X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Thanks;h=90ab11a3d4ea460a9d37f60ca80a18e680b54739;hb=56ad909452f9bd88767dee5762c3887773b64159;hp=fd2ea138a0fc4087ea6836913a256c6c653a87db;hpb=f8d844095347dbf2e7594ae5d09bcc945cd89603;p=flightgear.git diff --git a/Thanks b/Thanks index fd2ea138a..90ab11a3d 100644 --- a/Thanks +++ b/Thanks @@ -1,65 +1,61 @@ A very special thanks is due to the following people and groups. -Note, as hard as I've tried, I've found it impossible to perfectly -maintain this file. If you are aware of someone who you think might -be included here, PLEASE let me know. Projects like this are made +Note: as hard as we've tried, it is impossible to perfectly maintain +this file. If you are aware of someone who you think should be +included here, PLEASE let me know. Projects like this are made possible only by the help and hard work of others. I want to properly credit everyone who has contributed to this project. -Raoul Alonzo . Mr. Alonzo is the author of Ssystem and - provided his kind permission for using the moon texture. I also used - parts of his code as a template when adding the texture. +Raul Alonzo + Mr. Alonzo is the author of Ssystem and provided his kind permission + for using the moon texture. I also used parts of his code as a template + when adding the texture. Ssystem Homepage can be found at: + http://www1.las.es/~amil/ssystem Michele America Contributed to the HUD code. -Steve Baker - - Author of plib which contains pui (portable opengl based user interface) - sl (portable audio library) js (linux joystick interface class) - sg (simple geometry library) ssg (simple scene graph library) - - Steve has provided an immense amount of coaching and tutelage, - both on the subjects of flight simulation and OpenGL. It has been - his comments and thoughts that have prompted the implementation of - most of the more sophisticated features of Flight Gear. - - Michael Basler - Coauthor of the Getting Started guide. + Author of the Getting Started guide. Jon S. Berndt Working on a complete C++ rewrite/reimplimentation of the core FDM. Initially he is using X15 data to test his code, but once things are all in place we should be able to simulator arbitrary aircraft. + Maintains a page dealing with Flight Dynamics at: + http://www.hal-pc.org/~jsb/flightsim.html + Special attention to X15 is paid in seperate pages. Paul Bleisch - Paul redid the "debug" system so that it would be much more - flexible, so it could be easily disabled for production system, and - so that messages for certain subsystems could be selectively - enabled. - + Paul redid the "debug" system so that it would be much more flexible, + so it could be easily disabled for production system, and so that + messages for certain subsystems could be selectively enabled. Also contributed a first stab at a config file/command line parsing system. -Jim Brennan +Jim Brennan Provided a big chunk of online space to store USA scenery for Flight Gear. Bernie Bright - Many C++ style, usage, and implimentation improvements. STL portability, - tons o' stuff. :-) + Many C++ style, usage, and implementation improvements. + STL portability, tons o' stuff. :-) + Currently trying to get a BeOS port together but life keeps getting + in the way! -Bernhard H. Buckel +Bernhard H. Buckel Contributed the README.Linux + Co-Author of the "Getting Started Manual" -Gene Buckle +Gene Buckle Gene has done a lot of work getting FG to compile with the MSVC++ compiler. Also, he has pushed, proded, and bugged me endlessly to do my stuff right. (I mean that in a good way, because sometimes @@ -67,11 +63,33 @@ Gene Buckle a good hard shove.) :-) +Ralph Carmichael + Thanks to Ralph for his support of the FlightGear project. At + Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale, + packed with great programs of use to aeronautical engineers. At this web + site there are also some sample downloads to show what is on the CD. + http://www.pdas.com + + Didier Chauveau Provided some initial code to parse the 30 arcsec DEM files found at: http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html +Oliver Delise + FAQ Maintainer, Documentation, Public Relations. + Working on adding some networking / multi-user support. + Founder of the FlightGear MultiPilot Project : + http://www.isis.de/members/~odelise/progs/flightgear + + +Dave Eberly + Contributed some sphere interpolation code used by Christian Mayer's + weather data base system. Go to Dave's web site. He has a ton of + really useful looking code available there. + http://www.magic-software.com + + Jean-Francois Doue Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on Graphics Gems IV ed. Paul S. Heckbert) @@ -79,8 +97,8 @@ Jean-Francois Doue Francine Evans - http://www.cs.sunysb.edu/~evans/stripe.html Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-) + http://www.cs.sunysb.edu/~evans/stripe.html Oscar Everitt @@ -89,7 +107,7 @@ Oscar Everitt them to our little project. -Jean-loup Gailly and Mark Adler +Jean-loup Gailly and Mark Adler Authors of the zlib library. Used for on-the-fly compression and decompression routines. http://www.cdrom.com/pub/infozip/zlib/ @@ -105,54 +123,80 @@ Jeff Goeke-Smith #include -Michael I. Gold -- Patiently answered my endless - "newbie" OpenGL questions. His effort alone has made me a great SGI - fan. +Michael I. Gold + Patiently answered my endless "newbie" OpenGL questions. + His effort alone has made me a great SGI fan. -Charlie Hotchkiss -- Worked on improving - and enhancing the HUD code. Lots of code style tips and code tweaks ... +Habibie + RedHat package building changes for SimGear. + + +Charlie Hotchkiss + Worked on improving and enhancing the HUD code. + Lots of code style tips and code tweaks ... Bruce Jackson of NASA - http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the - LaRCsim code under funding by NASA which we use to provide the - flight model. Bruce has patiently answered my many, many questions. + Developed the LaRCsim code under funding by NASA which we use to provide + the flight model. Bruce has patiently answered my many, many questions. + http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html -Oliver L. K. - FAQ Maintainer. +Richard Kaszeta + Contributed screen buffer to ppm screen shot routine. + Rich has also helped in the early development of the Flight Gear "altitude + hold autopilot module" by teaching Curt Olson the basics of Control Theory + and helping him code and debug early versions. Curt's "Boss" Bob Hain + also contributed . Further details available at: + http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html + Rich's Homepage: http://www.menet.umn.edu/~kaszeta -Tom Knienieder - Ported Steve's Audio library to Win32 +Tom Knienieder + Ported Steve's Audio library first to OpenBSD and IRIX and + after that also to Win32 -Reto Koradi http://www.mol.biol.ethz.ch/~kor +Reto Koradi Helped me get on track with setting up fog effects. + http://www.mol.biol.ethz.ch/wuthrich/people/kor -Bob Kuehne +Bob Kuehne Redid the Makefile system so it is simpler and more robust. -Vasily Lewis http://www.woodsoup.org - Provided computing resources and services so that the Flight Gear - project could have real home. This includes, web services, ftp services - shell accounts, email lists, dns services, etc. +Christian Mayer + Working on a multi-lingual conversion tools for fgfs + as a demonstration of technology ;-) + Contributed code to read msfs formated texture files. + Working on a completely new weather subsystem. + Working on a balloon simulator. -Christian Mayer - Working on a multi-lingual conversion tools for fgfs. - Contributed code to read msfs formated texture files. +David Megginson + Contributed a patch to allow mouse input to control view direction. + Contributed a patch to allow mouse input to control the yoke. + Contributed financially towards hard drive space for use by the + flight gear project. + Updates to README.running. + Working on getting fgfs and ssg to work without textures. + Also added the new 2D panel and the save/load support. Eric Mitchell - Contributed some topnotch scenery textures. + Contributed some topnotch scenery textures. His textures were + all original creations. Anders Morken - Maintains the European mirror of the FG web pages. + Maintained the European mirror of the FG web pages. + Unfortunately this mirror has been taken down due to reglementation + changes including an enforcement to 10 MB space per subscriber limit + which was way too small for the evergrowing FGFS Project's Files. + He'd be happy to maintain a new one if he could find a place to put it, + so if you have an idea, contact him! Alan Murta @@ -160,14 +204,41 @@ Alan Murta Created the Generic Polygon Clipping library +Phil Nelson + Author of GNU dbm. gdbm is a set of database routines that use + extendible hashing and works similar to the standard UNIX dbm routines. + + +Alexei Novikov + Created European Scenery + Contributed a script to turn fgfs scenery into beautifully rendered + 2d maps. + Contributed a first draft of a scenery creation howto. + + Curt Olson - Curt is the one that "herds that cats". Lately Curt has been concetrating - on building better scenery. + Curt is responsible for overall project and source code management. + He has his hands in many of the areas, but is primarily responsible + for the scenery subsystem, as well as much of the infrastructure in + the sim. + + +Tony Peden + Contributions on the flight model front, including a LaRCsim based + Cessna 172. JSBsim: the initial conditions code, a more complete + standard atmosphere model, and other bugfixes/additions. + His Flight Dynamics page can be found at: + http://www.nwlink.com/~apeden -Robin Peel - Maintains the ever growing worldwide airport and runway database for - the Flight Gear project as well as for X-Plane. +Robin Peel + Maintains the ever growing worldwide airport, runway, and navigation + aid database for the Flight Gear project as well as for X-Plane. + + +Alex Perry + Contributed code to more accurately model VSI, DG, Altitude. + Contributed to the Install and Getting Started manual. Friedemann Reinhard @@ -182,11 +253,15 @@ Petter Reinholdtsen William Riley - Contributed code to add "brakes". + Contributed code to add "brakes". + Patch to support a first joystick with more than two axes. -Paul Schlyter . Mr. Schlyter provided Durk Talsma with - all the information he needed to write the astro code. +Paul Schlyter + Mr. Schlyter provided Durk Talsma with all the information + he needed to write the astro code. Mr. S. is also willing + to answer astro-related questions whenever one needs to. + http://welcome.to/pausch Chris Schoeneman @@ -195,9 +270,10 @@ Chris Schoeneman will have an influence on the development of our own audio library. -Phil Schubert - Contributed various textures. - +Phil Schubert + Contributed various textures and engine modelling. + http://www.zedley.com/Philip/index.htm + Jonathan R Shewchuk Author of the Triangle program. Triangle is used to calculate the @@ -205,8 +281,9 @@ Jonathan R Shewchuk Gordan Sikic - Contributed a cherokee flight model for LaRCsim. Currently is not - working and needs to be debugged. Use configure --with-flight-model=cherokee + Contributed a cherokee flight model for LaRCsim. + Currently is not working and needs to be debugged. + Use configure --with-flight-model=cherokee to build the cherokee instead of the navion. @@ -215,32 +292,71 @@ Michael Smith Project Bonanza - http://members.xoom.com/ConceptSim/index.html -U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html +U.S. Geological Survey Provided geographic data used by this project + http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html -Durk Talsma - Accurate Sun, Moon, and Planets. Sun changes color based on - position in sky. Moon has correct phase and blends well into the - sky. Planets are correctly positioned and have proper magnitude. +Durk Talsma + Accurate Sun, Moon, and Planets. + Sun changes color based on position in sky. + Moon has correct phase and blends well into the sky. + Planets are correctly positioned and have proper magnitude. Help with time functions, gui, and other misc stuff. + 2D Cloud layers (nifty). + http://people.a2000.nl/dtals + + +UIUC - Department of Aeronautical and Astronautical Engineering + Contributed modifications to LaRCsim to allow loading of aircraft + parameters from a file. These modifications were made as part of an + icing research project. + + Did the coding and made it all work: + Jeff Scott + Bipin Sehgal + Michael Selig + + Helped support the effort + Jay Thomas + Eunice Lee + Elizabeth Rendon + Sudhi Uppuluri + + +Mark Vallevand + Contributed some METAR parsing code. + Contributed some win32 screen printing routines. Gary R. Van Sickle Contributed some initial GameGLUT support and other fixes. + Has done some interesting preliminary work on a binary file format + http://www.woodsoup.org/projs/ORKiD/fgfs.htm + Has set up a 'Cygwin Tips' site that has been very helpful to many + people in getting a Cygwin Unix-on-Windows build environment set up + so they can build FG effectively. + http://www.woodsoup.org/projs/ORKiD/cygwin.htm -Norman Vine - Many performance optimizations throughout the code. Many contributions - and much advice for the scenery generation section. Lots of windoze - related contributions. +Norman Vine + Provided more than uncountable URL's to the "FlightGear Community". + Many performance optimizations throughout the code. + Many contributions and much advice for the scenery generation section. + Lots of windoze related contributions. + Contributed wgs84 distance and course routines. + Contributed a great circle route autopilot mode based on wgs84 routines. + Many other GUI, HUD, and autopilot contributions. -Roland Voegtli + +Roland Voegtli Great photorealistic textures. + Founder of European Scenery Project for X-Plane + http://www.g-point.com/xpcity/esp/ -Carmelo Volpe +Carmelo Volpe Contributed some work to porting Flight Gear to the Metro Works development environment (PC/Mac) @@ -249,6 +365,20 @@ Darrell Walisser Contributed a large number of MacOS changes and has somehow managed to get a pile of code written by a bunch of people who've never seen a Mac to compile and run on said platform. + Provides MacOS-specific info in the docs. + + +Ed Williams + Contributed magnetic variation code (impliments Nima WMM 2000) + We've also borrowed from Ed's wonderful aviation formulary at various + times as well. + http://www.best.com/~williams/index.html + + +WoodSoup Project http://www.woodsoup.org + Provided computing resources and services so that the Flight Gear + project could have real home. This includes, web services, + ftp services, shell accounts, email lists, dns services, etc. Robert Allan Zeh @@ -256,3 +386,16 @@ Robert Allan Zeh how to link with .dll's. With out him the first runable win32 version of FG would have been impossible. + + +NOTE: +---- + +THIS DOCUMENT WAS INITIALLY WRITTEN BY + +Curt L. Olson + + +THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000 + +Oliver Delise