X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fscene%2Fmaterial%2FEffect.cxx;h=c934815760ced8359c0c3678fde2e9b865544deb;hb=430e72b42404cd07685de13c767a9ca443ad1f49;hp=0ec20275611edb7a59e3ab09b3fe1c8d669252cd;hpb=cb07210bc7e61fe0a45836c4e614a0e43cfb33d1;p=simgear.git diff --git a/simgear/scene/material/Effect.cxx b/simgear/scene/material/Effect.cxx index 0ec20275..c9348157 100644 --- a/simgear/scene/material/Effect.cxx +++ b/simgear/scene/material/Effect.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2008 - 2009 Tim Moore timoore@redhat.com +// Copyright (C) 2008 - 2010 Tim Moore timoore33@gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public @@ -20,6 +20,7 @@ #include "Effect.hxx" #include "EffectBuilder.hxx" +#include "EffectGeode.hxx" #include "Technique.hxx" #include "Pass.hxx" #include "TextureBuilder.hxx" @@ -29,23 +30,29 @@ #include #include #include +#include +#include #include +#include #include #include #include #include #include +#include #include #include #include #include +#include #include #include #include #include #include +#include #include #include #include @@ -60,12 +67,14 @@ #include #include +#include #include +#include #include #include #include #include - +#include namespace simgear @@ -77,11 +86,13 @@ using namespace osgUtil; using namespace effect; Effect::Effect() + : _cache(0), _isRealized(false) { } Effect::Effect(const Effect& rhs, const CopyOp& copyop) - : root(rhs.root), parametersProp(rhs.parametersProp) + : osg::Object(rhs,copyop), root(rhs.root), parametersProp(rhs.parametersProp), _cache(0), + _isRealized(rhs._isRealized) { typedef vector > TechniqueList; for (TechniqueList::const_iterator itr = rhs.techniques.begin(), @@ -89,6 +100,8 @@ Effect::Effect(const Effect& rhs, const CopyOp& copyop) itr != end; ++itr) techniques.push_back(static_cast(copyop(itr->get()))); + + generator = rhs.generator; } // Assume that the last technique is always valid. @@ -101,6 +114,13 @@ StateSet* Effect::getDefaultStateSet() return pass; } +int Effect::getGenerator(Effect::Generator what) const +{ + std::map::const_iterator it = generator.find(what); + if(it == generator.end()) return -1; + else return it->second; +} + // There should always be a valid technique in an effect. Technique* Effect::chooseTechnique(RenderInfo* info) @@ -131,10 +151,11 @@ void Effect::releaseGLObjects(osg::State* state) const Effect::~Effect() { + delete _cache; } void buildPass(Effect* effect, Technique* tniq, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options) + const SGReaderWriterOptions* options) { Pass* pass = new Pass; tniq->passes.push_back(pass); @@ -150,6 +171,10 @@ void buildPass(Effect* effect, Technique* tniq, const SGPropertyNode* prop, } } +// Default names for vector property components +const char* vec3Names[] = {"x", "y", "z"}; +const char* vec4Names[] = {"x", "y", "z", "w"}; + osg::Vec4f getColor(const SGPropertyNode* prop) { if (prop->nChildren() == 0) { @@ -179,12 +204,12 @@ osg::Vec4f getColor(const SGPropertyNode* prop) struct LightingBuilder : public PassAttributeBuilder { void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options); + const SGReaderWriterOptions* options); }; void LightingBuilder::buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options) + const SGReaderWriterOptions* options) { const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop); if (!realProp) @@ -198,7 +223,7 @@ InstallAttributeBuilder installLighting("lighting"); struct ShadeModelBuilder : public PassAttributeBuilder { void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options) + const SGReaderWriterOptions* options) { const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop); if (!realProp) @@ -220,7 +245,7 @@ InstallAttributeBuilder installShadeModel("shade-model"); struct CullFaceBuilder : PassAttributeBuilder { void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options) + const SGReaderWriterOptions* options) { const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop); if (!realProp) { @@ -245,6 +270,24 @@ struct CullFaceBuilder : PassAttributeBuilder InstallAttributeBuilder installCullFace("cull-face"); +struct ColorMaskBuilder : PassAttributeBuilder +{ + void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, + const SGReaderWriterOptions* options) + { + const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop); + if (!realProp) + return; + + ColorMask *mask = new ColorMask; + Vec4 m = getColor(realProp); + mask->setMask(m.r() > 0.0, m.g() > 0.0, m.b() > 0.0, m.a() > 0.0); + pass->setAttributeAndModes(mask); + } +}; + +InstallAttributeBuilder installColorMask("color-mask"); + EffectNameValue renderingHintInit[] = { { "default", StateSet::DEFAULT_BIN }, @@ -257,7 +300,7 @@ EffectPropertyMap renderingHints(renderingHintInit); struct HintBuilder : public PassAttributeBuilder { void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options) + const SGReaderWriterOptions* options) { const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop); if (!realProp) @@ -273,7 +316,7 @@ InstallAttributeBuilder installHint("rendering-hint"); struct RenderBinBuilder : public PassAttributeBuilder { void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options) + const SGReaderWriterOptions* options) { if (!isAttributeActive(effect, prop)) return; @@ -300,7 +343,7 @@ InstallAttributeBuilder installRenderBin("render-bin"); struct MaterialBuilder : public PassAttributeBuilder { void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options); + const SGReaderWriterOptions* options); }; EffectNameValue colorModeInit[] = @@ -316,7 +359,7 @@ EffectPropertyMap colorModes(colorModeInit); void MaterialBuilder::buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options) + const SGReaderWriterOptions* options) { if (!isAttributeActive(effect, prop)) return; @@ -386,7 +429,7 @@ EffectPropertyMap blendFuncModes(blendFuncModesInit); struct BlendBuilder : public PassAttributeBuilder { void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options) + const SGReaderWriterOptions* options) { if (!isAttributeActive(effect, prop)) return; @@ -467,6 +510,99 @@ struct BlendBuilder : public PassAttributeBuilder InstallAttributeBuilder installBlend("blend"); + +EffectNameValue stencilFunctionInit[] = +{ + {"never", Stencil::NEVER }, + {"less", Stencil::LESS}, + {"equal", Stencil::EQUAL}, + {"less-or-equal", Stencil::LEQUAL}, + {"greater", Stencil::GREATER}, + {"not-equal", Stencil::NOTEQUAL}, + {"greater-or-equal", Stencil::GEQUAL}, + {"always", Stencil::ALWAYS} +}; + +EffectPropertyMap stencilFunction(stencilFunctionInit); + +EffectNameValue stencilOperationInit[] = +{ + {"keep", Stencil::KEEP}, + {"zero", Stencil::ZERO}, + {"replace", Stencil::REPLACE}, + {"increase", Stencil::INCR}, + {"decrease", Stencil::DECR}, + {"invert", Stencil::INVERT}, + {"increase-wrap", Stencil::INCR_WRAP}, + {"decrease-wrap", Stencil::DECR_WRAP} +}; + +EffectPropertyMap stencilOperation(stencilOperationInit); + +struct StencilBuilder : public PassAttributeBuilder +{ + void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, + const SGReaderWriterOptions* options) + { + if (!isAttributeActive(effect, prop)) + return; + + const SGPropertyNode* pmode = getEffectPropertyChild(effect, prop, + "mode"); + if (pmode && !pmode->getValue()) { + pass->setMode(GL_STENCIL, StateAttribute::OFF); + return; + } + const SGPropertyNode* pfunction + = getEffectPropertyChild(effect, prop, "function"); + const SGPropertyNode* pvalue + = getEffectPropertyChild(effect, prop, "value"); + const SGPropertyNode* pmask + = getEffectPropertyChild(effect, prop, "mask"); + const SGPropertyNode* psfail + = getEffectPropertyChild(effect, prop, "stencil-fail"); + const SGPropertyNode* pzfail + = getEffectPropertyChild(effect, prop, "z-fail"); + const SGPropertyNode* ppass + = getEffectPropertyChild(effect, prop, "pass"); + + Stencil::Function func = Stencil::ALWAYS; // Always pass + int ref = 0; + unsigned int mask = ~0u; // All bits on + Stencil::Operation sfailop = Stencil::KEEP; // Keep the old values as default + Stencil::Operation zfailop = Stencil::KEEP; + Stencil::Operation passop = Stencil::KEEP; + + ref_ptr stencilFunc = new Stencil; + + if (pfunction) + findAttr(stencilFunction, pfunction, func); + if (pvalue) + ref = pvalue->getIntValue(); + if (pmask) + mask = pmask->getIntValue(); + + if (psfail) + findAttr(stencilOperation, psfail, sfailop); + if (pzfail) + findAttr(stencilOperation, pzfail, zfailop); + if (ppass) + findAttr(stencilOperation, ppass, passop); + + // Set the stencil operation + stencilFunc->setFunction(func, ref, mask); + + // Set the operation, s-fail, s-pass/z-fail, s-pass/z-pass + stencilFunc->setOperation(sfailop, zfailop, passop); + + // Add the operation to pass + pass->setAttributeAndModes(stencilFunc.get()); + } +}; + +InstallAttributeBuilder installStencil("stencil"); + + EffectNameValue alphaComparisonInit[] = { {"never", AlphaFunc::NEVER}, @@ -484,7 +620,7 @@ alphaComparison(alphaComparisonInit); struct AlphaTestBuilder : public PassAttributeBuilder { void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options) + const SGReaderWriterOptions* options) { if (!isAttributeActive(effect, prop)) return; @@ -534,20 +670,66 @@ InstallAttributeBuilder installAlphaTest("alpha-test"); InstallAttributeBuilder textureUnitBuilder("texture-unit"); -typedef map > ProgramMap; +// Shader key, used both for shaders with relative and absolute names +typedef pair ShaderKey; + +inline ShaderKey makeShaderKey(SGPropertyNode_ptr& ptr, int shaderType) +{ + return ShaderKey(ptr->getStringValue(), shaderType); +} + +struct ProgramKey +{ + typedef pair AttribKey; + osgDB::FilePathList paths; + vector shaders; + vector attributes; + struct EqualTo + { + bool operator()(const ProgramKey& lhs, const ProgramKey& rhs) const + { + return (lhs.paths.size() == rhs.paths.size() + && equal(lhs.paths.begin(), lhs.paths.end(), + rhs.paths.begin()) + && lhs.shaders.size() == rhs.shaders.size() + && equal (lhs.shaders.begin(), lhs.shaders.end(), + rhs.shaders.begin()) + && lhs.attributes.size() == rhs.attributes.size() + && equal(lhs.attributes.begin(), lhs.attributes.end(), + rhs.attributes.begin())); + } + }; +}; + +size_t hash_value(const ProgramKey& key) +{ + size_t seed = 0; + boost::hash_range(seed, key.paths.begin(), key.paths.end()); + boost::hash_range(seed, key.shaders.begin(), key.shaders.end()); + boost::hash_range(seed, key.attributes.begin(), key.attributes.end()); + return seed; +} + +// XXX Should these be protected by a mutex? Probably + +typedef tr1::unordered_map, + boost::hash, ProgramKey::EqualTo> +ProgramMap; ProgramMap programMap; +ProgramMap resolvedProgramMap; // map with resolved shader file names -typedef map > ShaderMap; +typedef tr1::unordered_map, boost::hash > +ShaderMap; ShaderMap shaderMap; void reload_shaders() { for(ShaderMap::iterator sitr = shaderMap.begin(); sitr != shaderMap.end(); ++sitr) { - Shader *shader = sitr->second.get(); - string fileName = osgDB::findDataFile(sitr->first); + Shader *shader = sitr->second.get(); + string fileName = SGModelLib::findDataFile(sitr->first.first); if (!fileName.empty()) { - shader->loadShaderSourceFromFile(fileName); + shader->loadShaderSourceFromFile(fileName); } } } @@ -555,69 +737,140 @@ void reload_shaders() struct ShaderProgramBuilder : PassAttributeBuilder { void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options); + const SGReaderWriterOptions* options); +}; + + +EffectNameValue geometryInputTypeInit[] = +{ + {"points", GL_POINTS}, + {"lines", GL_LINES}, + {"lines-adjacency", GL_LINES_ADJACENCY_EXT}, + {"triangles", GL_TRIANGLES}, + {"triangles-adjacency", GL_TRIANGLES_ADJACENCY_EXT}, +}; +EffectPropertyMap +geometryInputType(geometryInputTypeInit); + + +EffectNameValue geometryOutputTypeInit[] = +{ + {"points", GL_POINTS}, + {"line-strip", GL_LINE_STRIP}, + {"triangle-strip", GL_TRIANGLE_STRIP} }; +EffectPropertyMap +geometryOutputType(geometryOutputTypeInit); void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* + const SGReaderWriterOptions* options) { + using namespace boost; if (!isAttributeActive(effect, prop)) return; PropertyList pVertShaders = prop->getChildren("vertex-shader"); + PropertyList pGeomShaders = prop->getChildren("geometry-shader"); PropertyList pFragShaders = prop->getChildren("fragment-shader"); - string programKey; - for (PropertyList::iterator itr = pVertShaders.begin(), - e = pVertShaders.end(); + PropertyList pAttributes = prop->getChildren("attribute"); + ProgramKey prgKey; + std::back_insert_iterator > inserter(prgKey.shaders); + transform(pVertShaders.begin(), pVertShaders.end(), inserter, + boost::bind(makeShaderKey, _1, Shader::VERTEX)); + transform(pGeomShaders.begin(), pGeomShaders.end(), inserter, + boost::bind(makeShaderKey, _1, Shader::GEOMETRY)); + transform(pFragShaders.begin(), pFragShaders.end(), inserter, + boost::bind(makeShaderKey, _1, Shader::FRAGMENT)); + for (PropertyList::iterator itr = pAttributes.begin(), + e = pAttributes.end(); itr != e; - ++itr) - { - programKey += (*itr)->getStringValue(); - programKey += ";"; - } - for (PropertyList::iterator itr = pFragShaders.begin(), - e = pFragShaders.end(); - itr != e; - ++itr) - { - programKey += (*itr)->getStringValue(); - programKey += ";"; + ++itr) { + const SGPropertyNode* pName = getEffectPropertyChild(effect, *itr, + "name"); + const SGPropertyNode* pIndex = getEffectPropertyChild(effect, *itr, + "index"); + if (!pName || ! pIndex) + throw BuilderException("malformed attribute property"); + prgKey.attributes + .push_back(ProgramKey::AttribKey(pName->getStringValue(), + pIndex->getValue())); } + if (options) + prgKey.paths = options->getDatabasePathList(); Program* program = 0; - ProgramMap::iterator pitr = programMap.find(programKey); + ProgramMap::iterator pitr = programMap.find(prgKey); if (pitr != programMap.end()) { program = pitr->second.get(); - } else { - program = new Program; - program->setName(programKey); - // Add vertex shaders, then fragment shaders - PropertyList& pvec = pVertShaders; - Shader::Type stype = Shader::VERTEX; - for (int i = 0; i < 2; ++i) { - for (PropertyList::iterator nameItr = pvec.begin(), e = pvec.end(); - nameItr != e; - ++nameItr) { - string shaderName = (*nameItr)->getStringValue(); - ShaderMap::iterator sitr = shaderMap.find(shaderName); - if (sitr != shaderMap.end()) { - program->addShader(sitr->second.get()); - } else { - string fileName = osgDB::findDataFile(shaderName, options); - if (!fileName.empty()) { - ref_ptr shader = new Shader(stype); - if (shader->loadShaderSourceFromFile(fileName)) { - program->addShader(shader.get()); - shaderMap.insert(make_pair(shaderName, shader)); - } - } - } + pass->setAttributeAndModes(program); + return; + } + // The program wasn't in the map using the load path passed in with + // the options, but it might have already been loaded using a + // different load path i.e., its shaders were found in the fg data + // directory. So, resolve the shaders' file names and look in the + // resolvedProgramMap for a program using those shaders. + ProgramKey resolvedKey; + resolvedKey.attributes = prgKey.attributes; + BOOST_FOREACH(const ShaderKey& shaderKey, prgKey.shaders) + { + const string& shaderName = shaderKey.first; + Shader::Type stype = (Shader::Type)shaderKey.second; + string fileName = SGModelLib::findDataFile(shaderName, options); + if (fileName.empty()) + throw BuilderException(string("couldn't find shader ") + + shaderName); + resolvedKey.shaders.push_back(ShaderKey(fileName, stype)); + } + ProgramMap::iterator resitr = resolvedProgramMap.find(resolvedKey); + if (resitr != resolvedProgramMap.end()) { + program = resitr->second.get(); + programMap.insert(ProgramMap::value_type(prgKey, program)); + pass->setAttributeAndModes(program); + return; + } + program = new Program; + BOOST_FOREACH(const ShaderKey& skey, resolvedKey.shaders) + { + const string& fileName = skey.first; + Shader::Type stype = (Shader::Type)skey.second; + ShaderMap::iterator sitr = shaderMap.find(skey); + if (sitr != shaderMap.end()) { + program->addShader(sitr->second.get()); + } else { + ref_ptr shader = new Shader(stype); + shader->setName(fileName); + if (shader->loadShaderSourceFromFile(fileName)) { + program->addShader(shader.get()); + shaderMap.insert(ShaderMap::value_type(skey, shader)); } - pvec = pFragShaders; - stype = Shader::FRAGMENT; } - programMap.insert(make_pair(programKey, program)); } + BOOST_FOREACH(const ProgramKey::AttribKey& key, prgKey.attributes) { + program->addBindAttribLocation(key.first, key.second); + } + const SGPropertyNode* pGeometryVerticesOut + = getEffectPropertyChild(effect, prop, "geometry-vertices-out"); + if (pGeometryVerticesOut) + program->setParameter(GL_GEOMETRY_VERTICES_OUT_EXT, + pGeometryVerticesOut->getIntValue()); + const SGPropertyNode* pGeometryInputType + = getEffectPropertyChild(effect, prop, "geometry-input-type"); + if (pGeometryInputType) { + GLint type; + findAttr(geometryInputType, pGeometryInputType->getStringValue(), type); + program->setParameter(GL_GEOMETRY_INPUT_TYPE_EXT, type); + } + const SGPropertyNode* pGeometryOutputType + = getEffectPropertyChild(effect, prop, "geometry-output-type"); + if (pGeometryOutputType) { + GLint type; + findAttr(geometryOutputType, pGeometryOutputType->getStringValue(), + type); + program->setParameter(GL_GEOMETRY_OUTPUT_TYPE_EXT, type); + } + programMap.insert(ProgramMap::value_type(prgKey, program)); + resolvedProgramMap.insert(ProgramMap::value_type(resolvedKey, program)); pass->setAttributeAndModes(program); } @@ -625,26 +878,47 @@ InstallAttributeBuilder installShaderProgram("program"); EffectNameValue uniformTypesInit[] = { + {"bool", Uniform::BOOL}, + {"int", Uniform::INT}, {"float", Uniform::FLOAT}, {"float-vec3", Uniform::FLOAT_VEC3}, {"float-vec4", Uniform::FLOAT_VEC4}, {"sampler-1d", Uniform::SAMPLER_1D}, + {"sampler-1d-shadow", Uniform::SAMPLER_1D_SHADOW}, {"sampler-2d", Uniform::SAMPLER_2D}, - {"sampler-3d", Uniform::SAMPLER_3D} + {"sampler-2d-shadow", Uniform::SAMPLER_2D_SHADOW}, + {"sampler-3d", Uniform::SAMPLER_3D}, + {"sampler-cube", Uniform::SAMPLER_CUBE} }; EffectPropertyMap uniformTypes(uniformTypesInit); +// Optimization hack for common uniforms. +// XXX protect these with a mutex? + +ref_ptr texture0; +ref_ptr colorMode[3]; + struct UniformBuilder :public PassAttributeBuilder { void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options) + const SGReaderWriterOptions* options) { + if (!texture0.valid()) { + texture0 = new Uniform(Uniform::SAMPLER_2D, "texture"); + texture0->set(0); + texture0->setDataVariance(Object::STATIC); + for (int i = 0; i < 3; ++i) { + colorMode[i] = new Uniform(Uniform::INT, "colorMode"); + colorMode[i]->set(i); + colorMode[i]->setDataVariance(Object::STATIC); + } + } if (!isAttributeActive(effect, prop)) return; const SGPropertyNode* nameProp = prop->getChild("name"); const SGPropertyNode* typeProp = prop->getChild("type"); - const SGPropertyNode* valProp - = getEffectPropertyChild(effect, prop, "value"); + const SGPropertyNode* positionedProp = prop->getChild("positioned"); + const SGPropertyNode* valProp = prop->getChild("value"); string name; Uniform::Type uniformType = Uniform::FLOAT; if (nameProp) { @@ -661,6 +935,12 @@ struct UniformBuilder :public PassAttributeBuilder if (!typeProp) { props::Type propType = valProp->getType(); switch (propType) { + case props::BOOL: + uniformType = Uniform::BOOL; + break; + case props::INT: + uniformType = Uniform::INT; + break; case props::FLOAT: case props::DOUBLE: break; // default float type; @@ -682,24 +962,59 @@ struct UniformBuilder :public PassAttributeBuilder uniform->setName(name); uniform->setType(uniformType); switch (uniformType) { + case Uniform::BOOL: + initFromParameters(effect, valProp, uniform.get(), + static_cast(&Uniform::set), + options); + break; case Uniform::FLOAT: - uniform->set(valProp->getValue()); + initFromParameters(effect, valProp, uniform.get(), + static_cast(&Uniform::set), + options); break; case Uniform::FLOAT_VEC3: - uniform->set(toOsg(valProp->getValue())); + initFromParameters(effect, valProp, uniform.get(), + static_cast(&Uniform::set), + vec3Names, options); break; case Uniform::FLOAT_VEC4: - uniform->set(toOsg(valProp->getValue())); + initFromParameters(effect, valProp, uniform.get(), + static_cast(&Uniform::set), + vec4Names, options); break; + case Uniform::INT: case Uniform::SAMPLER_1D: case Uniform::SAMPLER_2D: case Uniform::SAMPLER_3D: - uniform->set(valProp->getValue()); + case Uniform::SAMPLER_1D_SHADOW: + case Uniform::SAMPLER_2D_SHADOW: + case Uniform::SAMPLER_CUBE: + initFromParameters(effect, valProp, uniform.get(), + static_cast(&Uniform::set), + options); break; default: // avoid compiler warning break; } + // optimize common uniforms + if (uniformType == Uniform::SAMPLER_2D || uniformType == Uniform::INT) + { + int val = 0; + uniform->get(val); // 'val' remains unchanged in case of error (Uniform is a non-scalar) + if (uniformType == Uniform::SAMPLER_2D && val == 0 + && name == "texture") { + uniform = texture0; + } else if (uniformType == Uniform::INT && val >= 0 && val < 3 + && name == "colorMode") { + uniform = colorMode[val]; + } + } pass->addUniform(uniform.get()); + if (positionedProp && positionedProp->getBoolValue() && uniformType == Uniform::FLOAT_VEC4) { + osg::Vec4 offset; + uniform->get(offset); + pass->addPositionedUniform( name, offset ); + } } }; @@ -711,7 +1026,7 @@ InstallAttributeBuilder installUniform("uniform"); struct NameBuilder : public PassAttributeBuilder { void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options) + const SGReaderWriterOptions* options) { // name can't use string name = prop->getStringValue(); @@ -733,7 +1048,7 @@ EffectPropertyMap polygonModeModes(polygonModeModesInit); struct PolygonModeBuilder : public PassAttributeBuilder { void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options) + const SGReaderWriterOptions* options) { if (!isAttributeActive(effect, prop)) return; @@ -757,8 +1072,120 @@ struct PolygonModeBuilder : public PassAttributeBuilder }; InstallAttributeBuilder installPolygonMode("polygon-mode"); + +struct PolygonOffsetBuilder : public PassAttributeBuilder +{ + void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, + const SGReaderWriterOptions* options) + { + if (!isAttributeActive(effect, prop)) + return; + + const SGPropertyNode* factor + = getEffectPropertyChild(effect, prop, "factor"); + const SGPropertyNode* units + = getEffectPropertyChild(effect, prop, "units"); + + ref_ptr polyoffset = new PolygonOffset; + + polyoffset->setFactor(factor->getFloatValue()); + polyoffset->setUnits(units->getFloatValue()); + + SG_LOG(SG_INPUT, SG_BULK, + "Set PolygonOffset to " << polyoffset->getFactor() << polyoffset->getUnits() ); + + pass->setAttributeAndModes(polyoffset.get(), + StateAttribute::OVERRIDE|StateAttribute::ON); + } +}; + +InstallAttributeBuilder installPolygonOffset("polygon-offset"); + +struct VertexProgramTwoSideBuilder : public PassAttributeBuilder +{ + void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, + const SGReaderWriterOptions* options) + { + const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop); + if (!realProp) + return; + pass->setMode(GL_VERTEX_PROGRAM_TWO_SIDE, + (realProp->getValue() + ? StateAttribute::ON : StateAttribute::OFF)); + } +}; + +InstallAttributeBuilder +installTwoSide("vertex-program-two-side"); + +struct VertexProgramPointSizeBuilder : public PassAttributeBuilder +{ + void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, + const SGReaderWriterOptions* options) + { + const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop); + if (!realProp) + return; + pass->setMode(GL_VERTEX_PROGRAM_POINT_SIZE, + (realProp->getValue() + ? StateAttribute::ON : StateAttribute::OFF)); + } +}; + +InstallAttributeBuilder +installPointSize("vertex-program-point-size"); + +EffectNameValue depthFunctionInit[] = +{ + {"never", Depth::NEVER}, + {"less", Depth::LESS}, + {"equal", Depth::EQUAL}, + {"lequal", Depth::LEQUAL}, + {"greater", Depth::GREATER}, + {"notequal", Depth::NOTEQUAL}, + {"gequal", Depth::GEQUAL}, + {"always", Depth::ALWAYS} +}; +EffectPropertyMap depthFunction(depthFunctionInit); + +struct DepthBuilder : public PassAttributeBuilder +{ + void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, + const SGReaderWriterOptions* options) + { + if (!isAttributeActive(effect, prop)) + return; + ref_ptr depth = new Depth; + const SGPropertyNode* pfunc + = getEffectPropertyChild(effect, prop, "function"); + if (pfunc) { + Depth::Function func = Depth::LESS; + findAttr(depthFunction, pfunc, func); + depth->setFunction(func); + } + const SGPropertyNode* pnear + = getEffectPropertyChild(effect, prop, "near"); + if (pnear) + depth->setZNear(pnear->getValue()); + const SGPropertyNode* pfar + = getEffectPropertyChild(effect, prop, "far"); + if (pfar) + depth->setZFar(pfar->getValue()); + const SGPropertyNode* pmask + = getEffectPropertyChild(effect, prop, "write-mask"); + if (pmask) + depth->setWriteMask(pmask->getValue()); + const SGPropertyNode* penabled + = getEffectPropertyChild(effect, prop, "enabled"); + bool enabled = ( penabled == 0 || penabled->getBoolValue() ); + pass->setAttributeAndModes(depth.get(), enabled ? osg::StateAttribute::ON : osg::StateAttribute::OFF); + } +}; + +InstallAttributeBuilder installDepth("depth"); + void buildTechnique(Effect* effect, const SGPropertyNode* prop, - const osgDB::ReaderWriter::Options* options) + const SGReaderWriterOptions* options) { Technique* tniq = new Technique; effect->techniques.push_back(tniq); @@ -844,6 +1271,9 @@ bool makeParametersFromStateSet(SGPropertyNode* effectRoot, const StateSet* ss) } } makeChild(paramRoot, "cull-face")->setStringValue(cullFaceString); + // Macintosh ATI workaround + bool vertexTwoSide = cullFaceString == "off"; + makeChild(paramRoot, "vertex-program-two-side")->setValue(vertexTwoSide); const BlendFunc* blendFunc = getStateAttribute(ss); SGPropertyNode* blendNode = makeChild(paramRoot, "blend"); if (blendFunc) { @@ -856,22 +1286,68 @@ bool makeParametersFromStateSet(SGPropertyNode* effectRoot, const StateSet* ss) } else { makeChild(blendNode, "active")->setValue(false); } + string renderingHint = findName(renderingHints, ss->getRenderingHint()); + makeChild(paramRoot, "rendering-hint")->setStringValue(renderingHint); makeTextureParameters(paramRoot, ss); return true; } // Walk the techniques property tree, building techniques and // passes. -bool Effect::realizeTechniques(const osgDB::ReaderWriter::Options* options) +bool Effect::realizeTechniques(const SGReaderWriterOptions* options) { + if (_isRealized) + return true; PropertyList tniqList = root->getChildren("technique"); for (PropertyList::iterator itr = tniqList.begin(), e = tniqList.end(); itr != e; ++itr) buildTechnique(this, *itr, options); + _isRealized = true; return true; } +void Effect::InitializeCallback::doUpdate(osg::Node* node, osg::NodeVisitor* nv) +{ + EffectGeode* eg = dynamic_cast(node); + if (!eg) + return; + Effect* effect = eg->getEffect(); + if (!effect) + return; + SGPropertyNode* root = getPropertyRoot(); + for (vector >::iterator itr = effect->_extraData.begin(), + end = effect->_extraData.end(); + itr != end; + ++itr) { + InitializeWhenAdded* adder + = dynamic_cast(itr->ptr()); + if (adder) + adder->initOnAdd(effect, root); + } +} + +bool Effect::Key::EqualTo::operator()(const Effect::Key& lhs, + const Effect::Key& rhs) const +{ + if (lhs.paths.size() != rhs.paths.size() + || !equal(lhs.paths.begin(), lhs.paths.end(), rhs.paths.begin())) + return false; + if (lhs.unmerged.valid() && rhs.unmerged.valid()) + return props::Compare()(lhs.unmerged, rhs.unmerged); + else + return lhs.unmerged == rhs.unmerged; +} + +size_t hash_value(const Effect::Key& key) +{ + size_t seed = 0; + if (key.unmerged.valid()) + boost::hash_combine(seed, *key.unmerged); + boost::hash_range(seed, key.paths.begin(), key.paths.end()); + return seed; +} + bool Effect_writeLocalData(const Object& obj, osgDB::Output& fw) { const Effect& effect = static_cast(obj); @@ -896,14 +1372,15 @@ osgDB::RegisterDotOsgWrapperProxy effectProxy } // Property expressions for technique predicates -class PropertyExpression : public SGExpression +template +class PropertyExpression : public SGExpression { public: PropertyExpression(SGPropertyNode* pnode) : _pnode(pnode) {} - void eval(bool& value, const expression::Binding*) const + void eval(T& value, const expression::Binding*) const { - value = _pnode->getValue(); + value = _pnode->getValue(); } protected: SGPropertyNode_ptr _pnode; @@ -916,18 +1393,20 @@ public: void valueChanged(SGPropertyNode* node) { - _tniq->refreshValidity(); + if (_tniq.valid()) + _tniq->refreshValidity(); } protected: - osg::ref_ptr _tniq; + osg::observer_ptr _tniq; }; +template Expression* propertyExpressionParser(const SGPropertyNode* exp, expression::Parser* parser) { SGPropertyNode_ptr pnode = getPropertyRoot()->getNode(exp->getStringValue(), true); - PropertyExpression* pexp = new PropertyExpression(pnode); + PropertyExpression* pexp = new PropertyExpression(pnode); TechniquePredParser* predParser = dynamic_cast(parser); if (predParser) @@ -937,6 +1416,9 @@ Expression* propertyExpressionParser(const SGPropertyNode* exp, } expression::ExpParserRegistrar propertyRegistrar("property", - propertyExpressionParser); + propertyExpressionParser); + +expression::ExpParserRegistrar propvalueRegistrar("float-property", + propertyExpressionParser); }