X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fmath%2FSGVec4.hxx;h=4339dfd9b79879a3fab0da2b59a5cca747cc5578;hb=584ee1364f25e5c3795f9ff4633a792cba39bfc7;hp=baf9137daa2aba31e290c5c81a022f72d2254847;hpb=9cbbe5559844317f44744788ddb308101a1e75e9;p=simgear.git diff --git a/simgear/math/SGVec4.hxx b/simgear/math/SGVec4.hxx index baf9137d..4339dfd9 100644 --- a/simgear/math/SGVec4.hxx +++ b/simgear/math/SGVec4.hxx @@ -18,10 +18,7 @@ #ifndef SGVec4_H #define SGVec4_H -#ifndef NO_OPENSCENEGRAPH_INTERFACE -#include -#include -#endif +#include /// 4D Vector Class template @@ -247,6 +244,19 @@ max(S s, const SGVec4& v) SGMisc::max(s, v(3))); } +/// Add two vectors taking care of (integer) overflows. The values are limited +/// to the respective minimum and maximum values. +template +SGVec4 addClipOverflow(SGVec4 const& lhs, SGVec4 const& rhs) +{ + return SGVec4( + SGMisc::addClipOverflow(lhs.x(), rhs.x()), + SGMisc::addClipOverflow(lhs.y(), rhs.y()), + SGMisc::addClipOverflow(lhs.z(), rhs.z()), + SGMisc::addClipOverflow(lhs.w(), rhs.w()) + ); +} + /// Scalar dot product template inline @@ -288,7 +298,12 @@ template inline SGVec4 normalize(const SGVec4& v) -{ return (1/norm(v))*v; } +{ + T normv = norm(v); + if (normv <= SGLimits::min()) + return SGVec4::zeros(); + return (1/normv)*v; +} /// Return true if exactly the same template @@ -383,6 +398,18 @@ T distSqr(const SGVec4& v1, const SGVec4& v2) { SGVec4 tmp = v1 - v2; return dot(tmp, tmp); } +// calculate the projection of u along the direction of d. +template +inline +SGVec4 +projection(const SGVec4& u, const SGVec4& d) +{ + T denom = dot(d, d); + T ud = dot(u, d); + if (SGLimits::min() < denom) return u; + else return d * (dot(u, d) / denom); +} + #ifndef NDEBUG template inline @@ -411,26 +438,4 @@ SGVec4d toVec4d(const SGVec4f& v) { return SGVec4d(v(0), v(1), v(2), v(3)); } -#ifndef NO_OPENSCENEGRAPH_INTERFACE -inline -SGVec4d -toSG(const osg::Vec4d& v) -{ return SGVec4d(v[0], v[1], v[2], v[3]); } - -inline -SGVec4f -toSG(const osg::Vec4f& v) -{ return SGVec4f(v[0], v[1], v[2], v[3]); } - -inline -osg::Vec4d -toOsg(const SGVec4d& v) -{ return osg::Vec4d(v[0], v[1], v[2], v[3]); } - -inline -osg::Vec4f -toOsg(const SGVec4f& v) -{ return osg::Vec4f(v[0], v[1], v[2], v[3]); } -#endif - #endif