X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Thanks;h=9e7549d8fa3b3139aa9ed71bba2109c5f2e6b0d1;hb=56592f3869c41e4f189e9ab44abb1a0898c90f4b;hp=e22507cd71a11e2087ef6e5cbaaf079f81fc8abc;hpb=522193e5114ce850aba9c21db21d77176c6eb2ac;p=flightgear.git diff --git a/Thanks b/Thanks index e22507cd7..9e7549d8f 100644 --- a/Thanks +++ b/Thanks @@ -27,13 +27,24 @@ Michael Basler Author of the Getting Started guide. -Jon S. Berndt - Working on a complete C++ rewrite/reimplimentation of the core FDM. - Initially he is using X15 data to test his code, but once things are - all in place we should be able to simulator arbitrary aircraft. - Maintains a page dealing with Flight Dynamics at: - http://www.hal-pc.org/~jsb/flightsim.html - Special attention to X15 is paid in seperate pages. +Paul Beardsley + The 1903 Wright Flyer was inspired by a model contributed by Paul + Beardsley. Very little of the original model remains, but without + Paul's excellent work we might not have our own 1903 Flyer. Model + was reworked and retextured by Jim Wilson. + + +Jon S. Berndt + Chief architect of JSBSim, the default flight dynamics model (FDM) + for FlightGear. Jon's professional work has involved simulation and + prototyping for vehicles ranging from the F-16 to his current work + on the space shuttle and future manned launch vehicles. Since 1998 + Jon has been working on creating JSBSim together with co-author Tony + Peden. JSBSim is an object-oriented, multi-platform aerospace + vehicle simulator that can be integrated with broader flight + simulation programs (since it provides no visual model), or run in a + standalone mode for batch runs. For more information, see the JSBSim + home page at: http://www.jsbsim.org Paul Bleisch @@ -48,11 +59,9 @@ Jim Brennan Provided a big chunk of online space to store USA scenery for Flight Gear. -Bernie Bright - Many C++ style, usage, and implementation improvements. +Bernie Bright + Many C++ style, usage, and implementation improvements. STL portability, tons o' stuff. :-) - Currently trying to get a BeOS port together but life keeps getting - in the way! Threading support and threaded tile pager. @@ -129,6 +138,13 @@ Bruce Finney MSVC5 compatibility. +Melchior Franz + Made that joystick high/low support for joystick hats. + Created the led.txf font. + Made some improvements of the telnet and the http interface. + Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim. + + Jean-loup Gailly and Mark Adler Authors of the zlib library. Used for on-the-fly compression and decompression routines. @@ -158,13 +174,21 @@ Habibie RedHat package building changes for SimGear. +Dave Haskell + Original exterior textures for the Cessna 310 U-3A model. Only a few + minor modifications were made. + + Mike Hill Contributed 3d aircraft models to our project. http://www.flightsimnetwork.com/mikehill/home.htm Erik Hofman + Major overhaul and parameterization of the sound module, to allow + aircraft-specific sound configuration at runtime. Irix port. + Localization support. Charlie Hotchkiss @@ -202,10 +226,22 @@ Bob Kuehne Redid the Makefile system so it is simpler and more robust. +Chris Lampard + Original exterior geometry for the Cessna 310 U-3A model. Several + modifications made but most of the exterior is as is converted from + Chris's original. The interior cockpit was added by Jim Wilson. + + David Luff Contributed heavily to the IO360 piston engine model. +Lewis Magruder + Original A-4 Blue Angels exterior model and textures. Lewis's work + is pretty much as converted from the original. The interior cockpit + was added by Jim Wilson. + + Christian Mayer Working on a multi-lingual conversion tools for fgfs as a demonstration of technology ;-) @@ -222,7 +258,11 @@ David Megginson Working on getting fgfs and ssg to work without textures. Also added the new 2D panel and the save/load support. Property manager - Joystick support + Generalized input module + 3D model animation module + initial take of sound-effects module + Random ground cover objects + Vacuum and pitot systems. Eric Mitchell @@ -234,6 +274,7 @@ Cameron Moore Reigning list admin. Provided man pages. Self-proclaimed code janitor. + FAQ maintainer. Anders Morken @@ -267,6 +308,8 @@ Curt Olson He has his hands in many of the areas, but is primarily responsible for the scenery subsystem, as well as much of the infrastructure in the sim. + Electrical system. + Runway lighting. Brian Paul @@ -306,6 +349,7 @@ Petter Reinholdtsen William Riley Contributed code to add "brakes". Patch to support a first joystick with more than two axes. + World scenery based on vmap0 data. Andy Ross @@ -410,6 +454,8 @@ Norman Vine Many other GUI, HUD, and autopilot contributions. Contributed a patch to allow mouse input to control view direction. Ultra hires tiled screen dumps. + Contributed the initial 'goto airport' and 'reset' functions + Contributed the initial http image server code Roland Voegtli @@ -437,6 +483,13 @@ Ed Williams http://www.best.com/~williams/index.html +Jim Wilson + Wrote a major overhaul of the viewer code to make it more flexible + and modular. Contributed many small fixes and bug reports. + Contributed the the pui property browser. + Contributed to the autopilot. + + Jean-Claude Wippler Author of MetaKit - a portable, embeddible database with a portable data file format. This software is not GPL'd but the author is kindly @@ -445,6 +498,11 @@ Jean-Claude Wippler http://www.equi4.com/metakit +John Wojnaroski + Open Glass Cockpit project + 3d clouds + + WoodSoup Project http://www.woodsoup.org [ FlightGear no longer uses woodsoup services, but we appreciate the support provided to our project during the time they hosted us. ]