X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Thanks;h=0a9c0655e35b119c442fdfa4234bddc90daea1c4;hb=f7d0a7bd393e0a1f06d1d17728fb480fc1b36cd5;hp=473c092ac5dcf51bf9352c7731ca305a5b5264e1;hpb=1e71177e7c1e9622d2346f168c9fdd479ad1a7cf;p=flightgear.git diff --git a/Thanks b/Thanks index 473c092ac..0a9c0655e 100644 --- a/Thanks +++ b/Thanks @@ -39,7 +39,7 @@ Michele America Emmanuel Baranger <> Many, many very nice aircraft models. -Andrei Barbu "T"Eval" teval@myrealbox.com +Andrei Barbu Designed and implemented the current version of the FlightGear website. @@ -75,7 +75,7 @@ Paul Bleisch system. Matthias Boerner <> - Organizer of the FlightGear booth at the annual LinuxTag event in + Coorganizer of the FlightGear booth at the annual LinuxTag event in Germany. Alexis Bory @@ -89,6 +89,7 @@ Bernie Bright Many C++ style, usage, and implementation improvements. STL portability, tons o' stuff. :-) Threading support and threaded tile pager. + Initiate the fgrun project Francesco Brisa <> Scenery models and ground networks for Italian airports. @@ -154,6 +155,8 @@ Dave Eberly really useful looking code available there. http://www.magic-software.com +Martin Eschen <> + Helped enourmously toward finishing the full scale traffic demo at EHAM. Francine Evans Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-) @@ -239,6 +242,10 @@ Ampere Hardraade <> Many detailed 3D models of aircraft, including the MD11, and several Airbuses. +Brett Harrison <> + Ground networks for various airports. + Most of the liveries for the new C172p by HHS. + AI Repaints for several 737's and C172's Dave Haskell Original exterior textures for the Cessna 310 U-3A model. Only a few @@ -445,16 +452,17 @@ Friedemann Reinhard Contributed beginnings of a textured instrument panel. -Frederic Bouvier - Added French language support - Keeps FlightGear MSVC compatible. - Did a number of code changes to improve the animation code. - Added a number of animations that improves the visual system quite a lot. - Did a nice job populating the San Francisco bay area by adding a lot - of static scenery. - Builds the FlightGear binary windows distributions. - Author of fgrun, the defacto launcher on windows and many other platforms. - Author of fgsd, a standalone scenery designer. +Frederic Bouvier + Keeps FlightGear MSVC compatible. + Did a number of code changes to improve the animation code. + Added a number of animations that improves the visual system quite a lot. + Did a nice job populating the San Francisco bay area by adding a lot + of static scenery. + Builds the FlightGear binary windows distributions. + Maintainer of fgrun, the defacto launcher on windows and many other platforms. + Author of fgsd, a standalone scenery designer. + Provides regular binary snapshots of flightgear and it's related projects for + the windows community. @@ -537,7 +545,9 @@ Michael Smith Martin Spott Contributed to the installation / user guide. - Coordinator of the Custom Scenery Project. + Coorganizer of the FlightGear booth at the annual LinuxTag event in + Germany. + Manages the "World Scenery" releases. Jon Stockill <> Maintainer of the object database. @@ -558,9 +568,15 @@ Durk Talsma Moon has correct phase and blends well into the sky. Planets are correctly positioned and have proper magnitude. Help with time functions, gui, and other misc stuff. + 2D Cloud layers (nifty). Added the AirTraffic module for scheduled AI airliners and other aircraft. + Full scale AI traffic demo for EHAM. Current FlightGear release manager. - 2D Cloud layers (nifty). + +Gabor Toth <> + Contributed some Livery repaints for AI Aircraft + Contributed many ideas leading towards the Traffic Manager II format + Runs FGTracker, an online flight tracking service for FlightGear James Turner <> Many code cleanups of the internal structure of the airport database,