X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=Thanks;h=9e7549d8fa3b3139aa9ed71bba2109c5f2e6b0d1;hb=cbf244aeda7cd893f5fe3fbc2865e0457796e829;hp=0175ad8d436172dcc732e5a9c88c5568c9543791;hpb=8bf96ccda90f18baf009937e0a5d87078f6a2469;p=flightgear.git diff --git a/Thanks b/Thanks index 0175ad8d4..9e7549d8f 100644 --- a/Thanks +++ b/Thanks @@ -27,13 +27,24 @@ Michael Basler Author of the Getting Started guide. -Jon S. Berndt - Working on a complete C++ rewrite/reimplimentation of the core FDM. - Initially he is using X15 data to test his code, but once things are - all in place we should be able to simulator arbitrary aircraft. - Maintains a page dealing with Flight Dynamics at: - http://www.hal-pc.org/~jsb/flightsim.html - Special attention to X15 is paid in seperate pages. +Paul Beardsley + The 1903 Wright Flyer was inspired by a model contributed by Paul + Beardsley. Very little of the original model remains, but without + Paul's excellent work we might not have our own 1903 Flyer. Model + was reworked and retextured by Jim Wilson. + + +Jon S. Berndt + Chief architect of JSBSim, the default flight dynamics model (FDM) + for FlightGear. Jon's professional work has involved simulation and + prototyping for vehicles ranging from the F-16 to his current work + on the space shuttle and future manned launch vehicles. Since 1998 + Jon has been working on creating JSBSim together with co-author Tony + Peden. JSBSim is an object-oriented, multi-platform aerospace + vehicle simulator that can be integrated with broader flight + simulation programs (since it provides no visual model), or run in a + standalone mode for batch runs. For more information, see the JSBSim + home page at: http://www.jsbsim.org Paul Bleisch @@ -163,6 +174,11 @@ Habibie RedHat package building changes for SimGear. +Dave Haskell + Original exterior textures for the Cessna 310 U-3A model. Only a few + minor modifications were made. + + Mike Hill Contributed 3d aircraft models to our project. http://www.flightsimnetwork.com/mikehill/home.htm @@ -172,6 +188,7 @@ Erik Hofman Major overhaul and parameterization of the sound module, to allow aircraft-specific sound configuration at runtime. Irix port. + Localization support. Charlie Hotchkiss @@ -209,10 +226,22 @@ Bob Kuehne Redid the Makefile system so it is simpler and more robust. +Chris Lampard + Original exterior geometry for the Cessna 310 U-3A model. Several + modifications made but most of the exterior is as is converted from + Chris's original. The interior cockpit was added by Jim Wilson. + + David Luff Contributed heavily to the IO360 piston engine model. +Lewis Magruder + Original A-4 Blue Angels exterior model and textures. Lewis's work + is pretty much as converted from the original. The interior cockpit + was added by Jim Wilson. + + Christian Mayer Working on a multi-lingual conversion tools for fgfs as a demonstration of technology ;-) @@ -232,6 +261,8 @@ David Megginson Generalized input module 3D model animation module initial take of sound-effects module + Random ground cover objects + Vacuum and pitot systems. Eric Mitchell @@ -277,6 +308,8 @@ Curt Olson He has his hands in many of the areas, but is primarily responsible for the scenery subsystem, as well as much of the infrastructure in the sim. + Electrical system. + Runway lighting. Brian Paul @@ -316,6 +349,7 @@ Petter Reinholdtsen William Riley Contributed code to add "brakes". Patch to support a first joystick with more than two axes. + World scenery based on vmap0 data. Andy Ross @@ -464,6 +498,11 @@ Jean-Claude Wippler http://www.equi4.com/metakit +John Wojnaroski + Open Glass Cockpit project + 3d clouds + + WoodSoup Project http://www.woodsoup.org [ FlightGear no longer uses woodsoup services, but we appreciate the support provided to our project during the time they hosted us. ]