X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Scenery%2Fscenery.h;h=78b329dd8ad3b0a083da68aaf9b699ac68fa936d;hb=f1ec224b73dc81dc487836bbd45b6e21c10df0a5;hp=869d893e80c366a790bb4ec53049516ea405a8d0;hpb=a9fdc0e3415420bdfd2d90531447ddeb4390c2ad;p=flightgear.git diff --git a/Scenery/scenery.h b/Scenery/scenery.h index 869d893e8..78b329dd8 100644 --- a/Scenery/scenery.h +++ b/Scenery/scenery.h @@ -47,7 +47,7 @@ extern struct fgSCENERY scenery; /* Initialize the Scenery Management system */ -void fgSceneryInit(); +void fgSceneryInit( void ); /* Tell the scenery manager where we are so it can load the proper data, and @@ -56,17 +56,21 @@ void fgSceneryUpdate(double lon, double lat, double elev); /* Render out the current scene */ -void fgSceneryRender(); +void fgSceneryRender( void ); #endif /* SCENERY_H */ /* $Log$ -/* Revision 1.12 1997/12/15 23:55:03 curt -/* Add xgl wrappers for debugging. -/* Generate terrain normals on the fly. +/* Revision 1.13 1998/01/19 18:40:38 curt +/* Tons of little changes to clean up the code and to remove fatal errors +/* when building with the c++ compiler. /* + * Revision 1.12 1997/12/15 23:55:03 curt + * Add xgl wrappers for debugging. + * Generate terrain normals on the fly. + * * Revision 1.11 1997/12/10 22:37:52 curt * Prepended "fg" on the name of all global structures that didn't have it yet. * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"