X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=docs-mini%2FFlightGear-FAQ.html;h=d6b9c2d944537d8321517ceb8d249d167466e6c2;hb=7fb8c28ac62cb7e4ffe97e7dd3d605c50d221ec4;hp=12e3ca3cfa9dfb1ccb8c2f7c19f05859bf60c34c;hpb=467505885189086a33f0a28d2d156ecf079d73ec;p=flightgear.git diff --git a/docs-mini/FlightGear-FAQ.html b/docs-mini/FlightGear-FAQ.html index 12e3ca3cf..d6b9c2d94 100644 --- a/docs-mini/FlightGear-FAQ.html +++ b/docs-mini/FlightGear-FAQ.html @@ -10,11 +10,6 @@

FlightGear FAQ

-

- Cameron Moore
- cameron@unbeatenpath.net -
-


@@ -338,10 +333,7 @@

While we are working toward building our own 3D models, we have been given permission by several people to convert their models (which where originally intended for use with Microsoft Flight - Simulator) to use with FlightGear. See Wolfram's Hangar - (http://home.t-online.de/home/Wolfram.Kuss/) - for a list of what we currently have available as well as - information on how to convert models yourself.

+ Simulator) to use with FlightGear.

@@ -708,9 +700,7 @@

You can import the 3D model and textures, but the flight dynamics - (the .AIR file) must be completely redone for FlightGear. See - http://home.t-online.de/home/Wolfram.Kuss/ - for help importing .MDL files and textures.

+ (the .AIR file) must be completely redone for FlightGear.

If you wish to import a model made with gmax, you will need to convert it to .MDL format using Microsoft's MakeMDL SDK which is available at @@ -933,8 +923,6 @@ Sablotron.

-
Cameron Moore
cameron@unbeatenpath.net
-