X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Thanks;h=9631a627fc027d15a25bb060f9ce261fedddd1ec;hb=c62048d5e26a2931f2a0f5fa7e94b3f7203e4762;hp=e090c52f882ed3255cfafe2b11baa82b92705afb;hpb=94bd81c1dea1016d06b8b6ca7646ad48b73bd6c8;p=flightgear.git diff --git a/Thanks b/Thanks index e090c52f8..9631a627f 100644 --- a/Thanks +++ b/Thanks @@ -23,17 +23,32 @@ Michele America Contributed to the HUD code. +Andrei Barbu "T"Eval" teval@myrealbox.com + Designed and implemented the current version of the FlightGear website. + + Michael Basler Author of the Getting Started guide. -Jon S. Berndt - Working on a complete C++ rewrite/reimplimentation of the core FDM. - Initially he is using X15 data to test his code, but once things are - all in place we should be able to simulator arbitrary aircraft. - Maintains a page dealing with Flight Dynamics at: - http://www.hal-pc.org/~jsb/flightsim.html - Special attention to X15 is paid in seperate pages. +Paul Beardsley + The 1903 Wright Flyer was inspired by a model contributed by Paul + Beardsley. Very little of the original model remains, but without + Paul's excellent work we might not have our own 1903 Flyer. Model + was reworked and retextured by Jim Wilson. + + +Jon S. Berndt + Chief architect of JSBSim, the default flight dynamics model (FDM) + for FlightGear. Jon's professional work has involved simulation and + prototyping for vehicles ranging from the F-16 to his current work + on the space shuttle and future manned launch vehicles. Since 1998 + Jon has been working on creating JSBSim together with co-author Tony + Peden. JSBSim is an object-oriented, multi-platform aerospace + vehicle simulator that can be integrated with broader flight + simulation programs (since it provides no visual model), or run in a + standalone mode for batch runs. For more information, see the JSBSim + home page at: http://www.jsbsim.org Paul Bleisch @@ -48,11 +63,9 @@ Jim Brennan Provided a big chunk of online space to store USA scenery for Flight Gear. -Bernie Bright - Many C++ style, usage, and implementation improvements. +Bernie Bright + Many C++ style, usage, and implementation improvements. STL portability, tons o' stuff. :-) - Currently trying to get a BeOS port together but life keeps getting - in the way! Threading support and threaded tile pager. @@ -96,7 +109,7 @@ Dave Cornish Oliver Delise FAQ Maintainer, Documentation, Public Relations. - Working on adding some networking / multi-user support. + Author of (the now depreciated) networking / multi-user support. Founder of the FlightGear MultiPilot Project : http://www.isis.de/members/~odelise/progs/flightgear @@ -165,6 +178,11 @@ Habibie RedHat package building changes for SimGear. +Dave Haskell + Original exterior textures for the Cessna 310 U-3A model. Only a few + minor modifications were made. + + Mike Hill Contributed 3d aircraft models to our project. http://www.flightsimnetwork.com/mikehill/home.htm @@ -174,6 +192,7 @@ Erik Hofman Major overhaul and parameterization of the sound module, to allow aircraft-specific sound configuration at runtime. Irix port. + Localization support. Charlie Hotchkiss @@ -211,10 +230,22 @@ Bob Kuehne Redid the Makefile system so it is simpler and more robust. +Chris Lampard + Original exterior geometry for the Cessna 310 U-3A model. Several + modifications made but most of the exterior is as is converted from + Chris's original. The interior cockpit was added by Jim Wilson. + + David Luff Contributed heavily to the IO360 piston engine model. +Lewis Magruder + Original A-4 Blue Angels exterior model and textures. Lewis's work + is pretty much as converted from the original. The interior cockpit + was added by Jim Wilson. + + Christian Mayer Working on a multi-lingual conversion tools for fgfs as a demonstration of technology ;-) @@ -230,10 +261,13 @@ David Megginson Updates to README.running. Working on getting fgfs and ssg to work without textures. Also added the new 2D panel and the save/load support. + Reorganization of the GUI to make it XML configurable. Property manager Generalized input module 3D model animation module initial take of sound-effects module + Random ground cover objects + Vacuum and pitot systems. Eric Mitchell @@ -245,6 +279,7 @@ Cameron Moore Reigning list admin. Provided man pages. Self-proclaimed code janitor. + FAQ maintainer. Anders Morken @@ -278,6 +313,8 @@ Curt Olson He has his hands in many of the areas, but is primarily responsible for the scenery subsystem, as well as much of the infrastructure in the sim. + Electrical system. + Runway lighting. Brian Paul @@ -289,8 +326,6 @@ Tony Peden Contributions on the flight model front, including a LaRCsim based Cessna 172. JSBsim: the initial conditions code, a more complete standard atmosphere model, and other bugfixes/additions. - His Flight Dynamics page can be found at: - http://www.nwlink.com/~apeden Robin Peel @@ -307,6 +342,13 @@ Friedemann Reinhard Contributed beginnings of a textured instrument panel. +Frederic Bouvier + Added French language support + Keeps FlightGear MSVC compatible. + Did a nice job populating the San Francisco bay area by adding a lot + of static scenery. + + Petter Reinholdtsen Incorporated the Gnu automake/autoconf system (with libtool). This should streamline and standardize the build process for all @@ -317,11 +359,14 @@ Petter Reinholdtsen William Riley Contributed code to add "brakes". Patch to support a first joystick with more than two axes. + World scenery based on vmap0 data. Andy Ross Contributed a new configurable FDM, "YASim", based on geometry information rather than aerodynamic coefficients. + Added support for placing 2D panel objects in 3D space. + Modified the HUD code to make it more accurate and added 3D support. Paul Schlyter @@ -363,6 +408,11 @@ Martin Spott Contributed to the installation / user guide. +Martin Dressler + Created some outstanding panel instrumentation textures + for use in full-screen mode. + + U.S. Geological Survey Provided geographic data used by this project http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html @@ -443,6 +493,13 @@ Darrell Walisser Provides MacOS-specific info in the docs. +Davud Culp + Changed the layout of the conbtrolls section and added a great number + of extra controls which will prove to be usefull no and for the future. + Contributed a number of aircraft configuration files, including a T-38 and + Boeing 737. + + Ed Williams Contributed magnetic variation code (impliments Nima WMM 2000) We've also borrowed from Ed's wonderful aviation formulary at various @@ -453,6 +510,10 @@ Ed Williams Jim Wilson Wrote a major overhaul of the viewer code to make it more flexible and modular. Contributed many small fixes and bug reports. + Contributed the the pui property browser. + Contributed to the autopilot. + Created several excellent 3D aircraft models, including the p-51 and + Boeing 747. Jean-Claude Wippler @@ -463,6 +524,30 @@ Jean-Claude Wippler http://www.equi4.com/metakit +John Wojnaroski + Open Glass Cockpit project + 3d clouds + + +Space Imaging, Inc http://www.spaceimaging.com/ + Space Imaging has allowed us to use the images in their archive for + commercial and non-commercial use, provided the original image can't be + extracted from the textures. + Some (if not all) of the best textures in use by FlightGear wouldn't be + possible without the satellite images provided by them. + + +Airservices Australia + Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for + FlightGear when putting together a demonstration to show the possibilities + of using Flightgear as the basis for an Air Traffic + + +SkyscraperPage.com http://skyscraperpage.com + SkyscraperPage.com has allowed us to use their building diagrams to + make textures and 3d models of their buildings. + + WoodSoup Project http://www.woodsoup.org [ FlightGear no longer uses woodsoup services, but we appreciate the support provided to our project during the time they hosted us. ] @@ -492,3 +577,4 @@ Oliver Delise Updated 2001-12-11 by David Megginson, david@megginson.com +Updated 2003-04-17 by Erik Hofman, erik@ehofman.com