X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fenvironment%2Fprecipitation.cxx;h=073c06d81869012a6af592b737a949c6abdec7b6;hb=d4310a7f3b27b8403ba1ec030cfd3b4c6c565f24;hp=075fac1d868744611c8183b66201feeef0c46d39;hpb=60349a8690b3fbd3e4ca4269c01cf9552a21bee3;p=simgear.git diff --git a/simgear/environment/precipitation.cxx b/simgear/environment/precipitation.cxx index 075fac1d..073c06d8 100644 --- a/simgear/environment/precipitation.cxx +++ b/simgear/environment/precipitation.cxx @@ -25,10 +25,11 @@ */ #include "precipitation.hxx" -#include "visual_enviro.hxx" +//#include "visual_enviro.hxx" #include #include +#include /** * @brief SGPrecipitation constructor @@ -36,11 +37,20 @@ * Build a new OSG object from osgParticle. */ SGPrecipitation::SGPrecipitation() : - _freeze(false), _snow_intensity(0.0), _rain_intensity(0.0), _clip_distance(5.0) + _freeze(false), _enabled(true), _snow_intensity(0.0), _rain_intensity(0.0), _clip_distance(5.0) { _precipitationEffect = new osgParticle::PrecipitationEffect; } +void SGPrecipitation::setEnabled( bool value ) +{ + _enabled = value; +} + +bool SGPrecipitation::getEnabled() const +{ + return _enabled; +} /** * @brief Build and add the object "precipitationEffect" @@ -70,6 +80,8 @@ osg::Group* SGPrecipitation::build(void) group->addChild(_precipitationEffect.get()); } + group->setNodeMask( ~(simgear::CASTSHADOW_BIT | simgear::MODELLIGHT_BIT) ); + return group; } @@ -161,8 +173,7 @@ bool SGPrecipitation::update(void) this->_snow_intensity = this->_rain_intensity; } - bool enabled = sgEnviro.get_precipitation_enable_state(); - if (enabled && this->_snow_intensity > 0) { + if (_enabled && this->_snow_intensity > 0) { _precipitationEffect->setWind(_wind_vec); _precipitationEffect->setParticleSpeed( -0.75f - 0.25f*_snow_intensity); @@ -174,7 +185,7 @@ bool SGPrecipitation::update(void) _precipitationEffect->setFarTransition(100.0f - 60.0f*sqrtf(_snow_intensity)); _precipitationEffect->setParticleColor(osg::Vec4(0.85, 0.85, 0.85, 1.0) - osg::Vec4(0.1, 0.1, 0.1, 1.0) * _snow_intensity); - } else if (enabled && this->_rain_intensity > 0) { + } else if (_enabled && this->_rain_intensity > 0) { _precipitationEffect->setWind(_wind_vec); _precipitationEffect->setParticleSpeed( -2.0f + -5.0f*_rain_intensity);