X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=SimGear.dsp;h=ad0cb1068ede745bef62d256b600c40488f15efd;hb=25364aa2a66e098a49d6d324cb06c5bcc90e8662;hp=d959cd54ca32c46e502d7be2b7d4c1ce26a66fd4;hpb=7eb74c7e2ad9a494360c8adf773aa8b5b17dd968;p=simgear.git diff --git a/SimGear.dsp b/SimGear.dsp index d959cd54..ad0cb106 100644 --- a/SimGear.dsp +++ b/SimGear.dsp @@ -1154,6 +1154,66 @@ SOURCE=.\simgear\sky\clouds3d\vec3fv.cpp # End Source File # Begin Source File +SOURCE=.\simgear\sky\clouds3d\vec3fv.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\vec3f.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\vec4f.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\vec2f.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1169,6 +1229,81 @@ SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp # End Source File # Begin Source File +SOURCE=.\simgear\sky\clouds3d\mat16fv.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\mat33.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\mat33impl.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\mat44.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\mat44impl.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\sky\clouds3d\tri.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1184,6 +1319,21 @@ SOURCE=.\simgear\sky\clouds3d\tri.cpp # End Source File # Begin Source File +SOURCE=.\simgear\sky\clouds3d\tri.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\sky\clouds3d\plane.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1199,6 +1349,21 @@ SOURCE=.\simgear\sky\clouds3d\plane.cpp # End Source File # Begin Source File +SOURCE=.\simgear\sky\clouds3d\plane.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\sky\clouds3d\camera.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1214,6 +1379,21 @@ SOURCE=.\simgear\sky\clouds3d\camera.cpp # End Source File # Begin Source File +SOURCE=.\simgear\sky\clouds3d\camera.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\sky\clouds3d\camutils.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1229,7 +1409,7 @@ SOURCE=.\simgear\sky\clouds3d\camutils.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp +SOURCE=.\simgear\sky\clouds3d\camutils.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1244,7 +1424,7 @@ SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp +SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1259,7 +1439,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp +SOURCE=.\simgear\sky\clouds3d\minmaxbox.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1274,7 +1454,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp +SOURCE=.\simgear\sky\clouds3d\SkyAABBTree.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1289,7 +1469,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp +SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1304,7 +1484,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp +SOURCE=.\simgear\sky\clouds3d\SkyArchive.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1319,7 +1499,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp +SOURCE=.\simgear\sky\clouds3d\SkyBoundingVolume.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1334,7 +1514,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp +SOURCE=.\simgear\sky\clouds3d\SkyBVTree.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1349,7 +1529,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp +SOURCE=.\simgear\sky\clouds3d\SkyBVTreeSplitter.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1379,7 +1559,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyCloud.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp +SOURCE=.\simgear\sky\clouds3d\SkyCloud.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1394,7 +1574,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp +SOURCE=.\simgear\sky\clouds3d\SkyCloudParticle.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1424,7 +1604,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyContext.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp +SOURCE=.\simgear\sky\clouds3d\SkyContext.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1439,7 +1619,367 @@ SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkySceneLoader.cpp +SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyLight.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyMaterial.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderable.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstance.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGeneric.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkySceneLoader.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkySceneManager.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkySingleton.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyTexture.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyTextureState.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp !IF "$(CFG)" == "SimGear - Win32 Release"