X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fscene%2Fmaterial%2Fmatlib.cxx;h=5de7e01c75d9e227d8fb989370f7049a2b7e5272;hb=675c86582d8b25270897db0a36d0e02388f09bf4;hp=484e0783b3ade1a220f3e1cf7e12ee9e06242dd8;hpb=90c58087e8ebfbeee6c2688bc0b2f34479ca18d6;p=simgear.git diff --git a/simgear/scene/material/matlib.cxx b/simgear/scene/material/matlib.cxx index 484e0783..5de7e01c 100644 --- a/simgear/scene/material/matlib.cxx +++ b/simgear/scene/material/matlib.cxx @@ -25,10 +25,6 @@ # include #endif -#if defined ( __CYGWIN__ ) -#include -#endif - #include #include #include @@ -36,18 +32,7 @@ #include #include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include +#include #include #include @@ -58,6 +43,8 @@ #include "mat.hxx" +#include "Effect.hxx" +#include "Technique.hxx" #include "matlib.hxx" using std::string; @@ -67,7 +54,7 @@ SGMaterialLib::SGMaterialLib ( void ) { } // Load a library of material properties -bool SGMaterialLib::load( const string &fg_root, const string& mpath, const char *season, +bool SGMaterialLib::load( const string &fg_root, const string& mpath, SGPropertyNode *prop_root ) { SGPropertyNode materials; @@ -80,7 +67,10 @@ bool SGMaterialLib::load( const string &fg_root, const string& mpath, const char << ex.getMessage() ); throw; } - + osg::ref_ptr options + = new osgDB::ReaderWriter::Options; + options->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_ALL); + options->setDatabasePath(fg_root); int nMaterials = materials.nChildren(); for (int i = 0; i < nMaterials; i++) { const SGPropertyNode *node = materials.getChild(i); @@ -95,7 +85,7 @@ bool SGMaterialLib::load( const string &fg_root, const string& mpath, const char } } - SGSharedPtr m = new SGMaterial(fg_root, node, season); + SGSharedPtr m = new SGMaterial(options.get(), node); vectornames = node->getChildren("name"); for ( unsigned int j = 0; j < names.size(); j++ ) { @@ -103,7 +93,7 @@ bool SGMaterialLib::load( const string &fg_root, const string& mpath, const char // cerr << "Material " << name << endl; matlib[name] = m; m->add_name(name); - SG_LOG( SG_TERRAIN, SG_INFO, " Loading material " + SG_LOG( SG_TERRAIN, SG_DEBUG, " Loading material " << names[j]->getStringValue() ); } } else { @@ -115,48 +105,6 @@ bool SGMaterialLib::load( const string &fg_root, const string& mpath, const char return true; } - -// Load a library of material properties -bool SGMaterialLib::add_item ( const string &tex_path ) -{ - string material_name = tex_path; - int pos = tex_path.rfind( "/" ); - material_name = material_name.substr( pos + 1 ); - - return add_item( material_name, tex_path ); -} - - -// Load a library of material properties -bool SGMaterialLib::add_item ( const string &mat_name, const string &full_path ) -{ - int pos = full_path.rfind( "/" ); - string tex_name = full_path.substr( pos + 1 ); - string tex_path = full_path.substr( 0, pos ); - - SG_LOG( SG_TERRAIN, SG_INFO, " Loading material " - << mat_name << " (" << full_path << ")"); - - matlib[mat_name] = new SGMaterial( full_path ); - matlib[mat_name]->add_name(mat_name); - - return true; -} - - -// Load a library of material properties -bool SGMaterialLib::add_item ( const string &mat_name, osg::StateSet *state ) -{ - matlib[mat_name] = new SGMaterial( state ); - matlib[mat_name]->add_name(mat_name); - - SG_LOG( SG_TERRAIN, SG_INFO, " Loading material given a premade " - << "osg::StateSet = " << mat_name ); - - return true; -} - - // find a material record by material name SGMaterial *SGMaterialLib::find( const string& material ) { SGMaterial *result = NULL; @@ -175,19 +123,20 @@ SGMaterialLib::~SGMaterialLib ( void ) { } const SGMaterial* -SGMaterialLib::findMaterial(const osg::StateSet* stateSet) +SGMaterialLib::findMaterial(const osg::Geode* geode) { - if (!stateSet) - return 0; - - const osg::Referenced* base = stateSet->getUserData(); - if (!base) - return 0; - - const SGMaterialUserData* matUserData - = dynamic_cast(base); - if (!matUserData) - return 0; - - return matUserData->getMaterial(); + if (!geode) + return 0; + const simgear::EffectGeode* effectGeode; + effectGeode = dynamic_cast(geode); + if (!effectGeode) + return 0; + const simgear::Effect* effect = effectGeode->getEffect(); + if (!effect) + return 0; + const SGMaterialUserData* userData; + userData = dynamic_cast(effect->getUserData()); + if (!userData) + return 0; + return userData->getMaterial(); }