X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=SimGear.dsp;h=98b818e3b6dd47fcb0f754b882568aaf8093d8c7;hb=560c100484e3678770c9589e6067d627ec5554e5;hp=de12b244148a2d206104a723bc358414ae235fbb;hpb=db928ea1ae457aa655f112764150a1795f514b58;p=simgear.git diff --git a/SimGear.dsp b/SimGear.dsp index de12b244..98b818e3 100644 --- a/SimGear.dsp +++ b/SimGear.dsp @@ -35,7 +35,7 @@ RSC=rc.exe # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" -# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /FD /c /MT /I "." /I ".." /I ".\SimGear" /I ".\SimGear\metakit-2.4.3\include" /I "..\SimGear\zlib-1.1.4" /D "HAVE_CONFIG_H" +# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /FD /c /MT /I "." /I ".." /I ".\SimGear" /I "..\zlib-1.2.3" /I "..\OpenAL 1.0 Software Development Kit\include" /D "_USE_MATH_DEFINES" /D "_CRT_SECURE_NO_DEPRECATE" /D "HAVE_CONFIG_H" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo @@ -51,7 +51,7 @@ LINK32=link.exe -lib # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" -# ADD CPP /nologo /W3 /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /FR /FD /GZ /c /MT /I "." /I ".." /I ".\SimGear" /I ".\SimGear\metakit-2.4.3\include" /I "..\SimGear\zlib-1.1.4" /D "HAVE_CONFIG_H" +# ADD CPP /nologo /W3 /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /FR /FD /GZ /c /MTd /I "." /I ".." /I ".\SimGear" /I "..\zlib-1.2.3" /I "..\OpenAL 1.0 Software Development Kit\include" /D "_USE_MATH_DEFINES" /D "_CRT_SECURE_NO_DEPRECATE" /D "HAVE_CONFIG_H" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo @@ -556,7 +556,7 @@ SOURCE=.\simgear\math\vector.cxx # End Source File # Begin Source File -SOURCE=.\simgear\math\fastmath.cxx +SOURCE=.\simgear\math\SGGeodesy.cxx !IF "$(CFG)" == "SimGear - 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Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceCloud.cpp +SOURCE=.\simgear\scene\model\shadanim.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceCloud.hpp +SOURCE=.\simgear\scene\model\SGMaterialAnimation.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgsky" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGeneric.hpp +SOURCE=.\simgear\scene\sky\cloud.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGroup.cpp +SOURCE=.\simgear\scene\sky\dome.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGroup.hpp +SOURCE=.\simgear\scene\sky\moon.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkySceneLoader.cpp +SOURCE=.\simgear\scene\sky\oursun.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkySceneManager.cpp +SOURCE=.\simgear\scene\sky\sky.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkySceneManager.hpp +SOURCE=.\simgear\scene\sky\sphere.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkySingleton.hpp +SOURCE=.\simgear\scene\sky\stars.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyTexture.hpp +SOURCE=.\simgear\scene\sky\bbcache.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureManager.cpp +SOURCE=.\simgear\scene\sky\cloudfield.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureManager.hpp +SOURCE=.\simgear\scene\sky\newcloud.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgtgdb" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureState.cpp +SOURCE=.\simgear\scene\tgdb\apt_signs.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureState.hpp +SOURCE=.\simgear\scene\tgdb\leaf.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyUtil.cpp +SOURCE=.\simgear\scene\tgdb\obj.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgtgdb" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\tgdb\apt_signs.cxx +SOURCE=.\simgear\scene\tgdb\pt_lights.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2092,7 +1507,7 @@ SOURCE=.\simgear\scene\tgdb\apt_signs.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\tgdb\leaf.cxx +SOURCE=.\simgear\scene\tgdb\userdata.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2105,58 +1520,62 @@ SOURCE=.\simgear\scene\tgdb\leaf.cxx !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgutil" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\tgdb\obj.cxx +SOURCE=.\simgear\scene\util\SGStateAttributeVisitor.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgutil" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgutil" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\tgdb\pt_lights.cxx +SOURCE=.\simgear\scene\util\SGTextureStateAttributeVisitor.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgutil" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgutil" !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgscreen" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\tgdb\userdata.cxx +SOURCE=.\simgear\screen\texture.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgscreen" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\screen\texture.cxx +SOURCE=.\simgear\screen\GLBitmaps.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2171,7 +1590,7 @@ SOURCE=.\simgear\screen\texture.cxx # End Source File # Begin Source File -SOURCE=.\simgear\screen\GLBitmaps.cxx +SOURCE=.\simgear\screen\screen-dump.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2186,7 +1605,7 @@ SOURCE=.\simgear\screen\GLBitmaps.cxx # End Source File # Begin Source File -SOURCE=.\simgear\screen\GLBitmaps.h +SOURCE=.\simgear\screen\tr.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2201,7 +1620,7 @@ SOURCE=.\simgear\screen\GLBitmaps.h # End Source File # Begin Source File -SOURCE=.\simgear\screen\screen-dump.cxx +SOURCE=.\simgear\screen\extensions.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2216,7 +1635,7 @@ SOURCE=.\simgear\screen\screen-dump.cxx # End Source File # Begin Source File -SOURCE=.\simgear\screen\tr.cxx +SOURCE=.\simgear\screen\RenderTexture.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2231,7 +1650,7 @@ SOURCE=.\simgear\screen\tr.cxx # End Source File # Begin Source File -SOURCE=.\simgear\screen\extensions.cxx +SOURCE=.\simgear\screen\shader.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2284,7 +1703,22 @@ SOURCE=.\simgear\serial\serial.cxx # PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\sound\sound.cxx +SOURCE=.\simgear\sound\sample_openal.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgsound" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgsound" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sound\soundmgr_openal.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2299,7 +1733,7 @@ SOURCE=.\simgear\sound\sound.cxx # End Source File # Begin Source File -SOURCE=.\simgear\sound\soundmgr.cxx +SOURCE=.\simgear\sound\xmlsound.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2376,43 +1810,43 @@ SOURCE=.\simgear\structure\subsystem_mgr.cxx !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgtiming" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\timing\geocoord.cxx +SOURCE=.\simgear\structure\SGAtomic.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtiming" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtiming" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\timing\lowleveltime.cxx +SOURCE=.\simgear\structure\SGBinding.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtiming" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtiming" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgtiming" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\timing\sg_time.cxx +SOURCE=.\simgear\timing\geocoord.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2427,7 +1861,7 @@ SOURCE=.\simgear\timing\sg_time.cxx # End Source File # Begin Source File -SOURCE=.\simgear\timing\timestamp.cxx +SOURCE=.\simgear\timing\lowleveltime.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2442,7 +1876,7 @@ SOURCE=.\simgear\timing\timestamp.cxx # End Source File # Begin Source File -SOURCE=.\simgear\timing\timezone.cxx +SOURCE=.\simgear\timing\sg_time.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2455,36 +1889,32 @@ SOURCE=.\simgear\timing\timezone.cxx !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgxgl" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\xgl\xgl.c +SOURCE=.\simgear\timing\timestamp.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxgl" +# PROP Intermediate_Dir "Release\Lib_sgtiming" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxgl" +# PROP Intermediate_Dir "Debug\Lib_sgtiming" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xgl\xglUtils.c +SOURCE=.\simgear\timing\timezone.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxgl" +# PROP Intermediate_Dir "Release\Lib_sgtiming" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxgl" +# PROP Intermediate_Dir "Debug\Lib_sgtiming" !ENDIF