X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Simulator%2FDone;h=4a35d93101b44733bc1cda47d205a61fc69d4f5f;hb=04170bd489e42b980378439c34cef231d02504df;hp=3692e3be8a584bbc3c7526e6a4deb0997d1a9a5d;hpb=8929f4e1ee184438052446b917891725e9f783c6;p=flightgear.git diff --git a/Simulator/Done b/Simulator/Done index 3692e3be8..4a35d9310 100644 --- a/Simulator/Done +++ b/Simulator/Done @@ -2,6 +2,52 @@ | Done -------------------------------------------------------------------------- +7/21/98 - add a --enable/disable-sound option. + +7/11/98 - Ground collision detection + +7/3/98 - Generate and store the transform matrix when rendering by + material property so we don't have to push, transform, pop + continually. See mesa code for gluLookAt() + +6/11/98 - convert to static libraries and reduce libtool usage ... + +6/11/98 - Converted to GL_FOG_EXP2 + +5/29/98 - Widened edges of tiles to overlap a bit. This should help + reduce floating point induced gaps between tiles. + +5/27/98 - Rewrote airport list manager using an STL "map" (associative + array) for quick lookup. + +5/26/98 - Impose a maximum triangle area during scenery generation so + even very flat areas will get split into a few smaller sub + triangles. + +5/26/98 - Overhaul view parameter generation ... see if we can piggy + back off of larcsim calcs, and consolate potentially + redundant code -- Norman Vine + +5/24/98 - Fine grain view frustum culling + +5/20/98 - fix winding problem with tri-strips in obj.c (wait for next + version of stripe) + +5/17/98 - Course grain (tile based) view frustum culling + +5/6/98 - HUD updates from Jeff Goeke-Smith. + +5/5/98 - Added a visual frame rate counter on the HUD. + +5/2/98 - Option to go full screen. call glutFullScreen() + +4/29/98 - Option to toggle between smooth / flat shading. + +4/28/98 - Physically check if airport list overruns array size when loading. + +4/28/98 - Wrap up zlib so we can conditionally compile back in normal + behavior on systems that have trouble building zlib. + 4/27/98 - Do a better job of translating scenery tiles towards (0,0,0) 4/27/98 - fgTIME fgVIEW struct -> typedef