X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fenvironment%2Fvisual_enviro.hxx;h=08830c0bf6b3b8be6685a47b71c3b95b1ac82568;hb=aa2ed5fb0cb16766f440231f23581bb90e9963d8;hp=e3740b6c7ebb208775748b22a380e2c837952c15;hpb=75ab8e697b9b429fe03a1b8479c1d85c60ac4b5e;p=simgear.git diff --git a/simgear/environment/visual_enviro.hxx b/simgear/environment/visual_enviro.hxx index e3740b6c..08830c0b 100644 --- a/simgear/environment/visual_enviro.hxx +++ b/simgear/environment/visual_enviro.hxx @@ -16,19 +16,23 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // #ifndef _VISUAL_ENVIRO_HXX #define _VISUAL_ENVIRO_HXX +#include + #include -#include STL_STRING +#include +#include -SG_USING_STD(string); +using std::vector; +using std::string; class SGLightning; -class SGSoundMgr; +class SGSampleGroup; /** * Simulate some echo on a weather radar. @@ -36,7 +40,8 @@ class SGSoundMgr; */ class SGWxRadarEcho { public: - SGWxRadarEcho(float _heading, float _alt, float _radius, float _dist, double _LWC, bool _lightning, int _cloudId) : + SGWxRadarEcho(float _heading, float _alt, float _radius, float _dist, + double _LWC, bool _lightning, int _cloudId ) : heading( _heading ), alt ( _alt ), radius ( _radius ), @@ -52,7 +57,7 @@ public: /** reflectivity converted to liquid water content. */ double LWC; /** if true then this data is for a lightning else it is for water echo. */ - bool lightning; + bool lightning; /** Unique identifier of cloud */ int cloudId; }; @@ -79,7 +84,7 @@ private: sgVec4 fog_color; sgMat4 transform; double last_lon, last_lat, last_alt; - SGSoundMgr *soundMgr; + SGSampleGroup *sampleGroup; bool snd_active, snd_playing; double snd_timer, snd_wait, snd_pos_lat, snd_pos_lon, snd_dist; double min_time_before_lt; @@ -88,11 +93,31 @@ private: /** a list of all the radar echo. */ list_of_SGWxRadarEcho radarEcho; + static sgVec3 min_light; + static SGfloat streak_bright_nearmost_layer, + streak_bright_farmost_layer, + streak_period_max, + streak_period_change_per_kt, + streak_period_min, + streak_length_min, + streak_length_change_per_kt, + streak_length_max; + static int streak_count_min, streak_count_max; + static SGfloat cone_base_radius, + cone_height; public: SGEnviro(); ~SGEnviro(); + /** Read the config from the precipitation rendering config properties. + * @param precip_rendering_cfgNode "/sim/rendering/precipitation" in fg + * Set from whatever info present in the + * subnodes passed, substituting hardwired defaults for missing fields. + * If NULL is given, do nothing. + */ + void config(const class SGPropertyNode* precip_rendering_cfgNode); + /** * Forward a few states used for renderings. */ @@ -100,17 +125,18 @@ public: void endOfFrame(void); +#if 0 /** * Whenever a cloud is drawn we check his 'impact' on the environment. * @param heading direction of cloud in radians * @param alt asl of cloud in meters * @param radius radius of cloud in meters - * @param familly cloud familly + * @param family cloud family * @param dist squared dist to cloud in meters */ - void callback_cloud(float heading, float alt, float radius, int familly, float dist, int cloudId); - - void drawRain(double pitch, double roll, double heading, double speed, double rain_norm); + void callback_cloud(float heading, float alt, float radius, int family, float dist, int cloudId); +#endif + void drawRain(double pitch, double roll, double heading, double hspeed, double rain_norm); /** * Draw rain or snow precipitation around the viewer. * @param rain_norm rain normalized intensity given by metar class @@ -118,10 +144,10 @@ public: * @param hail_norm hail normalized intensity given by metar class * @param pitch pitch rotation of viewer * @param roll roll rotation of viewer - * @param speed moving speed of viewer in kt + * @param hspeed moving horizontal speed of viewer in kt */ void drawPrecipitation(double rain_norm, double snow_norm, double hail_norm, - double pitch, double roll, double heading, double speed); + double pitch, double roll, double heading, double hspeed); /** * Draw the lightnings spawned by cumulo nimbus. @@ -184,6 +210,12 @@ public: float get_precipitation_density(void) const; bool get_precipitation_enable_state(void) const; + /** + * Decrease the precipitation density to the given percentage. + * (Only show the given percentage of rain streaks etc.) + * Default precipitation density upon construction is 100.0. + * @param density 0.0 to 100.0 + */ void set_precipitation_density(float density); /** * Enable or disable the rendering of precipitation around the viewer. @@ -211,12 +243,14 @@ public: * Forward the sound manager instance to be able to play samples. * @param mgr a running sound manager */ - void set_soundMgr(SGSoundMgr *mgr); + void set_sampleGroup(SGSampleGroup *sgr); void setFOV( float w, float h ); void getFOV( float &w, float &h ); list_of_SGWxRadarEcho *get_radar_echo(void); + + sgMat4 *get_transform(void) { return &transform; } }; extern SGEnviro sgEnviro;