X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=SimGear.dsp;h=de12b244148a2d206104a723bc358414ae235fbb;hb=65a49bb6e4bc6cbd14feb065f55b798b4c1db362;hp=d959cd54ca32c46e502d7be2b7d4c1ce26a66fd4;hpb=7eb74c7e2ad9a494360c8adf773aa8b5b17dd968;p=simgear.git diff --git a/SimGear.dsp b/SimGear.dsp index d959cd54..de12b244 100644 --- a/SimGear.dsp +++ b/SimGear.dsp @@ -553,6 +553,21 @@ SOURCE=.\simgear\math\vector.cxx !ENDIF +# End Source File +# Begin Source File + +SOURCE=.\simgear\math\fastmath.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgmath" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgmath" + +!ENDIF + # End Source File # End Group # Begin Group "Lib_sgmetar" @@ -759,7 +774,7 @@ SOURCE=.\simgear\metar\Stspack3.cpp # PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\misc\commands.cxx +SOURCE=.\simgear\misc\sg_path.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -774,7 +789,7 @@ SOURCE=.\simgear\misc\commands.cxx # End Source File # Begin Source File -SOURCE=.\simgear\misc\exception.cxx +SOURCE=.\simgear\misc\sgstream.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -789,7 +804,7 @@ SOURCE=.\simgear\misc\exception.cxx # End Source File # Begin Source File -SOURCE=.\simgear\misc\props.cxx +SOURCE=.\simgear\misc\strutils.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -804,7 +819,7 @@ SOURCE=.\simgear\misc\props.cxx # End Source File # Begin Source File -SOURCE=.\simgear\misc\props_io.cxx +SOURCE=.\simgear\misc\tabbed_values.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -819,7 +834,7 @@ SOURCE=.\simgear\misc\props_io.cxx # End Source File # Begin Source File -SOURCE=.\simgear\misc\sg_path.cxx +SOURCE=.\simgear\misc\texcoord.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -834,7 +849,7 @@ SOURCE=.\simgear\misc\sg_path.cxx # End Source File # Begin Source File -SOURCE=.\simgear\misc\sgstream.cxx +SOURCE=.\simgear\misc\zfstream.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -847,47 +862,51 @@ SOURCE=.\simgear\misc\sgstream.cxx !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgprops" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\misc\strutils.cxx +SOURCE=.\simgear\props\condition.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmisc" +# PROP Intermediate_Dir "Release\Lib_sgprops" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmisc" +# PROP Intermediate_Dir "Debug\Lib_sgprops" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\misc\texcoord.cxx +SOURCE=.\simgear\props\props.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmisc" +# PROP Intermediate_Dir "Release\Lib_sgprops" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmisc" +# PROP Intermediate_Dir "Debug\Lib_sgprops" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\misc\zfstream.cxx +SOURCE=.\simgear\props\props_io.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmisc" +# PROP Intermediate_Dir "Release\Lib_sgprops" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmisc" +# PROP Intermediate_Dir "Debug\Lib_sgprops" !ENDIF @@ -927,99 +946,129 @@ SOURCE=.\simgear\route\waypoint.cxx # End Source File # End Group -# Begin Group "Lib_sgscreen" +# Begin Group "Lib_sgmaterial" # PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\screen\GLBitmaps.cxx +SOURCE=.\simgear\scene\material\mat.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgmaterial" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgmaterial" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\GLBitmaps.h +SOURCE=.\simgear\scene\material\matlib.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgmaterial" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgmaterial" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\screen-dump.cxx +SOURCE=.\simgear\scene\material\matmodel.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgmaterial" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgmaterial" !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgmodel" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\screen\tr.cxx +SOURCE=.\simgear\scene\model\animation.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\win32-printer.h +SOURCE=.\simgear\scene\model\location.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgserial" +# Begin Source File -# PROP Default_Filter "" +SOURCE=.\simgear\scene\model\model.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgmodel" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgmodel" + +!ENDIF + +# End Source File # Begin Source File -SOURCE=.\simgear\serial\serial.cxx +SOURCE=.\simgear\scene\model\modellib.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgserial" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgserial" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\model\placement.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgmodel" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF @@ -1030,7 +1079,7 @@ SOURCE=.\simgear\serial\serial.cxx # PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\sky\cloud.cxx +SOURCE=.\simgear\scene\sky\cloud.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1045,7 +1094,7 @@ SOURCE=.\simgear\sky\cloud.cxx # End Source File # Begin Source File -SOURCE=.\simgear\sky\dome.cxx +SOURCE=.\simgear\scene\sky\dome.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1060,7 +1109,7 @@ SOURCE=.\simgear\sky\dome.cxx # End Source File # Begin Source File -SOURCE=.\simgear\sky\moon.cxx +SOURCE=.\simgear\scene\sky\moon.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1075,7 +1124,7 @@ SOURCE=.\simgear\sky\moon.cxx # End Source File # Begin Source File -SOURCE=.\simgear\sky\oursun.cxx +SOURCE=.\simgear\scene\sky\oursun.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1090,7 +1139,7 @@ SOURCE=.\simgear\sky\oursun.cxx # End Source File # Begin Source File -SOURCE=.\simgear\sky\sky.cxx +SOURCE=.\simgear\scene\sky\sky.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1105,7 +1154,7 @@ SOURCE=.\simgear\sky\sky.cxx # End Source File # Begin Source File -SOURCE=.\simgear\sky\sphere.cxx +SOURCE=.\simgear\scene\sky\sphere.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1120,7 +1169,7 @@ SOURCE=.\simgear\sky\sphere.cxx # End Source File # Begin Source File -SOURCE=.\simgear\sky\stars.cxx +SOURCE=.\simgear\scene\sky\stars.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1139,7 +1188,187 @@ SOURCE=.\simgear\sky\stars.cxx # PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\sky\clouds3d\vec3fv.cpp +SOURCE=.\simgear\scene\sky\clouds3d\vec3fv.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\vec3fv.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\vec3f.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\vec4f.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\vec2f.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\mat16fv.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\mat16fv.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\mat33.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\mat33impl.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\mat44.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\mat44impl.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\tri.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\tri.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1154,7 +1383,7 @@ SOURCE=.\simgear\sky\clouds3d\vec3fv.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp +SOURCE=.\simgear\scene\sky\clouds3d\plane.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1169,7 +1398,7 @@ SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\tri.cpp +SOURCE=.\simgear\scene\sky\clouds3d\plane.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1184,7 +1413,7 @@ SOURCE=.\simgear\sky\clouds3d\tri.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\plane.cpp +SOURCE=.\simgear\scene\sky\clouds3d\camera.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1199,7 +1428,7 @@ SOURCE=.\simgear\sky\clouds3d\plane.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\camera.cpp +SOURCE=.\simgear\scene\sky\clouds3d\camera.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1214,7 +1443,7 @@ SOURCE=.\simgear\sky\clouds3d\camera.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\camutils.cpp +SOURCE=.\simgear\scene\sky\clouds3d\camutils.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1229,7 +1458,7 @@ SOURCE=.\simgear\sky\clouds3d\camutils.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp +SOURCE=.\simgear\scene\sky\clouds3d\camutils.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1244,7 +1473,7 @@ SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp +SOURCE=.\simgear\scene\sky\clouds3d\glut_shapes.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1259,7 +1488,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp +SOURCE=.\simgear\scene\sky\clouds3d\glut_shapes.h !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1274,7 +1503,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp +SOURCE=.\simgear\scene\sky\clouds3d\minmaxbox.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1289,7 +1518,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp +SOURCE=.\simgear\scene\sky\clouds3d\minmaxbox.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1304,7 +1533,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp +SOURCE=.\simgear\scene\sky\clouds3d\SkyAABBTree.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1319,7 +1548,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp +SOURCE=.\simgear\scene\sky\clouds3d\SkyArchive.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1334,7 +1563,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp +SOURCE=.\simgear\scene\sky\clouds3d\SkyArchive.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1349,7 +1578,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp +SOURCE=.\simgear\scene\sky\clouds3d\SkyBoundingVolume.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1364,7 +1593,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyCloud.cpp +SOURCE=.\simgear\scene\sky\clouds3d\SkyBVTree.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1379,7 +1608,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyCloud.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp +SOURCE=.\simgear\scene\sky\clouds3d\SkyBVTreeSplitter.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1394,7 +1623,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp +SOURCE=.\simgear\scene\sky\clouds3d\SkyCloud.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1409,7 +1638,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyContext.cpp +SOURCE=.\simgear\scene\sky\clouds3d\SkyCloud.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1424,7 +1653,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyContext.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp +SOURCE=.\simgear\scene\sky\clouds3d\SkyCloudParticle.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1439,7 +1668,7 @@ SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkySceneLoader.cpp +SOURCE=.\simgear\scene\sky\clouds3d\SkyContext.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1451,6 +1680,701 @@ SOURCE=.\simgear\sky\clouds3d\SkySceneLoader.cpp !ENDIF +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyContext.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyDynamicTextureManager.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyDynamicTextureManager.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyLight.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyLight.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyMaterial.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyMaterial.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyMinMaxBox.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyMinMaxBox.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderable.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstance.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceCloud.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceCloud.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGeneric.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGroup.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGroup.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkySceneLoader.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkySceneManager.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkySceneManager.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkySingleton.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyTexture.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureManager.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureManager.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureState.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureState.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\sky\clouds3d\SkyUtil.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Lib_sgtgdb" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\apt_signs.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\leaf.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\obj.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\pt_lights.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\userdata.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Lib_sgscreen" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\simgear\screen\texture.cxx + +!IF "$(CFG)" == "SimGear - 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Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgstructure" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgstructure" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\structure\event_mgr.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgstructure" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgstructure" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\structure\subsystem_mgr.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgstructure" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgstructure" + +!ENDIF + # End Source File # End Group # Begin Group "Lib_sgtiming"