X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Scenery%2Fmesh.c;h=c2535a32e9fca85f789fff90dacd296b9e3250ee;hb=d19c5f0b6f9f80190967fd367bbb14da1fa1d22e;hp=595c23287a7d2356b894a9dc8257ebfb1ed5d9fc;hpb=d1a5d93ca2f9c6be6e6f3d0c608a99086a2a3ca7;p=flightgear.git diff --git a/Scenery/mesh.c b/Scenery/mesh.c index 595c23287..c2535a32e 100644 --- a/Scenery/mesh.c +++ b/Scenery/mesh.c @@ -38,8 +38,8 @@ #include -#include "../constants.h" -#include "../types.h" +#include "../Include/constants.h" +#include "../Include/types.h" #include "../Math/fg_geodesy.h" #include "../Math/fg_random.h" #include "../Math/mat3.h" @@ -396,9 +396,13 @@ GLint mesh_to_OpenGL(struct MESH *m) { /* $Log$ -/* Revision 1.23 1997/10/30 12:38:44 curt -/* Working on new scenery subsystem. +/* Revision 1.24 1997/12/15 23:54:59 curt +/* Add xgl wrappers for debugging. +/* Generate terrain normals on the fly. /* + * Revision 1.23 1997/10/30 12:38:44 curt + * Working on new scenery subsystem. + * * Revision 1.22 1997/10/28 21:00:21 curt * Changing to new terrain format. *