X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fscene%2Fmodel%2Fplacement.cxx;h=852844921f5424ede40e8297cf8c54a5a74dd926;hb=9f9c4cf32c2cf774c7febd7fe2b4e65a7d205294;hp=32cfbe2c590f948e5a10f9d63bdd4b0b89001f2b;hpb=c5d677ac7b879036aa241379cbc32f868c1599bf;p=simgear.git diff --git a/simgear/scene/model/placement.cxx b/simgear/scene/model/placement.cxx index 32cfbe2c..85284492 100644 --- a/simgear/scene/model/placement.cxx +++ b/simgear/scene/model/placement.cxx @@ -7,35 +7,23 @@ #include #endif -#include - -#include // for strcmp() - -#include -#include -#include - -#include "location.hxx" -#include "placementtrans.hxx" - #include "placement.hxx" +#include +#include //////////////////////////////////////////////////////////////////////// // Implementation of SGModelPlacement. //////////////////////////////////////////////////////////////////////// -SGModelPlacement::SGModelPlacement () - : _lon_deg(0), - _lat_deg(0), - _elev_ft(0), +SGModelPlacement::SGModelPlacement () : + _position(SGGeod::fromRad(0, 0)), _roll_deg(0), _pitch_deg(0), _heading_deg(0), - _selector(new ssgSelector), - _position(new ssgPlacementTransform), - _location(new SGLocation) + _selector(new osg::Switch), + _transform(new osg::PositionAttitudeTransform) { } @@ -44,70 +32,73 @@ SGModelPlacement::~SGModelPlacement () } void -SGModelPlacement::init( ssgBranch * model ) +SGModelPlacement::init( osg::Node * model ) { if (model != 0) { - _position->addKid(model); + _transform->addChild(model); } - _selector->addKid(_position); - _selector->clrTraversalMaskBits(SSGTRAV_HOT); + _selector->addChild(_transform.get()); + _selector->setValue(0, 1); } void SGModelPlacement::update() { - _location->setPosition( _lon_deg, _lat_deg, _elev_ft ); - _location->setOrientation( _roll_deg, _pitch_deg, _heading_deg ); + // The cartesian position + SGVec3d position = SGVec3d::fromGeod(_position); + _transform->setPosition(toOsg(position)); + + // The orientation, composed from the horizontal local orientation and the + // orientation wrt the horizontal local frame + SGQuatd orient = SGQuatd::fromLonLat(_position); + orient *= SGQuatd::fromYawPitchRollDeg(_heading_deg, _pitch_deg, _roll_deg); + // Convert to the scenegraph orientation where we just rotate around + // the y axis 180 degrees. + orient *= SGQuatd::fromRealImag(0, SGVec3d(0, 1, 0)); - sgMat4 rotation; - sgCopyMat4( rotation, _location->getTransformMatrix() ); - _position->setTransform(_location->get_absolute_view_pos(), rotation); + _transform->setAttitude(toOsg(orient)); } bool SGModelPlacement::getVisible () const { - return (_selector->getSelect() != 0); + return _selector->getValue(0); } void SGModelPlacement::setVisible (bool visible) { - _selector->select(visible); + _selector->setValue(0, visible); } void SGModelPlacement::setLongitudeDeg (double lon_deg) { - _lon_deg = lon_deg; + _position.setLongitudeDeg(lon_deg); } void SGModelPlacement::setLatitudeDeg (double lat_deg) { - _lat_deg = lat_deg; + _position.setLatitudeDeg(lat_deg); } void SGModelPlacement::setElevationFt (double elev_ft) { - _elev_ft = elev_ft; + _position.setElevationFt(elev_ft); } void SGModelPlacement::setPosition (double lon_deg, double lat_deg, double elev_ft) { - _lon_deg = lon_deg; - _lat_deg = lat_deg; - _elev_ft = elev_ft; + _position = SGGeod::fromDegFt(lon_deg, lat_deg, elev_ft); } void SGModelPlacement::setPosition(const SGGeod& position) { - _lon_deg = position.getLongitudeDeg(); - _lat_deg = position.getLatitudeDeg(); - _elev_ft = position.getElevationFt(); + _position = position; } void @@ -143,4 +134,31 @@ SGModelPlacement::setOrientation (const SGQuatd& orientation) orientation.getEulerDeg(_heading_deg, _pitch_deg, _roll_deg); } +void +SGModelPlacement::setReferenceTime(const double& referenceTime) +{ + SGSceneUserData* userData; + userData = SGSceneUserData::getOrCreateSceneUserData(_transform.get()); + SGSceneUserData::Velocity* vel = userData->getOrCreateVelocity(); + vel->referenceTime = referenceTime; +} + +void +SGModelPlacement::setBodyLinearVelocity(const SGVec3d& linear) +{ + SGSceneUserData* userData; + userData = SGSceneUserData::getOrCreateSceneUserData(_transform.get()); + SGSceneUserData::Velocity* vel = userData->getOrCreateVelocity(); + vel->linear = SGVec3d(-linear[0], linear[1], -linear[2]); +} + +void +SGModelPlacement::setBodyAngularVelocity(const SGVec3d& angular) +{ + SGSceneUserData* userData; + userData = SGSceneUserData::getOrCreateSceneUserData(_transform.get()); + SGSceneUserData::Velocity* vel = userData->getOrCreateVelocity(); + vel->angular = SGVec3d(-angular[0], angular[1], -angular[2]); +} + // end of model.cxx