainer + or better yet, a complete plib-based rewrite. +* Moved the FlightGear sound effect manager code over to SimGear. +* Updated the cloud layer surface to better follow the inverted bowl + shape. +* Much work on cloud/sky coloring, and also much work on + sunset/sunrise coloring. +* Fixed an obscure bug in cloud texture loading which caused each + cloud texture to be loaded 5 times. Ouch! +* Various class and function renaming to make them better fit into the + standard SimGear naming scheme. +* Added some additional convenience functions to the SGPath class. +* Upgraded the distributed version of metakit. +* FreeBSD fixes. +* Irix fixes (better STL/ISO C++ header support.) +* Mingwin fixes. +* Better MacOS support +* MSVC fixes. + + +New in 0.3.1 +* December 4, 2002 + +* Fix a major packaging blunder with several missing files. + + +New in 0.3.0 +* December 3, 2002 + +* removed interpreter subdir +* NOMINAX fix for Cygwin/gcc-3.2 +* Added some prototype 3d clouds based on Mark Harris's demos. +* Simplified the command manager interface +* Allow an "include" attribute on root PropertyList element. + + +New in 0.2.0 +* September 6, 2002 + +* Modernized the autoconf/make scripts, plus lots of tweaks and enhancements. +* Removed efence support (in favor of valgrind.) + +* Added a javascript interpreter. +* SGSocket reimplimented on top of plib/net libs. +* Added a new random number generation algorithm. +* Total rewrite of the strutils package. + +* Patch for the random number seed. +* IA-64 w/ Intel compiler fixes. +* MSVC/MINGW fixes. +* Mac OS X fixes. +* Irix fixes. +* Code clean ups to remove warning messages. +* Optimizations in sg_binobj to reduce the amout of memory copying + needed when loading a binobj format file. +* Fixed a couple places where variables could be used before they were + initialized. +* Various property manager fixes and improvements. +* Fixes to cloud layer management code. +* Made the sky dome more flexible to facilitate use in other applications. + + +New in 0.0.18 +* April 20, 2002 + +* Created a src/libs subdirectory for several packages that need to be + installed by the user but are used by many other packages and may already + be installed. So we just bundle the source separately as a convenience + if the user needs to build and install these. +* Upgrade to zlib-1.1.4 (security fix) +* Upgrade to metakit-2.4.2-32.tar.gz (latest upstream release) +* Added support for point objects in the scenery file format. +* Additions to the binary file format to make it *much* more flexible. + For each major primative type: points, triangles, fans, and strips, you + can specify an index list of vertices, normals, colors, and texture + coordinates. You can skip any of these you like to save on space. +* Added support for new file features in the binary -> ascii scenery file + decoder. +* Various code clean ups. +* Separate XML I/O operations into a separate header file. +* Major property manager rewrite, then lots of followup cleaning and + improvements. + + +New in 0.0.17 (final) +* February 16, 2002 + +* Explicitely reset the glBlendFunc() after drawing the moon for the + Voodoo2 linux driver since it seems to have a bug in glPopAttrib(). + + New in 0.0.17pre2 * February 13, 2002 @@ -53,6 +232,7 @@ New in 0.0.16 ultra-hires tiled screen dumps suitable for large format printers. (Norman Vine) + New in 0.0.15 * June 20, 2001 * Various bug fixes, tweaks, and optimizations. @@ -81,6 +261,7 @@ New in 0.0.15 * Fixed some critical null pointer bugs in property manager. * Magnetic variation can now be fetched for any arbitrary location. + New in 0.0.14 * December 14, 2000 * Added a module to manage waypoints and routes, calculate bearing and @@ -102,6 +283,7 @@ New in 0.0.14 * MacOS tweaks. * FreeBSD tweaks. + New in 0.0.13 * September 14, 2000 * Added support for reading and writing xml files (easyxml) @@ -112,6 +294,7 @@ New in 0.0.13 * MacOS tweaks. * MSVC tweaks. + New in 0.0.12 * July 19, 2000 * Converted project license from GPL to LGPL. @@ -121,6 +304,7 @@ New in 0.0.12 * Added a property manager (registry) * Some documentation added. + New in 0.0.11 * July 3, 2000 * Replaced gdbm with metakit @@ -129,6 +313,7 @@ New in 0.0.11 * MSVC5 fixes * Math/bucket/tiling tweaks from Norman Vine + New in 0.0.7 * March 29, 2000 * Added support for RedHat package building contributed by Habibie @@ -141,18 +326,22 @@ New in 0.0.7 * Optimizations and bullet proofing of magnetic variation code by Norman Vine and Ed Williams + New in 0.0.6 * March 27, 2000 * Added Nima World Magnetic Model 2000 contributed by Ed Williams * Fixes for MSVC++ + New in 0.0.5 * March 17, 2000 * Restructured directory layout to facilitate windows/mac IDE builds. + New in 0.0.4 * Removed mat3.h and friends (we now use plib's sg lib for these sorts of things.) + New in 0.0.3 * Release that conincides with FlightGear-0.7.2