X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Thanks;h=600f1e1f9a3db251b3335eddff3a79f163dba661;hb=fd71817c3b71797dad259b973e3da72bad393d45;hp=4ea6aec81475272aec577c4e273b50160be0e2bc;hpb=5647b9b7947fc8b1c91549c08dab3bbcf25c4ee9;p=flightgear.git diff --git a/Thanks b/Thanks index 4ea6aec81..600f1e1f9 100644 --- a/Thanks +++ b/Thanks @@ -7,6 +7,25 @@ possible only by the help and hard work of others. I want to properly credit everyone who has contributed to this project. +A1 Free Sounds http://www.a1freesoundeffects.com + Granted permission for the flightgear project to use some of the + sound effects from their site. + + +Syd Adams: + Added clipping to 2d instruments. Added volume control to ATC-chatter. + Created and maintain: DHC2, B1900D, Aerostar 700, S76C+ helicopter, + Cessna Citation Bravo & CitationX, A6M2 'Zero'. Assisted with Cessna + Citation II with Curt and 777-200 with Justin Smithies. + + +Mark Akermann + Redone sun code. The sun now consists of three textures with individual + colors which are calculated based on the effect of light scattering. + This is accomplished by using various environmental data and by + calculating the distance the light travels through the atmosphere. + + Raul Alonzo Mr. Alonzo is the author of Ssystem and provided his kind permission for using the moon texture. I also used parts of his code as a template @@ -18,17 +37,32 @@ Michele America Contributed to the HUD code. +Andrei Barbu "T"Eval" teval@myrealbox.com + Designed and implemented the current version of the FlightGear website. + + Michael Basler Author of the Getting Started guide. -Jon S. Berndt - Working on a complete C++ rewrite/reimplimentation of the core FDM. - Initially he is using X15 data to test his code, but once things are - all in place we should be able to simulator arbitrary aircraft. - Maintains a page dealing with Flight Dynamics at: - http://www.hal-pc.org/~jsb/flightsim.html - Special attention to X15 is paid in seperate pages. +Paul Beardsley + The 1903 Wright Flyer was inspired by a model contributed by Paul + Beardsley. Very little of the original model remains, but without + Paul's excellent work we might not have our own 1903 Flyer. Model + was reworked and retextured by Jim Wilson. + + +Jon S. Berndt + Chief architect of JSBSim, the default flight dynamics model (FDM) + for FlightGear. Jon's professional work has involved simulation and + prototyping for vehicles ranging from the F-16 to his current work + on the space shuttle and future manned launch vehicles. Since 1998 + Jon has been working on creating JSBSim together with co-author Tony + Peden. JSBSim is an object-oriented, multi-platform aerospace + vehicle simulator that can be integrated with broader flight + simulation programs (since it provides no visual model), or run in a + standalone mode for batch runs. For more information, see the JSBSim + home page at: http://www.jsbsim.org Paul Bleisch @@ -43,11 +77,10 @@ Jim Brennan Provided a big chunk of online space to store USA scenery for Flight Gear. -Bernie Bright - Many C++ style, usage, and implementation improvements. +Bernie Bright + Many C++ style, usage, and implementation improvements. STL portability, tons o' stuff. :-) - Currently trying to get a BeOS port together but life keeps getting - in the way! + Threading support and threaded tile pager. Bernhard H. Buckel @@ -55,7 +88,7 @@ Bernhard H. Buckel Co-Author of the "Getting Started Manual" -Gene Buckle +Gene Buckle Gene has done a lot of work getting FG to compile with the MSVC++ compiler. Also, he has pushed, proded, and bugged me endlessly to do my stuff right. (I mean that in a good way, because sometimes @@ -63,14 +96,34 @@ Gene Buckle a good hard shove.) :-) +Ralph Carmichael + Thanks to Ralph for his support of the FlightGear project. At + Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale, + packed with great programs of use to aeronautical engineers. At this web + site there are also some sample downloads to show what is on the CD. + http://www.pdas.com + + Didier Chauveau Provided some initial code to parse the 30 arcsec DEM files found at: http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html +John Check + Maintains the base package repository + Joystick howto + Panel howto + New instrument panel configurations + + +Dave Cornish + Created our new, super cool, runway textures. + Created some of our cloud textures. + + Oliver Delise FAQ Maintainer, Documentation, Public Relations. - Working on adding some networking / multi-user support. + Author of (the now depreciated) networking / multi-user support. Founder of the FlightGear MultiPilot Project : http://www.isis.de/members/~odelise/progs/flightgear @@ -82,6 +135,11 @@ Dave Eberly http://www.magic-software.com +Olaf Flebbe + Improved the build system for Windows and provided pre-built + dependencies. + + Jean-Francois Doue Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on Graphics Gems IV ed. Paul S. Heckbert) @@ -99,6 +157,26 @@ Oscar Everitt them to our little project. +Leidson Campos A. Ferreira + Rewrote the Jpeg screen httpd streaming (--jpg-httpd option) + + +Bruce Finney + MSVC5 compatibility. + + +Melchior Franz + Reworked the joystick driver detection code, added high/low support for + "hats". Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now + forms the basis of a lot of programmable joysticks. + Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim. + Maintains the only fully working helicopter model in FlightGear (Bolkow 105). + Made the GUI code fully XML configurable and added support for themes, + reworked property browser, route manager and several other dialogs. + Wrote Dynamic Cockpit View, Fly-By view and lots of other Nasal code. + Implemented Nasal "listeners". + + Jean-loup Gailly and Mark Adler Authors of the zlib library. Used for on-the-fly compression and decompression routines. @@ -109,6 +187,10 @@ Thomas Gellekum Changes and updates for compiling on FreeBSD +Neetha Girish + Contributed the xml configurable HUD changes. + + Jeff Goeke-Smith Contributed our first autopilot. (Heading Hold) Better autoconf check for external timezone/daylight variables in @@ -120,6 +202,30 @@ Michael I. Gold His effort alone has made me a great SGI fan. +Habibie + RedHat package building changes for SimGear. + + +Dave Haskell + Original exterior textures for the Cessna 310 U-3A model. Only a few + minor modifications were made. + + +Mike Hill + Contributed 3d aircraft models to our project. + http://www.flightsimnetwork.com/mikehill/home.htm + + +Erik Hofman + Major overhaul and parameterization of the sound module, to allow + aircraft-specific sound configuration at runtime. + Did a lot of code improvements and bug-hunting. + Creator of most of the ground textures. + Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models. + Keeps the Irix port current. + Localization support. + + Charlie Hotchkiss Worked on improving and enhancing the HUD code. Lots of code style tips and code tweaks ... @@ -131,6 +237,17 @@ Bruce Jackson of NASA http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html +Maik Justus + Developed YASim's helicopter/rotor logic. + Implemented aerotowing, water plane and anchor support for YASim, and + made its gear aware of the surface material. + Wrote the Bo105 helicopter FDM configuration file. + + +Ove Kaaven + Debian packaging of SimGear/FlightGear + + Richard Kaszeta Contributed screen buffer to ppm screen shot routine. Rich has also helped in the early development of the Flight Gear "altitude @@ -141,6 +258,12 @@ Richard Kaszeta Rich's Homepage: http://www.menet.umn.edu/~kaszeta +Vassilii Khachaturov + Support of navaids as autopilot waypoints. + Switching the tower view to a different tower at any time. + Various code, GUI, and documentation fixes and updates. + + Tom Knienieder Ported Steve's Audio library first to OpenBSD and IRIX and after that also to Win32 @@ -155,6 +278,25 @@ Bob Kuehne Redid the Makefile system so it is simpler and more robust. +Chris Lampard + Original exterior geometry for the Cessna 310 U-3A model. Several + modifications made but most of the exterior is as is converted from + Chris's original. The interior cockpit was added by Jim Wilson. + + +David Luff + Contributed heavily to the IO360 piston engine model. + Created the ATC intelligent traffic subsystem. + Creator of TaxiDraw, a program to modify the taxiway layout + for FlightGear. + + +Lewis Magruder + Original A-4 Blue Angels exterior model and textures. Lewis's work + is pretty much as converted from the original. The interior cockpit + was added by Jim Wilson. + + Christian Mayer Working on a multi-lingual conversion tools for fgfs as a demonstration of technology ;-) @@ -164,13 +306,19 @@ Christian Mayer David Megginson - Contributed a patch to allow mouse input to control view direction. Contributed a patch to allow mouse input to control the yoke. Contributed financially towards hard drive space for use by the flight gear project. Updates to README.running. Working on getting fgfs and ssg to work without textures. Also added the new 2D panel and the save/load support. + Reorganization of the GUI to make it XML configurable. + Property manager + Generalized input module + 3D model animation module + initial take of sound-effects module + Random ground cover objects + Vacuum and pitot systems. Eric Mitchell @@ -178,6 +326,13 @@ Eric Mitchell all original creations. +Cameron Moore + Reigning list admin. + Provided man pages. + Self-proclaimed code janitor. + FAQ maintainer. + + Anders Morken Maintained the European mirror of the FG web pages. Unfortunately this mirror has been taken down due to reglementation @@ -192,6 +347,11 @@ Alan Murta Created the Generic Polygon Clipping library +Phil Nelson + Author of GNU dbm. gdbm is a set of database routines that use + extendible hashing and works similar to the standard UNIX dbm routines. + + Alexei Novikov Created European Scenery Contributed a script to turn fgfs scenery into beautifully rendered @@ -199,19 +359,27 @@ Alexei Novikov Contributed a first draft of a scenery creation howto. -Curt Olson +Curt Olson Curt is responsible for overall project and source code management. He has his hands in many of the areas, but is primarily responsible for the scenery subsystem, as well as much of the infrastructure in the sim. + Handles most parts of the regular scenery rebuild, including lots of + improvements of the vertex calculation code. + Added the nw PID based, configurable autopilot code. + Added the Electrical system. + Added Runway lighting. + + +Brian Paul + His TR Library: http://www.mesa3d.org/brianp/TR.html + And also Mesa of course: http://www.mesa3d.org Tony Peden Contributions on the flight model front, including a LaRCsim based Cessna 172. JSBsim: the initial conditions code, a more complete standard atmosphere model, and other bugfixes/additions. - His Flight Dynamics page can be found at: - http://www.nwlink.com/~apeden Robin Peel @@ -219,10 +387,24 @@ Robin Peel aid database for the Flight Gear project as well as for X-Plane. +Alex Perry + Contributed code to more accurately model VSI, DG, Altitude. + Contributed to the Install and Getting Started manual. + + Friedemann Reinhard Contributed beginnings of a textured instrument panel. +Frederic Bouvier + Added French language support + Keeps FlightGear MSVC compatible. + Did a number of code changes to improve the animation code. + Added a number of animations that improves the visual system quite a lot. + Did a nice job populating the San Francisco bay area by adding a lot + of static scenery. + + Petter Reinholdtsen Incorporated the Gnu automake/autoconf system (with libtool). This should streamline and standardize the build process for all @@ -233,6 +415,16 @@ Petter Reinholdtsen William Riley Contributed code to add "brakes". Patch to support a first joystick with more than two axes. + World scenery based on vmap0 data. + + +Andy Ross + Contributed a new configurable FDM, "YASim", based on geometry + information rather than aerodynamic coefficients. + Added support for placing 2D panel objects in 3D space. + Modified the HUD code to make it more accurate and added 3D support. + Modified the UI code to allow a far more flexible grouping system. + Added the Nasal scripting language and added FlightGear integration. Paul Schlyter @@ -270,6 +462,15 @@ Michael Smith Project Bonanza - http://members.xoom.com/ConceptSim/index.html +Martin Spott + Contributed to the installation / user guide. + + +Martin Dressler + Created some outstanding panel instrumentation textures + for use in full-screen mode. + + U.S. Geological Survey Provided geographic data used by this project http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html @@ -281,10 +482,28 @@ Durk Talsma Moon has correct phase and blends well into the sky. Planets are correctly positioned and have proper magnitude. Help with time functions, gui, and other misc stuff. + Added the AirTraffic module for scheduled AI airliners and other aircraft. 2D Cloud layers (nifty). http://people.a2000.nl/dtals +UIUC - Department of Aeronautical and Astronautical Engineering + Contributed modifications to LaRCsim to allow loading of aircraft + parameters from a file. These modifications were made as part of an + icing research project. + + Did the coding and made it all work: + Jeff Scott + Bipin Sehgal + Michael Selig + + Helped support the effort + Jay Thomas + Eunice Lee + Elizabeth Rendon + Sudhi Uppuluri + + Mark Vallevand Contributed some METAR parsing code. Contributed some win32 screen printing routines. @@ -309,6 +528,11 @@ Norman Vine Contributed wgs84 distance and course routines. Contributed a great circle route autopilot mode based on wgs84 routines. Many other GUI, HUD, and autopilot contributions. + Contributed a patch to allow mouse input to control view direction. + Ultra hires tiled screen dumps. + Contributed the initial 'goto airport' and 'reset' functions + Contributed the initial http image server code + Did the build instructions for OpenAL (and SDL) for Cygwin. Roland Voegtli @@ -329,7 +553,132 @@ Darrell Walisser Provides MacOS-specific info in the docs. +Davud Culp + Changed the layout of the conbtrolls section and added a great number + of extra controls which will prove to be usefull no and for the future. + Contributed a number of aircraft configuration files, including a T-38 and + Boeing 737. + Implemented the AIModels subsystem (originally based on the ATC traffic code) + and extended it to support ships, aircraft, ballistic objects, thunder-storms, + and thermals. + Added a lot of updated to JSBSIm, esp. for the turbine section. + + +Ed Williams + Contributed magnetic variation code (impliments Nima WMM 2000) + We've also borrowed from Ed's wonderful aviation formulary at various + times as well. + http://www.best.com/~williams/index.html + + +Jim Wilson + Wrote a major overhaul of the viewer code to make it more flexible + and modular. Contributed many small fixes and bug reports. + Contributed the the pui property browser. + Contributed to the autopilot. + Created several excellent 3D aircraft models, including the p-51, + Wright Flyer and the Boeing 747. + + +Jean-Claude Wippler + Author of MetaKit - a portable, embeddible database with a portable + data file format. This software is not GPL'd but the author is kindly + allowing us to bundle MetaKit with our code. MetaKit has a liberal + X/MIT-style license. Please see the following URL for more info: + http://www.equi4.com/metakit + + +John Wojnaroski + Open Glass Cockpit project + 3d clouds + + +Lee Elliot + Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models. + Did a lot of suggestions for better aircraft modelling, some of which + resulted in code changes to accomplish them. + + +Innis Cunningham + Modelled the 737 and contributed to the T38. + + +Vivian Meazza + Added a number of excellent aircraft models including the Hawker Hunter + and Seahawk. + Provided realistic wind, gravity and drag calculations for AIBallistic models, + as well as terrain intersections (impacts) of submodels. + Added the Fresnel Lens Optical Landing System and AI code for AICarrier and + AIShip, and implemented the TACAN navigation instrument + + +David Culp + Added the AI model and scenario code which allows non interactive models + (like aircraft, ships, ballistic models, storms and thermals) to move + around the scenery in a predefined way. Every model can have it's own + special characteristics. The thermal model for instance is a non-visible + model that creates an updraft around it's center. + + +Mathias Fröhlich + Implemented the groundcache code which made it possible for aircraft + to follow the ground precisely and, as a result, made it possible to + land on aircraft carriers. + Modified YASim, JSBSim and LaRCsim to support the groundcache code. + Reorganized the code to eliminate the viewer jitter for close by objects. + + +Harald Johnsen + Added a new 3D cloud implementation which also works on big-endian machines. + This code allows for clouds of any types and any shapes (and even deformation + while moving). + Implemented volumetric shadowing. + + +Roy Vegard Ovesen + Implemented the KAP140 autopilot. + Added a generic, XML configurable, autopilot framework. + Added an Altitude encoder. + Added a transponder. + Made the instruments code much more configurable, it is now possible to only + include instruments that are actually present. + Added several high level, configurable filter implementations for use by + autopilot designers. + + +Stuart Buchanan + Substantial additions to the Getting Started Manual + Enhancements to the Cessna-310 3d model. + Added a generic yoke model, a generic throttle quadrant model and a + generic pedal set model. + + +Stefan Seifert + Added the save-on-exit option to save the user preferences at program exit. + + +Space Imaging, Inc http://www.spaceimaging.com/ + Space Imaging has allowed us to use the images in their archive for + commercial and non-commercial use, provided the original image can't be + extracted from the textures. + Some (if not all) of the best textures in use by FlightGear wouldn't be + possible without the satellite images provided by them. + + +Airservices Australia + Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for + FlightGear when putting together a demonstration to show the possibilities + of using Flightgear as the basis for an Air Traffic + + +SkyscraperPage.com http://skyscraperpage.com + SkyscraperPage.com has allowed us to use their building diagrams to + make textures and 3d models of their buildings. + + WoodSoup Project http://www.woodsoup.org + [ FlightGear no longer uses woodsoup services, but we appreciate + the support provided to our project during the time they hosted us. ] Provided computing resources and services so that the Flight Gear project could have real home. This includes, web services, ftp services, shell accounts, email lists, dns services, etc. @@ -347,9 +696,15 @@ NOTE: THIS DOCUMENT WAS INITIALLY WRITTEN BY -Curt L. Olson +Curt L. Olson THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000 Oliver Delise + + +Updated 2001-12-11 by David Megginson, david@megginson.com +Updated 2003-04-17, +Updated 2004-06-01, +Updated 2005-04-02 by Erik Hofman, erik@ehofman.com