X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Froute%2Fwaypoint.hxx;h=f9835977c9b15d20a6c4cd0122708f31beee4473;hb=78411d29a7fdd606e50a81d03d6e8a08dcb15828;hp=46730878e9a8fed6eff0c2f306589821d854a242;hpb=fdc55213894848a7f3dc4b2180a737afb2e1f2b2;p=simgear.git diff --git a/simgear/route/waypoint.hxx b/simgear/route/waypoint.hxx index 46730878..f9835977 100644 --- a/simgear/route/waypoint.hxx +++ b/simgear/route/waypoint.hxx @@ -1,5 +1,8 @@ -// waypoint.hxx -- Class to hold data and return info relating to a waypoint -// +/** + * \file waypoint.hxx + * Provides a class to manage waypoints + */ + // Written by Curtis Olson, started September 2000. // // Copyright (C) 2000 Curtis L. Olson - curt@hfrl.umn.edu @@ -30,21 +33,33 @@ #endif -#ifdef HAVE_CONFIG_H -# include -#endif - #include #include STL_STRING -FG_USING_STD(string); +SG_USING_STD(string); +/** + * A class to manage waypoints. + */ + class SGWayPoint { public: + /** + * Waypoint mode. + *
  • WGS84 requests all bearing and distance math be done assuming a + * WGS84 ellipsoid world. This is the most expensive computationally, + * but also the most accurate. + *
  • SPHERICAL requests all bearing and distance math be done assuming + * the world is a perfect sphere. This is less compuntationally + * expensive than using wgs84 math and still a fairly good + * approximation of the real world, especially over shorter distances. + *
  • CARTESIAN requests all math be done assuming the coordinates specify + * position in a Z = up world. + */ enum modetype { WGS84 = 0, SPHERICAL = 1, @@ -57,25 +72,87 @@ private: double target_lon; double target_lat; + double target_alt; + double distance; string id; public: - SGWayPoint(); - SGWayPoint( const double lon, const double lat, - const modetype m = WGS84, const string s = "" ); + /** + * Construct a waypoint + * @param lon destination longitude + * @param lat destination latitude + * @param alt target altitude + * @param mode type of coordinates/math to use + * @param s waypoint identifier + */ + SGWayPoint( const double lon = 0.0, const double lat = 0.0, + const double alt = 0.0, const modetype m = WGS84, + const string s = "" ); + + /** Destructor */ ~SGWayPoint(); - // Calculate course and distances. Lat, lon, and azimuth are in - // degrees. distance in meters + /** + * Calculate course and distances. For WGS84 and SPHERICAL + * coordinates lat, lon, and course are in degrees, alt and + * distance are in meters. For CARTESIAN coordinates x = lon, y = + * lat. Course is in degrees and distance is in what ever units x + * and y are in. + * @param cur_lon (in) current longitude + * @param cur_lat (in) current latitude + * @param cur_alt (in) current altitude + * @param course (out) heading from current location to this waypoint + * @param distance (out) distance from current location to this waypoint + */ void CourseAndDistance( const double cur_lon, const double cur_lat, - double *course, double *distance ); - + const double cur_alt, + double *course, double *distance ) const; + + /** + * Calculate course and distances between a specified starting waypoint + * and this waypoint. + * @param wp (in) original waypoint + * @param course (out) heading from current location to this waypoint + * @param distance (out) distance from current location to this waypoint + */ + void CourseAndDistance( const SGWayPoint &wp, + double *course, double *distance ) const; + + /** @return waypoint mode */ inline modetype get_mode() const { return mode; } + + /** @return waypoint longitude */ inline double get_target_lon() const { return target_lon; } + + /** @return waypoint latitude */ inline double get_target_lat() const { return target_lat; } + + /** @return waypoint altitude */ + inline double get_target_alt() const { return target_alt; } + + /** + * This value is not calculated by this class. It is simply a + * placeholder for the user to stash a distance value. This is useful + * when you stack waypoints together into a route. You can calculate the + * distance from the previous waypoint once and save it here. Adding up + * all the distances here plus the distance to the first waypoint gives you + * the total route length. Note, you must update this value yourself, this + * is for your convenience only. + * @return waypoint distance holder (what ever the user has stashed here) + */ + inline double get_distance() const { return distance; } + + /** + * Set the waypoint distance value to a value of our choice. + * @param d distance + */ + inline void set_distance( double d ) { distance = d; } + + /** @return waypoint id */ inline string get_id() const { return id; } + };