X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Scenery%2Fmesh.h;h=ceb22f6b2ce502069b8c6a172a51add48567edf2;hb=89a981160759f5992111f67e48bce6768bca6595;hp=9b9d795e4a9e3dec02af37573e855b03c62b372f;hpb=90e39d537ff92215a58b7ce21a013c7f18deea91;p=flightgear.git diff --git a/Scenery/mesh.h b/Scenery/mesh.h index 9b9d795e4..ceb22f6b2 100644 --- a/Scenery/mesh.h +++ b/Scenery/mesh.h @@ -31,7 +31,7 @@ #include -struct mesh { +struct MESH { /* start coordinates (in arc seconds) */ double originx, originy; @@ -52,39 +52,42 @@ struct mesh { /* return a pointer to a new mesh structure (no data array allocated yet) */ -struct mesh *(new_mesh)(); +struct MESH *(new_mesh)(); /* initialize the non-array mesh values */ -void mesh_init(struct mesh *m); +void mesh_init(struct MESH *m); /* return a pointer to a dynamically allocated array */ float *(new_mesh_data)(int nrows, int ncols); /* set the option name in the mesh data structure */ -void mesh_set_option_name(struct mesh *m, char *name); +void mesh_set_option_name(struct MESH *m, char *name); /* set an option value in the mesh data structure */ -void mesh_set_option_value(struct mesh *m, char *value); +void mesh_set_option_value(struct MESH *m, char *value); /* do whatever needs to be done with the mesh now that it's been * loaded, such as generating the OpenGL call list. */ -void mesh_do_it(struct mesh *m); +void mesh_do_it(struct MESH *m); /* return the current altitude based on mesh data. We should rewrite * this to interpolate exact values, but for now this is good enough */ double mesh_altitude(double lon, double lat); /* walk through mesh and make opengl calls */ -GLint mesh_to_OpenGL(struct mesh *m); +GLint mesh_to_OpenGL(struct MESH *m); #endif /* MESH_H */ /* $Log$ -/* Revision 1.6 1997/08/02 19:10:15 curt -/* Incorporated mesh2GL.c into mesh.c +/* Revision 1.7 1997/08/27 03:30:29 curt +/* Changed naming scheme of basic shared structures. /* + * Revision 1.6 1997/08/02 19:10:15 curt + * Incorporated mesh2GL.c into mesh.c + * * Revision 1.5 1997/07/23 21:52:25 curt * Put comments around the text after an #endif for increased portability. *