X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fscene%2Fsky%2Fcloud.cxx;h=7042c568c95b567be4ec8b025c729a429499640f;hb=ab29063a974b1262365112f68a1823d59d99e9b1;hp=720e53cddca449f7257929e784ca0a2bd85a6a03;hpb=1dde23a0c948d3f002789de3c7d096ae063f72e7;p=simgear.git diff --git a/simgear/scene/sky/cloud.cxx b/simgear/scene/sky/cloud.cxx index 720e53cd..7042c568 100644 --- a/simgear/scene/sky/cloud.cxx +++ b/simgear/scene/sky/cloud.cxx @@ -18,8 +18,17 @@ #include -#include -#include STL_IOSTREAM +// #include +#include + +// #if defined (__APPLE__) +// // any C++ header file undefines isinf and isnan +// // so this should be included before +// inline int (isinf)(double r) { return isinf(r); } +// inline int (isnan)(double r) { return isnan(r); } +// #endif + +// #include STL_IOSTREAM #include #include @@ -33,7 +42,7 @@ #include "cloud.hxx" -static ssgSimpleState *layer_states[SGCloudLayer::SG_MAX_CLOUD_COVERAGES]; +static ssgStateSelector *layer_states[SGCloudLayer::SG_MAX_CLOUD_COVERAGES]; static bool state_initialized = false; @@ -41,6 +50,7 @@ static bool state_initialized = false; SGCloudLayer::SGCloudLayer( const string &tex_path ) : layer_root(new ssgRoot), layer_transform(new ssgTransform), + state_sel(0), texture_path(tex_path), layer_span(0.0), layer_asl(0.0), @@ -150,33 +160,57 @@ SGCloudLayer::rebuild() if ( !state_initialized ) { state_initialized = true; - cout << "initializing cloud layers" << endl; + SG_LOG(SG_ASTRO, SG_INFO, "initializing cloud layers"); SGPath cloud_path; + ssgStateSelector *state_sel; + ssgSimpleState *state; + state_sel = new ssgStateSelector( 2 ); + state_sel->ref(); cloud_path.set(texture_path.str()); cloud_path.append("overcast.rgb"); - layer_states[SG_CLOUD_OVERCAST] = sgCloudMakeState(cloud_path.str()); + state_sel->setStep( 0, sgCloudMakeState(cloud_path.str()) ); + cloud_path.set(texture_path.str()); + cloud_path.append("overcast_top.rgb"); + state_sel->setStep( 1, sgCloudMakeState(cloud_path.str()) ); + layer_states[SG_CLOUD_OVERCAST] = state_sel; + state_sel = new ssgStateSelector( 2 ); + state_sel->ref(); cloud_path.set(texture_path.str()); cloud_path.append("broken.rgba"); - layer_states[SG_CLOUD_BROKEN] - = sgCloudMakeState(cloud_path.str()); + state = sgCloudMakeState(cloud_path.str()); + state_sel->setStep( 0, state ); + state_sel->setStep( 1, state ); + layer_states[SG_CLOUD_BROKEN] = state_sel; + state_sel = new ssgStateSelector( 2 ); + state_sel->ref(); cloud_path.set(texture_path.str()); cloud_path.append("scattered.rgba"); - layer_states[SG_CLOUD_SCATTERED] - = sgCloudMakeState(cloud_path.str()); + state = sgCloudMakeState(cloud_path.str()); + state_sel->setStep( 0, state ); + state_sel->setStep( 1, state ); + layer_states[SG_CLOUD_SCATTERED] = state_sel; + state_sel = new ssgStateSelector( 2 ); + state_sel->ref(); cloud_path.set(texture_path.str()); cloud_path.append("few.rgba"); - layer_states[SG_CLOUD_FEW] - = sgCloudMakeState(cloud_path.str()); + state = sgCloudMakeState(cloud_path.str()); + state_sel->setStep( 0, state ); + state_sel->setStep( 1, state ); + layer_states[SG_CLOUD_FEW] = state_sel; + state_sel = new ssgStateSelector( 2 ); + state_sel->ref(); cloud_path.set(texture_path.str()); cloud_path.append("cirrus.rgba"); - layer_states[SG_CLOUD_CIRRUS] - = sgCloudMakeState(cloud_path.str()); + state = sgCloudMakeState(cloud_path.str()); + state_sel->setStep( 0, state ); + state_sel->setStep( 1, state ); + layer_states[SG_CLOUD_CIRRUS] = state_sel; layer_states[SG_CLOUD_CLEAR] = 0; } @@ -194,7 +228,16 @@ SGCloudLayer::rebuild() const float layer_scale = layer_span / scale; const float mpi = SG_PI/4; - const float alt_diff = layer_asl * 0.8; + + // caclculate the difference between a flat-earth model and + // a round earth model given the span and altutude ASL of + // the cloud layer. This is the difference in altitude between + // the top of the inverted bowl and the edge of the bowl. + // const float alt_diff = layer_asl * 0.8; + const float layer_to_core = (SG_EARTH_RAD * 1000 + layer_asl); + const float layer_angle = acos( 0.5*layer_span / layer_to_core); + const float border_to_core = layer_to_core * sin(layer_angle); + const float alt_diff = layer_to_core - border_to_core; for (int i = 0; i < 4; i++) { @@ -267,6 +310,7 @@ SGCloudLayer::rebuild() if ( layer_states[layer_coverage] != NULL ) { layer[i]->setState( layer_states[layer_coverage] ); } + state_sel = layer_states[layer_coverage]; } // force a repaint of the sky colors with arbitrary defaults @@ -360,11 +404,19 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat, Point3D dest( lon, lat, 0.0 ); double course = 0.0, dist = 0.0; - if (dest != start) { - calc_gc_course_dist( dest, start, &course, &dist ); - } + calc_gc_course_dist( dest, start, &course, &dist ); // cout << "course = " << course << ", dist = " << dist << endl; + // if start and dest are too close together, + // calc_gc_course_dist() can return a course of "nan". If + // this happens, lets just use the last known good course. + // This is a hack, and it would probably be better to make + // calc_gc_course_dist() more robust. + if ( isnan(course) ) { + course = last_course; + } else { + last_course = course; + } // calculate cloud movement due to external forces double ax = 0.0, ay = 0.0, bx = 0.0, by = 0.0; @@ -399,9 +451,10 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat, if ( base[0] > -10.0 && base[0] < 10.0 ) { base[0] -= (int)base[0]; } else { - base[0] = 0.0; SG_LOG(SG_ASTRO, SG_DEBUG, - "Error: base = " << base[0] << "," << base[1]); + "Error: base = " << base[0] << "," << base[1] << + " course = " << course << " dist = " << dist ); + base[0] = 0.0; } base[1] += yoff; @@ -412,12 +465,13 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat, if ( base[1] > -10.0 && base[1] < 10.0 ) { base[1] -= (int)base[1]; } else { - base[1] = 0.0; SG_LOG(SG_ASTRO, SG_ALERT, - "Error: base = " << base[0] << "," << base[1]); + "Error: base = " << base[0] << "," << base[1] << + " course = " << course << " dist = " << dist ); + base[1] = 0.0; } - // cout << "base = " << base[0] << "," << base[1] << endl; + // cout << "base = " << base[0] << "," << base[1] << endl; for (int i = 0; i < 4; i++) { @@ -448,8 +502,9 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat, } -void SGCloudLayer::draw() { +void SGCloudLayer::draw( bool top ) { if ( layer_coverage != SG_CLOUD_CLEAR ) { + state_sel->selectStep( top ? 1 : 0 ); ssgCullAndDraw( layer_root ); } } @@ -459,7 +514,7 @@ void SGCloudLayer::draw() { ssgSimpleState *sgCloudMakeState( const string &path ) { ssgSimpleState *state = new ssgSimpleState(); - cout << " texture = " << path << endl; + SG_LOG(SG_ASTRO, SG_INFO, " texture = "); state->setTexture( (char *)path.c_str() ); state->setShadeModel( GL_SMOOTH ); @@ -468,17 +523,13 @@ ssgSimpleState *sgCloudMakeState( const string &path ) { state->enable( GL_TEXTURE_2D ); state->enable( GL_COLOR_MATERIAL ); state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE ); - state->setMaterial( GL_EMISSION, 0.05, 0.05, 0.05, 1.0 ); - state->setMaterial( GL_AMBIENT, 0.2, 0.2, 0.2, 1.0 ); - state->setMaterial( GL_DIFFUSE, 0.5, 0.5, 0.5, 1.0 ); - state->setMaterial( GL_SPECULAR, 1.0, 1.0, 1.0, 1.0 ); + state->setMaterial( GL_EMISSION, 0.05, 0.05, 0.05, 0.0 ); + state->setMaterial( GL_AMBIENT, 0.2, 0.2, 0.2, 0.0 ); + state->setMaterial( GL_DIFFUSE, 0.5, 0.5, 0.5, 0.0 ); + state->setMaterial( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 ); state->enable( GL_BLEND ); state->enable( GL_ALPHA_TEST ); state->setAlphaClamp( 0.01 ); - // ref() the state so it doesn't get deleted if the last layer of - // it's type is deleted. - state->ref(); - return state; }