X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fmath%2FSGVec4.hxx;h=4339dfd9b79879a3fab0da2b59a5cca747cc5578;hb=584ee1364f25e5c3795f9ff4633a792cba39bfc7;hp=d610a6ca8c11851285edfaa9a3f33f901cbf7a84;hpb=bd3518637cb9477313427745eff4038e0dafedfe;p=simgear.git diff --git a/simgear/math/SGVec4.hxx b/simgear/math/SGVec4.hxx index d610a6ca..4339dfd9 100644 --- a/simgear/math/SGVec4.hxx +++ b/simgear/math/SGVec4.hxx @@ -1,4 +1,4 @@ -// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de +// Copyright (C) 2006-2009 Mathias Froehlich - Mathias.Froehlich@web.de // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public @@ -18,58 +18,11 @@ #ifndef SGVec4_H #define SGVec4_H -#include -#include - -template -struct SGVec4Storage { - /// Readonly raw storage interface - const T (&data(void) const)[4] - { return _data; } - /// Readonly raw storage interface - T (&data(void))[4] - { return _data; } - - void osg() const - { } - -private: - T _data[4]; -}; - -template<> -struct SGVec4Storage : public osg::Vec4f { - /// Access raw data by index, the index is unchecked - const float (&data(void) const)[4] - { return osg::Vec4f::_v; } - /// Access raw data by index, the index is unchecked - float (&data(void))[4] - { return osg::Vec4f::_v; } - - const osg::Vec4f& osg() const - { return *this; } - osg::Vec4f& osg() - { return *this; } -}; - -template<> -struct SGVec4Storage : public osg::Vec4d { - /// Access raw data by index, the index is unchecked - const double (&data(void) const)[4] - { return osg::Vec4d::_v; } - /// Access raw data by index, the index is unchecked - double (&data(void))[4] - { return osg::Vec4d::_v; } - - const osg::Vec4d& osg() const - { return *this; } - osg::Vec4d& osg() - { return *this; } -}; +#include /// 4D Vector Class template -class SGVec4 : protected SGVec4Storage { +class SGVec4 { public: typedef T value_type; @@ -92,11 +45,11 @@ public: /// make sure it has at least 3 elements explicit SGVec4(const T* d) { data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; } - explicit SGVec4(const osg::Vec4f& d) - { data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; } - explicit SGVec4(const osg::Vec4d& d) + template + explicit SGVec4(const SGVec4& d) { data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; } - + explicit SGVec4(const SGVec3& v3, const T& v4 = 0) + { data()[0] = v3[0]; data()[1] = v3[1]; data()[2] = v3[2]; data()[3] = v4; } /// Access by index, the index is unchecked const T& operator()(unsigned i) const @@ -137,18 +90,12 @@ public: T& w(void) { return data()[3]; } - /// Get the data pointer - using SGVec4Storage::data; - - /// Readonly interface function to ssg's sgVec4/sgdVec4 - const T (&sg(void) const)[4] - { return data(); } - /// Interface function to ssg's sgVec4/sgdVec4 - T (&sg(void))[4] - { return data(); } - - /// Interface function to osg's Vec4* - using SGVec4Storage::osg; + /// Readonly raw storage interface + const T (&data(void) const)[4] + { return _data; } + /// Readonly raw storage interface + T (&data(void))[4] + { return _data; } /// Inplace addition SGVec4& operator+=(const SGVec4& v) @@ -177,6 +124,9 @@ public: { return SGVec4(0, 0, 1, 0); } static SGVec4 e4(void) { return SGVec4(0, 0, 0, 1); } + +private: + T _data[4]; }; /// Unary +, do nothing ... @@ -221,6 +171,15 @@ SGVec4 operator*(const SGVec4& v, S s) { return SGVec4(s*v(0), s*v(1), s*v(2), s*v(3)); } +/// multiplication as a multiplicator, that is assume that the first vector +/// represents a 4x4 diagonal matrix with the diagonal elements in the vector. +/// Then the result is the product of that matrix times the second vector. +template +inline +SGVec4 +mult(const SGVec4& v1, const SGVec4& v2) +{ return SGVec4(v1(0)*v2(0), v1(1)*v2(1), v1(2)*v2(2), v1(3)*v2(3)); } + /// component wise min template inline @@ -285,6 +244,19 @@ max(S s, const SGVec4& v) SGMisc::max(s, v(3))); } +/// Add two vectors taking care of (integer) overflows. The values are limited +/// to the respective minimum and maximum values. +template +SGVec4 addClipOverflow(SGVec4 const& lhs, SGVec4 const& rhs) +{ + return SGVec4( + SGMisc::addClipOverflow(lhs.x(), rhs.x()), + SGMisc::addClipOverflow(lhs.y(), rhs.y()), + SGMisc::addClipOverflow(lhs.z(), rhs.z()), + SGMisc::addClipOverflow(lhs.w(), rhs.w()) + ); +} + /// Scalar dot product template inline @@ -326,7 +298,12 @@ template inline SGVec4 normalize(const SGVec4& v) -{ return (1/norm(v))*v; } +{ + T normv = norm(v); + if (normv <= SGLimits::min()) + return SGVec4::zeros(); + return (1/normv)*v; +} /// Return true if exactly the same template @@ -342,6 +319,47 @@ bool operator!=(const SGVec4& v1, const SGVec4& v2) { return ! (v1 == v2); } +/// Return true if smaller, good for putting that into a std::map +template +inline +bool +operator<(const SGVec4& v1, const SGVec4& v2) +{ + if (v1(0) < v2(0)) return true; + else if (v2(0) < v1(0)) return false; + else if (v1(1) < v2(1)) return true; + else if (v2(1) < v1(1)) return false; + else if (v1(2) < v2(2)) return true; + else if (v2(2) < v1(2)) return false; + else return (v1(3) < v2(3)); +} + +template +inline +bool +operator<=(const SGVec4& v1, const SGVec4& v2) +{ + if (v1(0) < v2(0)) return true; + else if (v2(0) < v1(0)) return false; + else if (v1(1) < v2(1)) return true; + else if (v2(1) < v1(1)) return false; + else if (v1(2) < v2(2)) return true; + else if (v2(2) < v1(2)) return false; + else return (v1(3) <= v2(3)); +} + +template +inline +bool +operator>(const SGVec4& v1, const SGVec4& v2) +{ return operator<(v2, v1); } + +template +inline +bool +operator>=(const SGVec4& v1, const SGVec4& v2) +{ return operator<=(v2, v1); } + /// Return true if equal to the relative tolerance tol template inline @@ -380,6 +398,18 @@ T distSqr(const SGVec4& v1, const SGVec4& v2) { SGVec4 tmp = v1 - v2; return dot(tmp, tmp); } +// calculate the projection of u along the direction of d. +template +inline +SGVec4 +projection(const SGVec4& u, const SGVec4& d) +{ + T denom = dot(d, d); + T ud = dot(u, d); + if (SGLimits::min() < denom) return u; + else return d * (dot(u, d) / denom); +} + #ifndef NDEBUG template inline