X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=SimGear.dsp;h=ad0cb1068ede745bef62d256b600c40488f15efd;hb=701031a4738f04d8e5d386d7e4d2cf937b18553a;hp=6fabb43a1c6118381d9b3adbca466debdf737844;hpb=4f76c258afad302ed312d143459ccaa61d1fbfd2;p=simgear.git diff --git a/SimGear.dsp b/SimGear.dsp index 6fabb43a..ad0cb106 100644 --- a/SimGear.dsp +++ b/SimGear.dsp @@ -30,19 +30,12 @@ RSC=rc.exe !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /D "HAVE_CONFIG_H" /I "." /I ".." /I ".\SimGear" /D "HAVE_CONFIG_H" /D "NDEBUG" /D "WIN32" /D "_MBCS" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /FD /c /MT /I "." /I ".." /I ".\SimGear" /I ".\SimGear\metakit-2.4.3\include" /I "..\SimGear\zlib-1.1.4" /D "HAVE_CONFIG_H" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo @@ -53,19 +46,12 @@ LINK32=link.exe -lib !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /GX /ZI /Od /D "HAVE_CONFIG_H" /I "." /I ".." /I ".\SimGear" /D "HAVE_CONFIG_H" /D "_DEBUG" /D "WIN32" /D "_MBCS" /FR /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD CPP /nologo /W3 /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /FR /FD /GZ /c /MT /I "." /I ".." /I ".\SimGear" /I ".\SimGear\metakit-2.4.3\include" /I "..\SimGear\zlib-1.1.4" /D "HAVE_CONFIG_H" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo @@ -409,6 +395,21 @@ SOURCE=.\simgear\io\sg_socket.cxx !ENDIF +# End Source File +# Begin Source File + +SOURCE=.\simgear\io\sg_socket_udp.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgio" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgio" + +!ENDIF + # End Source File # End Group # Begin Group "Lib_sgmagvar" @@ -1133,733 +1134,1242 @@ SOURCE=.\simgear\sky\stars.cxx # End Source File # End Group -# Begin Group "Lib_sgtiming" +# Begin Group "Lib_sgclouds3d" # PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\timing\geocoord.cxx +SOURCE=.\simgear\sky\clouds3d\vec3fv.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtiming" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtiming" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\timing\lowleveltime.cxx +SOURCE=.\simgear\sky\clouds3d\vec3fv.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtiming" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtiming" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\timing\sg_time.cxx +SOURCE=.\simgear\sky\clouds3d\vec3f.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtiming" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtiming" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\timing\timestamp.cxx +SOURCE=.\simgear\sky\clouds3d\vec4f.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtiming" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtiming" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\timing\timezone.cxx +SOURCE=.\simgear\sky\clouds3d\vec2f.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtiming" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtiming" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgxgl" +# Begin Source File -# PROP Default_Filter "" +SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File # Begin Source File -SOURCE=.\simgear\xgl\xgl.c +SOURCE=.\simgear\sky\clouds3d\mat16fv.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxgl" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxgl" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xgl\xglUtils.c +SOURCE=.\simgear\sky\clouds3d\mat33.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxgl" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxgl" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgxml" +# Begin Source File -# PROP Default_Filter "" +SOURCE=.\simgear\sky\clouds3d\mat33impl.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File # Begin Source File -SOURCE=.\simgear\xml\asciitab.h +SOURCE=.\simgear\sky\clouds3d\mat44.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\easyxml.cxx +SOURCE=.\simgear\sky\clouds3d\mat44impl.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\hashtable.h +SOURCE=.\simgear\sky\clouds3d\tri.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\hashtable.c +SOURCE=.\simgear\sky\clouds3d\tri.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\iasciitab.h +SOURCE=.\simgear\sky\clouds3d\plane.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\latin1tab.h +SOURCE=.\simgear\sky\clouds3d\plane.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\nametab.h +SOURCE=.\simgear\sky\clouds3d\camera.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\utf8tab.h +SOURCE=.\simgear\sky\clouds3d\camera.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\xmldef.h +SOURCE=.\simgear\sky\clouds3d\camutils.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\xmlparse.h +SOURCE=.\simgear\sky\clouds3d\camutils.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\xmlparse.c +SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\xmlrole.h +SOURCE=.\simgear\sky\clouds3d\minmaxbox.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\xmlrole.c +SOURCE=.\simgear\sky\clouds3d\SkyAABBTree.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\xmltok.h +SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\xmltok.c +SOURCE=.\simgear\sky\clouds3d\SkyArchive.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\xml\xmltok_impl.h +SOURCE=.\simgear\sky\clouds3d\SkyBoundingVolume.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgxml" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgxml" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File -# End Group -# Begin Group "Lib_z" +# Begin Source File -# PROP Default_Filter "" +SOURCE=.\simgear\sky\clouds3d\SkyBVTree.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyBVTreeSplitter.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyCloud.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyCloud.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyCloudParticle.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyContext.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyContext.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File # Begin Source File -SOURCE=.\simgear\zlib\adler32.c +SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\compress.c +SOURCE=.\simgear\sky\clouds3d\SkyLight.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\crc32.c +SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\deflate.c +SOURCE=.\simgear\sky\clouds3d\SkyMaterial.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\deflate.h +SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\gzio.c +SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\infblock.c +SOURCE=.\simgear\sky\clouds3d\SkyRenderable.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\infblock.h +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstance.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\infcodes.c +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\infcodes.h +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\inffast.c +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGeneric.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\inffast.h +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\inffixed.h +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\inflate.c +SOURCE=.\simgear\sky\clouds3d\SkySceneLoader.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\inftrees.c +SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\inftrees.h +SOURCE=.\simgear\sky\clouds3d\SkySceneManager.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\infutil.c +SOURCE=.\simgear\sky\clouds3d\SkySingleton.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\infutil.h +SOURCE=.\simgear\sky\clouds3d\SkyTexture.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\trees.c +SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\trees.h +SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\uncompr.c +SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\zutil.c +SOURCE=.\simgear\sky\clouds3d\SkyTextureState.hpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\zlib\zutil.h +SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_z" +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_z" +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" !ENDIF # End Source File # End Group +# Begin Group "Lib_sgtiming" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\simgear\timing\geocoord.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtiming" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtiming" + +!ENDIF +# End Source File # Begin Source File -SOURCE = .\simgear\simgear_config.h.vc5 +SOURCE=.\simgear\timing\lowleveltime.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" -!IF "$(CFG)" == "FlightGear - Win32 Release" +# PROP Intermediate_Dir "Release\Lib_sgtiming" -# Begin Custom Build - Creating config.h -InputPath=.\simgear\simgear_config.h.vc5 +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -".\simgear\simgear_config.h": $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy .\simgear\simgear_config.h.vc5 .\simgear\simgear_config.h +# PROP Intermediate_Dir "Debug\Lib_sgtiming" -# End Custom Build +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\timing\sg_time.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" -!ELSEIF "$(CFG)" == "FlightGear - Win32 Debug" +# PROP Intermediate_Dir "Release\Lib_sgtiming" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtiming" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\timing\timestamp.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtiming" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtiming" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\timing\timezone.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtiming" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtiming" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Lib_sgxgl" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\simgear\xgl\xgl.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxgl" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxgl" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xgl\xglUtils.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxgl" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxgl" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Lib_sgxml" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\simgear\xml\asciitab.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\easyxml.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\hashtable.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\hashtable.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\iasciitab.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\latin1tab.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\nametab.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\utf8tab.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\xmldef.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\xmlparse.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\xmlparse.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\xmlrole.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\xmlrole.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\xmltok.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\xmltok.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\xml\xmltok_impl.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgxml" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgxml" + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=.\simgear\simgear_config.h.vc5 + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# Begin Custom Build - Creating config.h +InputPath=.\simgear\simgear_config.h.vc5 + +".\simgear\simgear_config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + copy .\simgear\simgear_config.h.vc5 .\simgear\simgear_config.h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" # Begin Custom Build - Creating config.h InputPath=.\simgear\simgear_config.h.vc5 -".\simgear\simgear_config.h": $(SOURCE) "$(INTDIR)" "$(OUTDIR)" +".\simgear\simgear_config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy .\simgear\simgear_config.h.vc5 .\simgear\simgear_config.h # End Custom Build