X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Scenery%2Fmesh.c;h=4cbd2f53dc5bbbbc85eb586e72f013f7df6da758;hb=f1ec224b73dc81dc487836bbd45b6e21c10df0a5;hp=cdecfb701ef6dfed552189ab97490e51e558d67c;hpb=a9fdc0e3415420bdfd2d90531447ddeb4390c2ad;p=flightgear.git diff --git a/Scenery/mesh.c b/Scenery/mesh.c index cdecfb701..4cbd2f53d 100644 --- a/Scenery/mesh.c +++ b/Scenery/mesh.c @@ -72,7 +72,7 @@ void mesh_init(struct MESH *m) { /* return a pointer to a new mesh structure (no data array allocated yet) */ -struct MESH *(new_mesh)() { +struct MESH *(new_mesh)( void ) { struct MESH *mesh_ptr; mesh_ptr = (struct MESH *)malloc(sizeof(struct MESH)); @@ -396,9 +396,13 @@ GLint mesh_to_OpenGL(struct MESH *m) { /* $Log$ -/* Revision 1.25 1998/01/07 03:31:27 curt -/* Miscellaneous tweaks. +/* Revision 1.26 1998/01/19 18:40:36 curt +/* Tons of little changes to clean up the code and to remove fatal errors +/* when building with the c++ compiler. /* + * Revision 1.25 1998/01/07 03:31:27 curt + * Miscellaneous tweaks. + * * Revision 1.24 1997/12/15 23:54:59 curt * Add xgl wrappers for debugging. * Generate terrain normals on the fly.