X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fmath%2FSGVec3.hxx;h=dbc8af543bf9a5d39a933be30d55e32b9dfc9c43;hb=914d3e6a2b323cf9f186cbef2aef7865ea07b309;hp=f2b7406a647083cdc5d4422d81b08cde6ba51312;hpb=ce54997be569ebcac4222321e7ae3fecccd01324;p=simgear.git diff --git a/simgear/math/SGVec3.hxx b/simgear/math/SGVec3.hxx index f2b7406a..dbc8af54 100644 --- a/simgear/math/SGVec3.hxx +++ b/simgear/math/SGVec3.hxx @@ -18,10 +18,7 @@ #ifndef SGVec3_H #define SGVec3_H -#ifndef NO_OPENSCENEGRAPH_INTERFACE -#include -#include -#endif +#include /// 3D Vector Class template @@ -29,6 +26,11 @@ class SGVec3 { public: typedef T value_type; +#ifdef __GNUC__ +// Avoid "_data not initialized" warnings (see comment below). +# pragma GCC diagnostic ignored "-Wuninitialized" +#endif + /// Default constructor. Does not initialize at all. /// If you need them zero initialized, use SGVec3::zeros() SGVec3(void) @@ -41,6 +43,12 @@ public: data()[i] = SGLimits::quiet_NaN(); #endif } + +#ifdef __GNUC__ + // Restore warning settings. +# pragma GCC diagnostic warning "-Wuninitialized" +#endif + /// Constructor. Initialize by the given values SGVec3(T x, T y, T z) { data()[0] = x; data()[1] = y; data()[2] = z; } @@ -53,12 +61,6 @@ public: { data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; } explicit SGVec3(const SGVec2& v2, const T& v3 = 0) { data()[0] = v2[0]; data()[1] = v2[1]; data()[2] = v3; } -#ifndef NO_OPENSCENEGRAPH_INTERFACE - explicit SGVec3(const osg::Vec3f& d) - { data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; } - explicit SGVec3(const osg::Vec3d& d) - { data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; } -#endif /// Access by index, the index is unchecked const T& operator()(unsigned i) const @@ -100,11 +102,6 @@ public: T (&data(void))[3] { return _data; } -#ifndef NO_OPENSCENEGRAPH_INTERFACE - osg::Vec3d osg() const - { return osg::Vec3d(data()[0], data()[1], data()[2]); } -#endif - /// Inplace addition SGVec3& operator+=(const SGVec3& v) { data()[0] += v(0); data()[1] += v(1); data()[2] += v(2); return *this; } @@ -363,12 +360,18 @@ perpendicular(const SGVec3& v) } } -/// The euclidean norm of the vector, that is what most people call length +/// Construct a unit vector in the given direction. +/// or the zero vector if the input vector is zero. template inline SGVec3 normalize(const SGVec3& v) -{ return (1/norm(v))*v; } +{ + T normv = norm(v); + if (normv <= SGLimits::min()) + return SGVec3::zeros(); + return (1/normv)*v; +} /// Return true if exactly the same template @@ -459,6 +462,18 @@ T distSqr(const SGVec3& v1, const SGVec3& v2) { SGVec3 tmp = v1 - v2; return dot(tmp, tmp); } +// calculate the projection of u along the direction of d. +template +inline +SGVec3 +projection(const SGVec3& u, const SGVec3& d) +{ + T denom = dot(d, d); + T ud = dot(u, d); + if (SGLimits::min() < denom) return u; + else return d * (dot(u, d) / denom); +} + #ifndef NDEBUG template inline @@ -487,26 +502,4 @@ SGVec3d toVec3d(const SGVec3f& v) { return SGVec3d(v(0), v(1), v(2)); } -#ifndef NO_OPENSCENEGRAPH_INTERFACE -inline -SGVec3d -toSG(const osg::Vec3d& v) -{ return SGVec3d(v[0], v[1], v[2]); } - -inline -SGVec3f -toSG(const osg::Vec3f& v) -{ return SGVec3f(v[0], v[1], v[2]); } - -inline -osg::Vec3d -toOsg(const SGVec3d& v) -{ return osg::Vec3d(v[0], v[1], v[2]); } - -inline -osg::Vec3f -toOsg(const SGVec3f& v) -{ return osg::Vec3f(v[0], v[1], v[2]); } -#endif - #endif