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Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File # Begin Source File -SOURCE=.\simgear\misc\commands.cxx +SOURCE=.\simgear\scene\sky\clouds3d\SkySceneManager.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmisc" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmisc" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\misc\exception.cxx +SOURCE=.\simgear\scene\sky\clouds3d\SkySceneManager.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmisc" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmisc" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\misc\props.cxx +SOURCE=.\simgear\scene\sky\clouds3d\SkySingleton.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmisc" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmisc" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\misc\props_io.cxx +SOURCE=.\simgear\scene\sky\clouds3d\SkyTexture.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmisc" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmisc" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\misc\sg_path.cxx +SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureManager.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmisc" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmisc" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\misc\sgstream.cxx +SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureManager.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmisc" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmisc" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\misc\strutils.cxx +SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureState.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmisc" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmisc" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\misc\texcoord.cxx +SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureState.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmisc" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmisc" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\misc\zfstream.cxx +SOURCE=.\simgear\scene\sky\clouds3d\SkyUtil.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmisc" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmisc" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # End Group -# Begin Group "Lib_sgroute" +# Begin Group "Lib_sgtgdb" # PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\route\route.cxx +SOURCE=.\simgear\scene\tgdb\apt_signs.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgroute" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgroute" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\route\waypoint.cxx +SOURCE=.\simgear\scene\tgdb\leaf.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgroute" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgroute" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\obj.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\pt_lights.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\userdata.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF @@ -1446,6 +2265,21 @@ SOURCE=.\simgear\route\waypoint.cxx # PROP Default_Filter "" # Begin Source File +SOURCE=.\simgear\screen\texture.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\screen\GLBitmaps.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1506,6 +2340,21 @@ SOURCE=.\simgear\screen\tr.cxx # End Source File # Begin Source File +SOURCE=.\simgear\screen\extensions.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\screen\win32-printer.h !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1539,110 +2388,114 @@ SOURCE=.\simgear\serial\serial.cxx # End Source File # End Group -# Begin Group "Lib_sgsky" +# Begin Group "Lib_sgsound" # PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\sky\cloud.cxx +SOURCE=.\simgear\sound\sample_openal.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgsound" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgsound" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\sky\dome.cxx +SOURCE=.\simgear\sound\soundmgr_openal.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgsound" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgsound" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\sky\moon.cxx +SOURCE=.\simgear\sound\xmlsound.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgsound" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgsound" !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgstructure" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\sky\oursun.cxx +SOURCE=.\simgear\structure\commands.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\sky\sky.cxx +SOURCE=.\simgear\structure\exception.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\sky\sphere.cxx +SOURCE=.\simgear\structure\event_mgr.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\sky\stars.cxx +SOURCE=.\simgear\structure\subsystem_mgr.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF