X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fscene%2Fmodel%2Fmodel.cxx;h=3d7cf5f3f8493ee3244905fde46a991cc959a19f;hb=bda112297f2d81bd752b758bbb42485ccbf6a89e;hp=b6394fb75bae4a952d3676cc16d8c92ed737a74c;hpb=d8a75897526f2ba2a030225a22dfbd93c7c39a7e;p=simgear.git diff --git a/simgear/scene/model/model.cxx b/simgear/scene/model/model.cxx index b6394fb7..3d7cf5f3 100644 --- a/simgear/scene/model/model.cxx +++ b/simgear/scene/model/model.cxx @@ -17,30 +17,52 @@ #include #include -#include +#include #include #include #include -#include +#include "animation.hxx" #include "model.hxx" SG_USING_STD(vector); + +//////////////////////////////////////////////////////////////////////// +// Global state +//////////////////////////////////////////////////////////////////////// +static bool +model_filter = true; + //////////////////////////////////////////////////////////////////////// // Static utility functions. //////////////////////////////////////////////////////////////////////// +static int +model_filter_callback (ssgEntity * entity, int mask) +{ + return model_filter ? 1 : 0; +} + /** * Callback to update an animation. */ static int animation_callback (ssgEntity * entity, int mask) { - ((SGAnimation *)entity->getUserData())->update(); - return true; + return ((SGAnimation *)entity->getUserData())->update(); +} + +/** + * Callback to restore the state after an animation. + */ +static int +restore_callback (ssgEntity * entity, int mask) +{ + ((SGAnimation *)entity->getUserData())->restore(); + return 1; } @@ -107,7 +129,7 @@ sgMakeAnimation( ssgBranch * model, if (!strcmp("none", type)) { animation = new SGNullAnimation(node); } else if (!strcmp("range", type)) { - animation = new SGRangeAnimation(node); + animation = new SGRangeAnimation(prop_root, node); } else if (!strcmp("billboard", type)) { animation = new SGBillboardAnimation(node); } else if (!strcmp("select", type)) { @@ -120,6 +142,22 @@ sgMakeAnimation( ssgBranch * model, animation = new SGRotateAnimation(prop_root, node); } else if (!strcmp("translate", type)) { animation = new SGTranslateAnimation(prop_root, node); + } else if (!strcmp("scale", type)) { + animation = new SGScaleAnimation(prop_root, node); + } else if (!strcmp("texrotate", type)) { + animation = new SGTexRotateAnimation(prop_root, node); + } else if (!strcmp("textranslate", type)) { + animation = new SGTexTranslateAnimation(prop_root, node); + } else if (!strcmp("texmultiple", type)) { + animation = new SGTexMultipleAnimation(prop_root, node); + } else if (!strcmp("blend", type)) { + animation = new SGBlendAnimation(prop_root, node); + } else if (!strcmp("alpha-test", type)) { + animation = new SGAlphaTestAnimation(node); + } else if (!strcmp("flash", type)) { + animation = new SGFlashAnimation(node); + } else if (!strcmp("dist-scale", type)) { + animation = new SGDistScaleAnimation(node); } else { animation = new SGNullAnimation(node); SG_LOG(SG_INPUT, SG_WARN, "Unknown animation type " << type); @@ -140,6 +178,9 @@ sgMakeAnimation( ssgBranch * model, } else { object = model; } + + if ( animation == 0 ) + return; ssgBranch * branch = animation->getBranch(); splice_branch(branch, object); @@ -160,6 +201,7 @@ sgMakeAnimation( ssgBranch * model, animation->init(); branch->setUserData(animation); branch->setTravCallback(SSG_CALLBACK_PRETRAV, animation_callback); + branch->setTravCallback(SSG_CALLBACK_POSTTRAV, restore_callback); } @@ -172,25 +214,22 @@ sgMakeAnimation( ssgBranch * model, ssgBranch * sgLoad3DModel( const string &fg_root, const string &path, SGPropertyNode *prop_root, - double sim_time_sec ) + double sim_time_sec, ssgEntity *(*load_panel)(SGPropertyNode *) ) { ssgBranch * model = 0; SGPropertyNode props; // Load the 3D aircraft object itself - SGPath xmlpath; SGPath modelpath = path; - if ( ulIsAbsolutePathName( path.c_str() ) ) { - xmlpath = modelpath; - } - else { - xmlpath = fg_root; - xmlpath.append(modelpath.str()); + if ( !ulIsAbsolutePathName( path.c_str() ) ) { + SGPath tmp = fg_root; + tmp.append(modelpath.str()); + modelpath = tmp; } // Check for an XML wrapper - if (xmlpath.str().substr(xmlpath.str().size() - 4, 4) == ".xml") { - readProperties(xmlpath.str(), &props); + if (modelpath.str().substr(modelpath.str().size() - 4, 4) == ".xml") { + readProperties(modelpath.str(), &props); if (props.hasValue("/path")) { modelpath = modelpath.dir(); modelpath.append(props.getStringValue("/path")); @@ -203,7 +242,7 @@ sgLoad3DModel( const string &fg_root, const string &path, // Assume that textures are in // the same location as the XML file. if (model == 0) { - ssgTexturePath((char *)xmlpath.dir().c_str()); + ssgTexturePath((char *)modelpath.dir().c_str()); model = (ssgBranch *)ssgLoad((char *)modelpath.c_str()); if (model == 0) throw sg_exception("Failed to load 3D model"); @@ -211,6 +250,8 @@ sgLoad3DModel( const string &fg_root, const string &path, // Set up the alignment node ssgTransform * alignmainmodel = new ssgTransform; + if ( load_panel == 0 ) + alignmainmodel->setTravCallback( SSG_CALLBACK_PRETRAV, model_filter_callback ); alignmainmodel->addKid(model); sgMat4 res_matrix; sgMakeOffsetsMatrix(&res_matrix, @@ -224,14 +265,16 @@ sgLoad3DModel( const string &fg_root, const string &path, unsigned int i; - // Load animations - vector animation_nodes = props.getChildren("animation"); - for (i = 0; i < animation_nodes.size(); i++) { - const char * name = animation_nodes[i]->getStringValue("name", 0); - vector name_nodes = - animation_nodes[i]->getChildren("object-name"); - sgMakeAnimation( model, name, name_nodes, prop_root, animation_nodes[i], - sim_time_sec); + if ( load_panel ) { + // Load panels + vector panel_nodes = props.getChildren("panel"); + for (i = 0; i < panel_nodes.size(); i++) { + SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel"); + ssgEntity * panel = load_panel(panel_nodes[i]); + if (panel_nodes[i]->hasValue("name")) + panel->setName((char *)panel_nodes[i]->getStringValue("name")); + model->addKid(panel); + } } // Load sub-models @@ -250,13 +293,32 @@ sgLoad3DModel( const string &fg_root, const string &path, align->setTransform(res_matrix); ssgBranch * kid = sgLoad3DModel( fg_root, node->getStringValue("path"), - prop_root, sim_time_sec ); + prop_root, sim_time_sec, load_panel ); align->addKid(kid); + align->setName(node->getStringValue("name", "")); model->addKid(align); } + // Load animations + vector animation_nodes = props.getChildren("animation"); + for (i = 0; i < animation_nodes.size(); i++) { + const char * name = animation_nodes[i]->getStringValue("name", 0); + vector name_nodes = + animation_nodes[i]->getChildren("object-name"); + sgMakeAnimation( model, name, name_nodes, prop_root, animation_nodes[i], + sim_time_sec); + } + return alignmainmodel; } +bool +sgSetModelFilter( bool filter ) +{ + bool old = model_filter; + model_filter = filter; + return old; +} + // end of model.cxx