X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Scenery%2Fscenery.c;h=3e3ebda098d72f31e3bcf15639547ef831d71a12;hb=bda27365e451e24df3fa764edf064750f1fb046c;hp=27cfe289cccce16277352f09d98a1da6db15194f;hpb=bc064ad9692835ff5dc9324913cb3d7910ea7320;p=flightgear.git diff --git a/Scenery/scenery.c b/Scenery/scenery.c index 27cfe289c..3e3ebda09 100644 --- a/Scenery/scenery.c +++ b/Scenery/scenery.c @@ -29,15 +29,15 @@ #endif #include -#include "../XGL/xgl.h" +#include #include #include -#include "../Include/general.h" +#include -#include "obj.h" -#include "scenery.h" +#include +#include /* Temporary hack until we get the scenery management system running */ @@ -100,10 +100,14 @@ void fgSceneryRender( void ) { /* $Log$ -/* Revision 1.32 1998/01/19 18:40:37 curt -/* Tons of little changes to clean up the code and to remove fatal errors -/* when building with the c++ compiler. +/* Revision 1.33 1998/01/19 19:27:17 curt +/* Merged in make system changes from Bob Kuehne +/* This should simplify things tremendously. /* + * Revision 1.32 1998/01/19 18:40:37 curt + * Tons of little changes to clean up the code and to remove fatal errors + * when building with the c++ compiler. + * * Revision 1.31 1998/01/13 00:23:11 curt * Initial changes to support loading and management of scenery tiles. Note, * there's still a fair amount of work left to be done.