X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=ab05028a0cad7bcfc765dded9636e8b95d93f8af;hb=92074f0d3c29ed5d064db0c943cf88760c930e23;hp=5458e460ee6b7c9982f0dd07b009701a4407a729;hpb=a1d1b4e49f81b25cd9e940f5051aaad7aa4b44db;p=simgear.git diff --git a/NEWS b/NEWS index 5458e460..ab05028a 100644 --- a/NEWS +++ b/NEWS @@ -1,25 +1,66 @@ -New in 0.3.9-pre1 -* November 5, 2005 +Version 1.9.0 +* Thu Dec 18 15:12:15 CST 2008 -* Add support for OpenAL 1.1 (with a seperate alut library.) + +Version 1.8.6 +* Mon Dec 1 14:02:47 CST 2008 + + +Version 1.8.5 +* October 30, 2008 (source code snapshot release) + + +New in 0.3.10 +* April 5, 2006 + +* Add a small accessor function to expose local timezone offset. +* Improved exception handling and made output more helpful in various places. +* Better pbuffer runtime detection. +* Add directory creation capability to file/path library. +* Added a basic reference counting class to improve robustness of + memory management in places. Use this for all scenegraph + references, sgmaterial references, sgmatmodel references, and + sgsoundsample references. +* Add support for point sprites. +* Updates to rain cone rendering. +* Add a new vector library and integrate that with improved coordinate + system conversion code. +* Mutex locking and cleanup improvements in the threading abstraction + library. +* Add MacOS RenderTexture support. +* Add a Nasal based io libarary that is not activated by default. +* Added a set of MS-VC8 project files. + +* Various platform related bug fixes. +* Various compiler related bug/warning fixes. +* Clean up some things that triggered valgrind warnings. +* Fix a Nasal cmp() bug. +* Removed ancient version of zlib from distribution. + + +New in 0.3.9 +* November 17, 2005 + +* Add support for OpenAL 1.1 (with a separate alut library.) * Add support for volumetric shadows. Aircraft can cast shadows on themselves - as well as onto the ground (by Harold Johnson.) -* New 3d volumetric clouds by Harold Johnson (along with several rounds of + as well as onto the ground (by Harald Johnsen.) +* New 3d volumetric clouds by Harald Johnsen (along with several rounds of followup fixes and improvements.) * Remove Mark Harris's old 3d clouds because they were never properly integrated. And we now have new 3d clouds. * Add support for seasonal textures (with a set of winter textures added to FlightGear.) -* Create a metar abstraction layer with support for most of the metar codes. * Updated Nasal scripting system. Adds several new syntax convenience features, fixes parser bugs, fixes several internal bugs. * Our 3d cockpit jitter problem is fixed (woohoo!) * Add code to support rendering to a texture. +* Allow "tip" popups to pop themselves down after the appropriate + timeout, even if the sim time is paused. * Various low model level animation fixes and additions ... color, - transparancy, 'chrome' effects, randomized spin, etc. -* Create our own portable stdint.h implimentation. + transparency, 'chrome' effects, randomized spin, etc. +* Create our own portable stdint.h implementation. * Fixed several memory leaks. -* RemoveChildren() fixes in the property system. +* removeChildren() added to the property system. * Fix many cases of 'const'. * Fixes for cygwin, solaris/sun, Mac OS X, MSVC, gcc-3.4.x. @@ -27,7 +68,7 @@ New in 0.3.9-pre1 New in 0.3.8 * January 18, 2005 -* Configure script does a sanity check for the existance of openal. +* Configure script does a sanity check for the existence of openal. * Better pthreads detection for FreeBSD. * Abstract out the location of gl.h, glu.h, and glut.h so we can more easily support MacOS which puts these in an oddball location. @@ -41,7 +82,7 @@ New in 0.3.8 * Fixes to property tree loading and saving. * Make volume inaudible at startup. * Solaris fixes. -* For low density cloud coverages, blend the layer to nothing as we pass +* For low density cloud coverage, blend the layer to nothing as we pass through instead of fully engulfing the aircraft in the cloud. * Add several new capabilities to the texture management code for building normal maps and doing some simple on-the-fly effects on textures. @@ -84,7 +125,7 @@ New in 0.3.5 * Support VASI/PAPI lights correctly. * Fixes to cloud animation. * Updates to sky dome coloring as well as sun/moon coloring. -* Vary environment lighting with visibility (subtlely.) +* Vary environment lighting with visibility (subtlety.) * Support control of alpha test in model animation. * Complete rewrite of the event manager. * Updates to low level socket code to make it more flexible. @@ -135,7 +176,7 @@ New in 0.3.2 management, basic model and model animation management, sky rendering, and low level loaders for the "TerraGear" tile object format. * Removed support of the flat shaded and non-textured material - property varients. You can still do these things, but extra states + property variants. You can still do these things, but extra states are no longer set up automatically. * Removed 3d clouds from the default build ... these need a maintainer or better yet, a complete plib-based rewrite. @@ -180,7 +221,7 @@ New in 0.2.0 * Removed efence support (in favor of valgrind.) * Added a javascript interpreter. -* SGSocket reimplimented on top of plib/net libs. +* SGSocket reimplemented on top of plib/net libs. * Added a new random number generation algorithm. * Total rewrite of the strutils package. @@ -190,7 +231,7 @@ New in 0.2.0 * Mac OS X fixes. * Irix fixes. * Code clean ups to remove warning messages. -* Optimizations in sg_binobj to reduce the amout of memory copying +* Optimizations in sg_binobj to reduce the amount of memory copying needed when loading a binobj format file. * Fixed a couple places where variables could be used before they were initialized. @@ -210,7 +251,7 @@ New in 0.0.18 * Upgrade to metakit-2.4.2-32.tar.gz (latest upstream release) * Added support for point objects in the scenery file format. * Additions to the binary file format to make it *much* more flexible. - For each major primative type: points, triangles, fans, and strips, you + For each major primitive type: points, triangles, fans, and strips, you can specify an index list of vertices, normals, colors, and texture coordinates. You can skip any of these you like to save on space. * Added support for new file features in the binary -> ascii scenery file @@ -261,7 +302,7 @@ New in 0.0.17pre1 New in 0.0.16 * July 12, 2001 -* Various changes to the property manager implimentation to better support +* Various changes to the property manager implementation to better support dumping out the desired portions of the property tree to file. * Don't compile the metakit demos by default (causes problems for Irix)' * Other various tweaks for Irix. @@ -304,7 +345,7 @@ New in 0.0.15 read/write routines. * Added doxygen comments for all public interface code. Documentation can be accessed via the SimGear web page. -* Many FG -> SG name space changes for better consistancy throughout +* Many FG -> SG name space changes for better consistency throughout this package. * Added property aliases, repeated name tags, and a general xml inclusion facilities. Many other property manager clean ups @@ -395,4 +436,4 @@ New in 0.0.4 New in 0.0.3 -* Release that conincides with FlightGear-0.7.2 +* Release that coincides with FlightGear-0.7.2