X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=NEWS;h=df25664cdf4b72648905afbcd0dad0d319e2eab6;hb=671f3f5890b84c561cce153797b76e8159936944;hp=fe3779761a418b6f01d6d8d6e586b94b45ff7c5c;hpb=baa2f49b14bd19886865569950f4932f258137ce;p=simgear.git diff --git a/NEWS b/NEWS index fe377976..df25664c 100644 --- a/NEWS +++ b/NEWS @@ -1,5 +1,33 @@ -New in 0.3.9-pre2 -* November 9, 2005 +New in 0.3.10 +* April 5, 2006 + +* Add a small accessor function to expose local timezone offset. +* Improved exception handling and made output more helpful in various places. +* Better pbuffer runtime detection. +* Add directory creation capability to file/path library. +* Added a basic reference counting class to improve robustness of + memory management in places. Use this for all scenegraph + references, sgmaterial references, sgmatmodel references, and + sgsoundsample references. +* Add support for point sprites. +* Updates to rain cone rendering. +* Add a new vector library and integrate that with improved coordinate + system conversion code. +* Mutex locking and cleanup improvements in the threading abstraction + library. +* Add MacOS RenderTexture support. +* Add a Nasal based io libarary that is not activated by default. +* Added a set of MS-VC8 project files. + +* Various platform related bug fixes. +* Various compiler related bug/warning fixes. +* Clean up some things that triggered valgrind warnings. +* Fix a Nasal cmp() bug. +* Removed ancient version of zlib from distribution. + + +New in 0.3.9 +* November 17, 2005 * Add support for OpenAL 1.1 (with a separate alut library.) * Add support for volumetric shadows. Aircraft can cast shadows on themselves @@ -14,6 +42,8 @@ New in 0.3.9-pre2 features, fixes parser bugs, fixes several internal bugs. * Our 3d cockpit jitter problem is fixed (woohoo!) * Add code to support rendering to a texture. +* Allow "tip" popups to pop themselves down after the appropriate + timeout, even if the sim time is paused. * Various low model level animation fixes and additions ... color, transparency, 'chrome' effects, randomized spin, etc. * Create our own portable stdint.h implementation.