X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Thanks;h=287c97ae1465eee86e8f36ef5936afa03bc73602;hb=85b5210022d7d9ab5c0fb9cf375dbecb50084048;hp=037ad770ea97a3dc84b1b3765adb6b8a4412ca1e;hpb=ea9d60545b63821d693cc2da5d9e1e8754d7c048;p=flightgear.git diff --git a/Thanks b/Thanks index 037ad770e..287c97ae1 100644 --- a/Thanks +++ b/Thanks @@ -1,34 +1,82 @@ A very special thanks is due to the following people and groups. -Note, as hard as I've tried, I've found it impossible to perfectly -maintain this file. If you are aware of someone who you think might -be included here, PLEASE let me know. Projects like this are made +Note: as hard as we've tried, it is impossible to perfectly maintain +this file. If you are aware of someone who you think should be +included here, PLEASE let me know. Projects like this are made possible only by the help and hard work of others. I want to properly credit everyone who has contributed to this project. +A1 Free Sounds http://www.a1freesoundeffects.com + Granted permission for the flightgear project to use some of the + sound effects from their site. + + +Raul Alonzo + Mr. Alonzo is the author of Ssystem and provided his kind permission + for using the moon texture. I also used parts of his code as a template + when adding the texture. Ssystem Homepage can be found at: + http://www1.las.es/~amil/ssystem + + Michele America - Contributed the HUD code. + Contributed to the HUD code. + +Andrei Barbu + Completely overhauled the look and feel of our web site to bring us + into the current century. Also did some nice reorganization to make + information more accessible. -Steve Baker - Steve has provided an immense amount of coaching and tutelage, both - on the subjects of flight simulation and OpenGL. It has been his - comments and thoughts that have prompted the implementation of most - of the more sophisticated features of Flight Gear. +Michael Basler + Author of the Getting Started guide. -Paul Bleisch - Paul redid the "debug" system so that it would be much more - flexible, so it could be easily disabled for production system, and - so that messages for certain subsystems could be selectively - enabled. +Paul Beardsley + The 1903 Wright Flyer was inspired by a model contributed by Paul + Beardsley. Very little of the original model remains, but without + Paul's excellent work we might not have our own 1903 Flyer. Model + was reworked and retextured by Jim Wilson. + + +Jon S. Berndt + Chief architect of JSBSim, the default flight dynamics model (FDM) + for FlightGear. Jon's professional work has involved simulation and + prototyping for vehicles ranging from the F-16 to his current work + on the space shuttle and future manned launch vehicles. Since 1998 + Jon has been working on creating JSBSim together with co-author Tony + Peden. JSBSim is an object-oriented, multi-platform aerospace + vehicle simulator that can be integrated with broader flight + simulation programs (since it provides no visual model), or run in a + standalone mode for batch runs. For more information, see the JSBSim + home page at: http://www.jsbsim.org + + +Paul Bleisch + Paul redid the "debug" system so that it would be much more flexible, + so it could be easily disabled for production system, and so that + messages for certain subsystems could be selectively enabled. Also contributed a first stab at a config file/command line parsing system. -Gene Buckle +Jim Brennan + Provided a big chunk of online space to store USA scenery for Flight Gear. + + +Bernie Bright + Many C++ style, usage, and implementation improvements. + STL portability, tons o' stuff. :-) + Threading support and threaded tile pager. + + +Bernhard H. Buckel + Contributed the README.Linux + Co-Author of the "Getting Started Manual" + + +Gene Buckle Gene has done a lot of work getting FG to compile with the MSVC++ compiler. Also, he has pushed, proded, and bugged me endlessly to do my stuff right. (I mean that in a good way, because sometimes @@ -36,55 +84,271 @@ Gene Buckle a good hard shove.) :-) +Ralph Carmichael + Thanks to Ralph for his support of the FlightGear project. At + Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale, + packed with great programs of use to aeronautical engineers. At this web + site there are also some sample downloads to show what is on the CD. + http://www.pdas.com + + Didier Chauveau Provided some initial code to parse the 30 arcsec DEM files found at: http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html -Jean-loup Gailly and Mark Adler +John Check + Maintains the base package repository + Joystick howto + Panel howto + New instrument panel configurations + + +Dave Cornish + Created our new, super cool, runway textures. + Created some of our cloud textures. + + +Oliver Delise + FAQ Maintainer, Documentation, Public Relations. + Author of (the now depreciated) networking / multi-user support. + Founder of the FlightGear MultiPilot Project : + http://www.isis.de/members/~odelise/progs/flightgear + + +Dave Eberly + Contributed some sphere interpolation code used by Christian Mayer's + weather data base system. Go to Dave's web site. He has a ton of + really useful looking code available there. + http://www.magic-software.com + + +Jean-Francois Doue + Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on + Graphics Gems IV ed. Paul S. Heckbert) + http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html + + +Francine Evans + Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-) + http://www.cs.sunysb.edu/~evans/stripe.html + + +Oscar Everitt + Created single engine piston engine sounds as part of an F4U package + for FS98. They are pretty cool and Oscar was happy to contribute + them to our little project. + + +Bruce Finney + MSVC5 compatibility. + + +Melchior Franz + Made that joystick high/low support for joystick hats. + Created the led.txf font. + Made some improvements of the telnet and the http interface. + Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim. + + +Jean-loup Gailly and Mark Adler Authors of the zlib library. Used for on-the-fly compression and decompression routines. http://www.cdrom.com/pub/infozip/zlib/ +Thomas Gellekum + Changes and updates for compiling on FreeBSD + + +Neetha Girish + Contributed the xml configurable HUD changes. + + Jeff Goeke-Smith - Contributed our first autopilot. + Contributed our first autopilot. (Heading Hold) + Better autoconf check for external timezone/daylight variables in + #include + + +Michael I. Gold + Patiently answered my endless "newbie" OpenGL questions. + His effort alone has made me a great SGI fan. + + +Habibie + RedHat package building changes for SimGear. + + +Dave Haskell + Original exterior textures for the Cessna 310 U-3A model. Only a few + minor modifications were made. + + +Mike Hill + Contributed 3d aircraft models to our project. + http://www.flightsimnetwork.com/mikehill/home.htm + +Erik Hofman + Major overhaul and parameterization of the sound module, to allow + aircraft-specific sound configuration at runtime. + Irix port. + Localization support. -Michael I. Gold -- Patiently answered my endless - "newbie" OpenGL questions. His effort alone has made me a great SGI - fan. +Charlie Hotchkiss + Worked on improving and enhancing the HUD code. + Lots of code style tips and code tweaks ... -Charlie Hotchkiss -- Worked on improving - and enhancing the HUD code. Lots of code style tips and code tweaks ... +Bruce Jackson of NASA + Developed the LaRCsim code under funding by NASA which we use to provide + the flight model. Bruce has patiently answered my many, many questions. + http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html -Bruce Jackson - http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the - LaRCsim code which we use to provide the flight model. Also - patiently answered my many, many questions. +Richard Kaszeta + Contributed screen buffer to ppm screen shot routine. + Rich has also helped in the early development of the Flight Gear "altitude + hold autopilot module" by teaching Curt Olson the basics of Control Theory + and helping him code and debug early versions. Curt's "Boss" Bob Hain + also contributed . Further details available at: + http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html + Rich's Homepage: http://www.menet.umn.edu/~kaszeta -Reto Koradi http://www.mol.biol.ethz.ch/~kor + +Tom Knienieder + Ported Steve's Audio library first to OpenBSD and IRIX and + after that also to Win32 + + +Reto Koradi Helped me get on track with setting up fog effects. + http://www.mol.biol.ethz.ch/wuthrich/people/kor -Bob Kuehne +Bob Kuehne Redid the Makefile system so it is simpler and more robust. +Chris Lampard + Original exterior geometry for the Cessna 310 U-3A model. Several + modifications made but most of the exterior is as is converted from + Chris's original. The interior cockpit was added by Jim Wilson. + + +David Luff + Contributed heavily to the IO360 piston engine model. + + +Lewis Magruder + Original A-4 Blue Angels exterior model and textures. Lewis's work + is pretty much as converted from the original. The interior cockpit + was added by Jim Wilson. + + +Christian Mayer + Working on a multi-lingual conversion tools for fgfs + as a demonstration of technology ;-) + Contributed code to read msfs formated texture files. + Working on a completely new weather subsystem. + Working on a balloon simulator. + + +David Megginson + Contributed a patch to allow mouse input to control the yoke. + Contributed financially towards hard drive space for use by the + flight gear project. + Updates to README.running. + Working on getting fgfs and ssg to work without textures. + Also added the new 2D panel and the save/load support. + Reorganization of the GUI to make it XML configurable. + Property manager + Generalized input module + 3D model animation module + initial take of sound-effects module + Random ground cover objects + Vacuum and pitot systems. + + Eric Mitchell - Contributed some topnotch scenery textures. + Contributed some topnotch scenery textures. His textures were + all original creations. -Jonathan R Shewchuk - Author of the Triangle program. Triangle is used to calculate the - Delauney triangulation of our irregular terrain. +Cameron Moore + Reigning list admin. + Provided man pages. + Self-proclaimed code janitor. + FAQ maintainer. -U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html - Provided geographic data used by this project +Anders Morken + Maintained the European mirror of the FG web pages. + Unfortunately this mirror has been taken down due to reglementation + changes including an enforcement to 10 MB space per subscriber limit + which was way too small for the evergrowing FGFS Project's Files. + He'd be happy to maintain a new one if he could find a place to put it, + so if you have an idea, contact him! + + +Alan Murta + http://www.cs.man.ac.uk/aig/staff/alan/software/ + Created the Generic Polygon Clipping library + + +Phil Nelson + Author of GNU dbm. gdbm is a set of database routines that use + extendible hashing and works similar to the standard UNIX dbm routines. + + +Alexei Novikov + Created European Scenery + Contributed a script to turn fgfs scenery into beautifully rendered + 2d maps. + Contributed a first draft of a scenery creation howto. + + +Curt Olson + Curt is responsible for overall project and source code management. + He has his hands in many of the areas, but is primarily responsible + for the scenery subsystem, as well as much of the infrastructure in + the sim. + Electrical system. + Runway lighting. + + +Brian Paul + His TR Library: http://www.mesa3d.org/brianp/TR.html + And also Mesa of course: http://www.mesa3d.org + + +Tony Peden + Contributions on the flight model front, including a LaRCsim based + Cessna 172. JSBsim: the initial conditions code, a more complete + standard atmosphere model, and other bugfixes/additions. + + +Robin Peel + Maintains the ever growing worldwide airport, runway, and navigation + aid database for the Flight Gear project as well as for X-Plane. + + +Alex Perry + Contributed code to more accurately model VSI, DG, Altitude. + Contributed to the Install and Getting Started manual. + + +Friedemann Reinhard + Contributed beginnings of a textured instrument panel. + + +Frederic Bouvier + Added French language support + Keeps FlightGear MSVC compatible. + Did a nice job populating the San Francisco bay area by adding a lot + of static scenery. Petter Reinholdtsen @@ -94,14 +358,204 @@ Petter Reinholdtsen environments since the don't use the Unix make system. -Durk Talsma - Accurate Sun, Moon, and Planets. Sun changes color based on - position in sky. Moon has correct phase and blends well into the - sky. Planets are correctly positioned and have proper magnitude. +William Riley + Contributed code to add "brakes". + Patch to support a first joystick with more than two axes. + World scenery based on vmap0 data. + + +Andy Ross + Contributed a new configurable FDM, "YASim", based on geometry + information rather than aerodynamic coefficients. + Added support for placing 2D panel objects in 3D space. + Modified the HUD code to make it more accurate and added 3D support. + + +Paul Schlyter + Mr. Schlyter provided Durk Talsma with all the information + he needed to write the astro code. Mr. S. is also willing + to answer astro-related questions whenever one needs to. + http://welcome.to/pausch + + +Chris Schoeneman + Contributed some 3d sound playing code for Irix, Win32, and Linux + It is unclear if this code will be used directly, but it certainly + will have an influence on the development of our own audio library. + + +Phil Schubert + Contributed various textures and engine modelling. + http://www.zedley.com/Philip/index.htm + + +Jonathan R Shewchuk + Author of the Triangle program. Triangle is used to calculate the + Delauney triangulation of our irregular terrain. + + +Gordan Sikic + Contributed a cherokee flight model for LaRCsim. + Currently is not working and needs to be debugged. + Use configure --with-flight-model=cherokee + to build the cherokee instead of the navion. + + +Michael Smith + Contributed cockpit graphics, 3d models, logos, and other images. + Project Bonanza - http://members.xoom.com/ConceptSim/index.html + + +Martin Spott + Contributed to the installation / user guide. + + +Martin Dressler + Created some outstanding panel instrumentation textures + for use in full-screen mode. + + +U.S. Geological Survey + Provided geographic data used by this project + http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html + + +Durk Talsma + Accurate Sun, Moon, and Planets. + Sun changes color based on position in sky. + Moon has correct phase and blends well into the sky. + Planets are correctly positioned and have proper magnitude. + Help with time functions, gui, and other misc stuff. + 2D Cloud layers (nifty). + http://people.a2000.nl/dtals + + +UIUC - Department of Aeronautical and Astronautical Engineering + Contributed modifications to LaRCsim to allow loading of aircraft + parameters from a file. These modifications were made as part of an + icing research project. + + Did the coding and made it all work: + Jeff Scott + Bipin Sehgal + Michael Selig + + Helped support the effort + Jay Thomas + Eunice Lee + Elizabeth Rendon + Sudhi Uppuluri -Carmelo Volpe - Porting Flight Gear to the Metro Works development environment (PC/Mac) +Mark Vallevand + Contributed some METAR parsing code. + Contributed some win32 screen printing routines. + + +Gary R. Van Sickle + Contributed some initial GameGLUT support and other fixes. + Has done some interesting preliminary work on a binary file format + http://www.woodsoup.org/projs/ORKiD/fgfs.htm + + Has set up a 'Cygwin Tips' site that has been very helpful to many + people in getting a Cygwin Unix-on-Windows build environment set up + so they can build FG effectively. + http://www.woodsoup.org/projs/ORKiD/cygwin.htm + + +Norman Vine + Provided more than uncountable URL's to the "FlightGear Community". + Many performance optimizations throughout the code. + Many contributions and much advice for the scenery generation section. + Lots of windoze related contributions. + Contributed wgs84 distance and course routines. + Contributed a great circle route autopilot mode based on wgs84 routines. + Many other GUI, HUD, and autopilot contributions. + Contributed a patch to allow mouse input to control view direction. + Ultra hires tiled screen dumps. + Contributed the initial 'goto airport' and 'reset' functions + Contributed the initial http image server code + + +Roland Voegtli + Great photorealistic textures. + Founder of European Scenery Project for X-Plane + http://www.g-point.com/xpcity/esp/ + + +Carmelo Volpe + Contributed some work to porting Flight Gear to the Metro Works + development environment (PC/Mac) + + +Darrell Walisser + Contributed a large number of MacOS changes and has somehow managed + to get a pile of code written by a bunch of people who've never seen + a Mac to compile and run on said platform. + Provides MacOS-specific info in the docs. + + +Davud Culp + Changed the layout of the conbtrolls section and added a great number + of extra controls which will prove to be usefull no and for the future. + Contributed a number of aircraft configuration files, including a T-38 and + Boeing 737. + + +Ed Williams + Contributed magnetic variation code (impliments Nima WMM 2000) + We've also borrowed from Ed's wonderful aviation formulary at various + times as well. + http://www.best.com/~williams/index.html + + +Jim Wilson + Wrote a major overhaul of the viewer code to make it more flexible + and modular. Contributed many small fixes and bug reports. + Contributed the the pui property browser. + Contributed to the autopilot. + Created several excellent 3D aircraft models, including the p-51 and + Boeing 747. + + +Jean-Claude Wippler + Author of MetaKit - a portable, embeddible database with a portable + data file format. This software is not GPL'd but the author is kindly + allowing us to bundle MetaKit with our code. MetaKit has a liberal + X/MIT-style license. Please see the following URL for more info: + http://www.equi4.com/metakit + + +John Wojnaroski + Open Glass Cockpit project + 3d clouds + + +Space Imaging, Inc http://www.spaceimaging.com/ + Space Imaging has allowed us to use the images in their archive for + commercial and non-commercial use, provided the original image can't be + extracted from the textures. + Some (if not all) of the best textures in use by FlightGear wouldn't be + possible without the satellite images provided by them. + + +Airservices Australia + Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for + FlightGear when putting together a demonstration to show the possibilities + of using Flightgear as the basis for an Air Traffic + + +SkyscraperPage.com http://skyscraperpage.com + SkyscraperPage.com has allowed us to use their building diagrams to + make textures and 3d models of their buildings. + + +WoodSoup Project http://www.woodsoup.org + [ FlightGear no longer uses woodsoup services, but we appreciate + the support provided to our project during the time they hosted us. ] + Provided computing resources and services so that the Flight Gear + project could have real home. This includes, web services, + ftp services, shell accounts, email lists, dns services, etc. Robert Allan Zeh @@ -109,3 +563,20 @@ Robert Allan Zeh how to link with .dll's. With out him the first runable win32 version of FG would have been impossible. + + +NOTE: +---- + +THIS DOCUMENT WAS INITIALLY WRITTEN BY + +Curt L. Olson + + +THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000 + +Oliver Delise + + +Updated 2001-12-11 by David Megginson, david@megginson.com +Updated 2003-04-17 by Erik Hofman, erik@ehofman.com