X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=SimGear.dsp;h=e79cc932e9101c2aeb9d2987a8f9e61e34ed99c2;hb=796427092998420fc2dd9dab8a12724479f27aab;hp=6794ce358678b1ec410daa8ed89b0cfc81059e1a;hpb=129e3c63260e7fb58a72b8232dc4901b5e2c4f37;p=simgear.git diff --git a/SimGear.dsp b/SimGear.dsp index 6794ce35..e79cc932 100644 --- a/SimGear.dsp +++ b/SimGear.dsp @@ -35,7 +35,7 @@ RSC=rc.exe # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" -# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /FD /c /MT /I "." /I ".." /I ".\SimGear" /I ".\SimGear\metakit-2.4.3\include" /I "..\SimGear\zlib-1.1.4" /D "HAVE_CONFIG_H" +# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /FD /c /MT /I "." /I ".." /I ".\SimGear" /I "..\zlib-1.2.3" /I "..\OpenAL 1.0 Software Development Kit\include" /D "_USE_MATH_DEFINES" /D "_CRT_SECURE_NO_DEPRECATE" /D "HAVE_CONFIG_H" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo @@ -51,7 +51,7 @@ LINK32=link.exe -lib # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" -# ADD CPP /nologo /W3 /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /FR /FD /GZ /c /MT /I "." /I ".." /I ".\SimGear" /I ".\SimGear\metakit-2.4.3\include" /I "..\SimGear\zlib-1.1.4" /D "HAVE_CONFIG_H" +# ADD CPP /nologo /W3 /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /FR /FD /GZ /c /MTd /I "." /I ".." /I ".\SimGear" /I "..\zlib-1.2.3" /I "..\OpenAL 1.0 Software Development Kit\include" /D "_USE_MATH_DEFINES" /D "_CRT_SECURE_NO_DEPRECATE" /D "HAVE_CONFIG_H" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo @@ -496,7 +496,7 @@ SOURCE=.\simgear\math\leastsqs.cxx # End Source File # Begin Source File -SOURCE=.\simgear\math\polar3d.cxx +SOURCE=.\simgear\math\sg_random.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -511,7 +511,7 @@ SOURCE=.\simgear\math\polar3d.cxx # End Source File # Begin Source File -SOURCE=.\simgear\math\sg_geodesy.cxx +SOURCE=.\simgear\math\vector.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -526,7 +526,7 @@ SOURCE=.\simgear\math\sg_geodesy.cxx # End Source File # Begin Source File -SOURCE=.\simgear\math\sg_random.c +SOURCE=.\simgear\math\SGGeod.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -541,7 +541,7 @@ SOURCE=.\simgear\math\sg_random.c # End Source File # Begin Source File -SOURCE=.\simgear\math\vector.cxx +SOURCE=.\simgear\math\SGGeodesy.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -554,28 +554,43 @@ SOURCE=.\simgear\math\vector.cxx !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgenvironment" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\math\fastmath.cxx +SOURCE=.\simgear\environment\metar.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmath" +# PROP Intermediate_Dir "Release\Lib_sgenvironment" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmath" +# PROP Intermediate_Dir "Debug\Lib_sgenvironment" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgenvironment" +# Begin Source File -# PROP Default_Filter "" +SOURCE=.\simgear\environment\visual_enviro.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgenvironment" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgenvironment" + +!ENDIF + +# End Source File # Begin Source File -SOURCE=.\simgear\environment\metar.cxx +SOURCE=.\simgear\environment\precipitation.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -696,6 +711,21 @@ SOURCE=.\simgear\misc\interpolator.cxx !ENDIF +# End Source File +# Begin Source File + +SOURCE=.\simgear\misc\PathOptions.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgmisc" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgmisc" + +!ENDIF + # End Source File # End Group # Begin Group "Lib_sgnasal" @@ -703,6 +733,21 @@ SOURCE=.\simgear\misc\interpolator.cxx # PROP Default_Filter "" # Begin Source File +SOURCE=.\simgear\nasal\bitslib.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgnasal" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgnasal" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\nasal\code.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -763,7 +808,7 @@ SOURCE=.\simgear\nasal\data.h # End Source File # Begin Source File -SOURCE=.\simgear\nasal\debug.c +SOURCE=.\simgear\nasal\gc.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -778,7 +823,7 @@ SOURCE=.\simgear\nasal\debug.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\gc.c +SOURCE=.\simgear\nasal\hash.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -793,7 +838,22 @@ SOURCE=.\simgear\nasal\gc.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\hash.c +SOURCE=.\simgear\nasal\iolib.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgnasal" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgnasal" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\nasal\iolib.h !IF "$(CFG)" == "SimGear - Win32 Release" @@ -868,6 +928,21 @@ SOURCE=.\simgear\nasal\misc.c # End Source File # Begin Source File +SOURCE=.\simgear\nasal\naref.h + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgnasal" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgnasal" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\nasal\nasal.h !IF "$(CFG)" == "SimGear - Win32 Release" @@ -928,6 +1003,66 @@ SOURCE=.\simgear\nasal\string.c # End Source File # Begin Source File +SOURCE=.\simgear\nasal\thread-posix.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgnasal" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgnasal" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\nasal\thread-win32.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgnasal" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgnasal" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\nasal\threadlib.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgnasal" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgnasal" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\nasal\utf8lib.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgnasal" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgnasal" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\nasal\vector.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1094,7 +1229,7 @@ SOURCE=.\simgear\scene\model\animation.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\model\custtrans.cxx +SOURCE=.\simgear\scene\model\particles.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1154,7 +1289,7 @@ SOURCE=.\simgear\scene\model\modellib.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\model\personality.cxx +SOURCE=.\simgear\scene\model\ModelRegistry.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1169,7 +1304,7 @@ SOURCE=.\simgear\scene\model\personality.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\model\placement.cxx +SOURCE=.\simgear\scene\model\persparam.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1182,1267 +1317,982 @@ SOURCE=.\simgear\scene\model\placement.cxx !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgsky" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\cloud.cxx +SOURCE=.\simgear\scene\model\placement.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\dome.cxx +SOURCE=.\simgear\scene\model\shadanim.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\moon.cxx +SOURCE=.\simgear\scene\model\CheckSceneryVisitor.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\oursun.cxx +SOURCE=.\simgear\scene\model\SGClipGroup.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\sky.cxx +SOURCE=.\simgear\scene\model\SGMaterialAnimation.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\sphere.cxx +SOURCE=.\simgear\scene\model\SGOffsetTransform.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\stars.cxx +SOURCE=.\simgear\scene\model\SGPagedLOD.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgclouds3d" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\vec3fv.cpp +SOURCE=.\simgear\scene\model\SGReaderWriterXML.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\vec3fv.hpp +SOURCE=.\simgear\scene\model\SGRotateTransform.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\vec3f.hpp +SOURCE=.\simgear\scene\model\SGScaleTransform.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\vec4f.hpp +SOURCE=.\simgear\scene\model\SGTranslateTransform.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgsky" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\vec2f.hpp +SOURCE=.\simgear\scene\sky\cloud.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\mat16fv.cpp +SOURCE=.\simgear\scene\sky\dome.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\mat16fv.hpp +SOURCE=.\simgear\scene\sky\moon.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\mat33.hpp +SOURCE=.\simgear\scene\sky\oursun.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\mat33impl.hpp +SOURCE=.\simgear\scene\sky\sky.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\mat44.hpp +SOURCE=.\simgear\scene\sky\sphere.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\mat44impl.hpp +SOURCE=.\simgear\scene\sky\stars.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\tri.cpp +SOURCE=.\simgear\scene\sky\bbcache.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\tri.hpp +SOURCE=.\simgear\scene\sky\cloudfield.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\plane.cpp +SOURCE=.\simgear\scene\sky\newcloud.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\plane.hpp +SOURCE=.\simgear\scene\sky\CloudShaderGeometry.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgtgdb" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\camera.cpp +SOURCE=.\simgear\scene\tgdb\apt_signs.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\camera.hpp +SOURCE=.\simgear\scene\tgdb\obj.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\camutils.cpp +SOURCE=.\simgear\scene\tgdb\pt_lights.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\camutils.hpp +SOURCE=.\simgear\scene\tgdb\userdata.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\glut_shapes.c +SOURCE=.\simgear\scene\tgdb\ReaderWriterSTG.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\glut_shapes.h +SOURCE=.\simgear\scene\tgdb\SGOceanTile.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\minmaxbox.cpp +SOURCE=.\simgear\scene\tgdb\SGReaderWriterBTG.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\minmaxbox.hpp +SOURCE=.\simgear\scene\tgdb\SGReaderWriterBTG.hxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyAABBTree.hpp +SOURCE=.\simgear\scene\tgdb\SGVasiDrawable.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkyArchive.cpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkyArchive.hpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkyBoundingVolume.hpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkyBVTree.hpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkyBVTreeSplitter.hpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkyCloud.cpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkyCloud.hpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkyCloudParticle.hpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkyContext.cpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkyContext.hpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyDynamicTextureManager.cpp +SOURCE=.\simgear\scene\tgdb\GroundLightManager.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyDynamicTextureManager.hpp +SOURCE=.\simgear\scene\tgdb\SGModelBin.hxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyLight.cpp +SOURCE=.\simgear\scene\tgdb\ShaderGeometry.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyLight.hpp +SOURCE=.\simgear\scene\tgdb\TileCache.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyMaterial.cpp +SOURCE=.\simgear\scene\tgdb\TileEntry.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyMaterial.hpp +SOURCE=.\simgear\scene\tgdb\TreeBin.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyMinMaxBox.cpp +SOURCE=.\simgear\scene\tgdb\TreeBin.hxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkyMinMaxBox.hpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF +# End Group +# Begin Group "Lib_sgutil" -# End Source File +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderable.hpp +SOURCE=.\simgear\scene\util\SGEnlargeBoundingBox.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgutil" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgutil" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstance.hpp +SOURCE=.\simgear\scene\util\SGSceneFeatures.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgutil" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgutil" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceCloud.cpp +SOURCE=.\simgear\scene\util\SGSceneUserData.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgutil" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgutil" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceCloud.hpp +SOURCE=.\simgear\scene\util\SGStateAttributeVisitor.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgutil" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgutil" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGeneric.hpp +SOURCE=.\simgear\scene\util\SGTextureStateAttributeVisitor.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgutil" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgutil" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGroup.cpp +SOURCE=.\simgear\scene\util\NodeAndDrawableVisitor.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgutil" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgutil" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGroup.hpp +SOURCE=.\simgear\scene\util\StateAttributeFactory.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgutil" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgutil" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkySceneLoader.cpp +SOURCE=.\simgear\scene\util\QuadTreeBuilder.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgutil" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgutil" !ENDIF # End Source File -# Begin Source File - -SOURCE=.\simgear\scene\sky\clouds3d\SkySceneManager.cpp - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" - -!ENDIF +# End Group +# Begin Group "Lib_sgscreen" -# End Source File +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkySceneManager.hpp +SOURCE=.\simgear\screen\texture.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkySingleton.hpp +SOURCE=.\simgear\screen\GLBitmaps.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyTexture.hpp +SOURCE=.\simgear\screen\screen-dump.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureManager.cpp +SOURCE=.\simgear\screen\tr.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureManager.hpp +SOURCE=.\simgear\screen\extensions.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureState.cpp +SOURCE=.\simgear\screen\RenderTexture.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureState.hpp +SOURCE=.\simgear\screen\shader.cpp !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\clouds3d\SkyUtil.cpp +SOURCE=.\simgear\screen\win32-printer.h !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgclouds3d" +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" +# PROP Intermediate_Dir "Debug\Lib_sgscreen" !ENDIF # End Source File # End Group -# Begin Group "Lib_sgtgdb" +# Begin Group "Lib_sgserial" # PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\tgdb\apt_signs.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgtgdb" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\tgdb\leaf.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgtgdb" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\tgdb\obj.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgtgdb" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\tgdb\pt_lights.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgtgdb" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\scene\tgdb\userdata.cxx +SOURCE=.\simgear\serial\serial.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgserial" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgserial" !ENDIF # End Source File # End Group -# Begin Group "Lib_sgscreen" +# Begin Group "Lib_sgsound" # PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\screen\texture.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgscreen" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgscreen" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\screen\GLBitmaps.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgscreen" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgscreen" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\screen\GLBitmaps.h +SOURCE=.\simgear\sound\sample_openal.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgsound" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgsound" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\screen-dump.cxx +SOURCE=.\simgear\sound\soundmgr_openal.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgsound" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgsound" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\tr.cxx +SOURCE=.\simgear\sound\xmlsound.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgsound" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgsound" !ENDIF # End Source File -# Begin Source File - -SOURCE=.\simgear\screen\extensions.cxx - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgscreen" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgscreen" - -!ENDIF +# End Group +# Begin Group "Lib_sgstructure" -# End Source File +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\screen\win32-printer.h +SOURCE=.\simgear\structure\commands.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgserial" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\serial\serial.cxx +SOURCE=.\simgear\structure\exception.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgserial" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgserial" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgsound" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\sound\sample_openal.cxx +SOURCE=.\simgear\structure\event_mgr.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsound" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsound" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\sound\soundmgr_openal.cxx +SOURCE=.\simgear\structure\subsystem_mgr.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsound" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsound" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\sound\xmlsound.cxx +SOURCE=.\simgear\structure\SGAtomic.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsound" +# PROP Intermediate_Dir "Release\Lib_sgstructure" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsound" +# PROP Intermediate_Dir "Debug\Lib_sgstructure" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgstructure" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\structure\commands.cxx +SOURCE=.\simgear\structure\SGBinding.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2457,7 +2307,7 @@ SOURCE=.\simgear\structure\commands.cxx # End Source File # Begin Source File -SOURCE=.\simgear\structure\exception.cxx +SOURCE=.\simgear\structure\SGExpression.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2472,7 +2322,7 @@ SOURCE=.\simgear\structure\exception.cxx # End Source File # Begin Source File -SOURCE=.\simgear\structure\event_mgr.cxx +SOURCE=.\simgear\structure\SGSmplhist.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2487,7 +2337,7 @@ SOURCE=.\simgear\structure\event_mgr.cxx # End Source File # Begin Source File -SOURCE=.\simgear\structure\subsystem_mgr.cxx +SOURCE=.\simgear\structure\SGSmplstat.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -2578,40 +2428,6 @@ SOURCE=.\simgear\timing\timezone.cxx !ENDIF -# End Source File -# End Group -# Begin Group "Lib_sgxgl" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=.\simgear\xgl\xgl.c - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgxgl" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgxgl" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\simgear\xgl\xglUtils.c - -!IF "$(CFG)" == "SimGear - Win32 Release" - -# PROP Intermediate_Dir "Release\Lib_sgxgl" - -!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" - -# PROP Intermediate_Dir "Debug\Lib_sgxgl" - -!ENDIF - # End Source File # End Group # Begin Group "Lib_sgxml"