X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Scenery%2Fscenery.c;h=27cfe289cccce16277352f09d98a1da6db15194f;hb=f1ec224b73dc81dc487836bbd45b6e21c10df0a5;hp=9aee8c09266642429946708ddce93b1557a79030;hpb=a9fdc0e3415420bdfd2d90531447ddeb4390c2ad;p=flightgear.git diff --git a/Scenery/scenery.c b/Scenery/scenery.c index 9aee8c092..27cfe289c 100644 --- a/Scenery/scenery.c +++ b/Scenery/scenery.c @@ -49,7 +49,7 @@ struct fgSCENERY scenery; /* Initialize the Scenery Management system */ -void fgSceneryInit() { +void fgSceneryInit( void ) { printf("Initializing scenery subsystem\n"); /* set the default terrain detail level */ @@ -81,7 +81,7 @@ void fgSceneryUpdate(double lon, double lat, double elev) { /* Render out the current scene */ -void fgSceneryRender() { +void fgSceneryRender( void ) { static GLfloat terrain_color[4] = { 0.6, 0.8, 0.4, 1.0 }; static GLfloat terrain_ambient[4]; static GLfloat terrain_diffuse[4]; @@ -100,10 +100,14 @@ void fgSceneryRender() { /* $Log$ -/* Revision 1.31 1998/01/13 00:23:11 curt -/* Initial changes to support loading and management of scenery tiles. Note, -/* there's still a fair amount of work left to be done. +/* Revision 1.32 1998/01/19 18:40:37 curt +/* Tons of little changes to clean up the code and to remove fatal errors +/* when building with the c++ compiler. /* + * Revision 1.31 1998/01/13 00:23:11 curt + * Initial changes to support loading and management of scenery tiles. Note, + * there's still a fair amount of work left to be done. + * * Revision 1.30 1998/01/07 03:22:29 curt * Moved astro stuff to .../Src/Astro/ *