X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fscene%2Fsky%2Fcloud.cxx;h=7042c568c95b567be4ec8b025c729a429499640f;hb=ab29063a974b1262365112f68a1823d59d99e9b1;hp=c98582a413ee516277a3884cfbf1952692e00209;hpb=f6c9af488b51fa2a5aeb6fecb1206bd22386b728;p=simgear.git diff --git a/simgear/scene/sky/cloud.cxx b/simgear/scene/sky/cloud.cxx index c98582a4..7042c568 100644 --- a/simgear/scene/sky/cloud.cxx +++ b/simgear/scene/sky/cloud.cxx @@ -42,7 +42,7 @@ #include "cloud.hxx" -static ssgSimpleState *layer_states[SGCloudLayer::SG_MAX_CLOUD_COVERAGES]; +static ssgStateSelector *layer_states[SGCloudLayer::SG_MAX_CLOUD_COVERAGES]; static bool state_initialized = false; @@ -50,6 +50,7 @@ static bool state_initialized = false; SGCloudLayer::SGCloudLayer( const string &tex_path ) : layer_root(new ssgRoot), layer_transform(new ssgTransform), + state_sel(0), texture_path(tex_path), layer_span(0.0), layer_asl(0.0), @@ -162,30 +163,54 @@ SGCloudLayer::rebuild() SG_LOG(SG_ASTRO, SG_INFO, "initializing cloud layers"); SGPath cloud_path; + ssgStateSelector *state_sel; + ssgSimpleState *state; + state_sel = new ssgStateSelector( 2 ); + state_sel->ref(); cloud_path.set(texture_path.str()); cloud_path.append("overcast.rgb"); - layer_states[SG_CLOUD_OVERCAST] = sgCloudMakeState(cloud_path.str()); + state_sel->setStep( 0, sgCloudMakeState(cloud_path.str()) ); + cloud_path.set(texture_path.str()); + cloud_path.append("overcast_top.rgb"); + state_sel->setStep( 1, sgCloudMakeState(cloud_path.str()) ); + layer_states[SG_CLOUD_OVERCAST] = state_sel; + state_sel = new ssgStateSelector( 2 ); + state_sel->ref(); cloud_path.set(texture_path.str()); cloud_path.append("broken.rgba"); - layer_states[SG_CLOUD_BROKEN] - = sgCloudMakeState(cloud_path.str()); + state = sgCloudMakeState(cloud_path.str()); + state_sel->setStep( 0, state ); + state_sel->setStep( 1, state ); + layer_states[SG_CLOUD_BROKEN] = state_sel; + state_sel = new ssgStateSelector( 2 ); + state_sel->ref(); cloud_path.set(texture_path.str()); cloud_path.append("scattered.rgba"); - layer_states[SG_CLOUD_SCATTERED] - = sgCloudMakeState(cloud_path.str()); + state = sgCloudMakeState(cloud_path.str()); + state_sel->setStep( 0, state ); + state_sel->setStep( 1, state ); + layer_states[SG_CLOUD_SCATTERED] = state_sel; + state_sel = new ssgStateSelector( 2 ); + state_sel->ref(); cloud_path.set(texture_path.str()); cloud_path.append("few.rgba"); - layer_states[SG_CLOUD_FEW] - = sgCloudMakeState(cloud_path.str()); + state = sgCloudMakeState(cloud_path.str()); + state_sel->setStep( 0, state ); + state_sel->setStep( 1, state ); + layer_states[SG_CLOUD_FEW] = state_sel; + state_sel = new ssgStateSelector( 2 ); + state_sel->ref(); cloud_path.set(texture_path.str()); cloud_path.append("cirrus.rgba"); - layer_states[SG_CLOUD_CIRRUS] - = sgCloudMakeState(cloud_path.str()); + state = sgCloudMakeState(cloud_path.str()); + state_sel->setStep( 0, state ); + state_sel->setStep( 1, state ); + layer_states[SG_CLOUD_CIRRUS] = state_sel; layer_states[SG_CLOUD_CLEAR] = 0; } @@ -203,7 +228,16 @@ SGCloudLayer::rebuild() const float layer_scale = layer_span / scale; const float mpi = SG_PI/4; - const float alt_diff = layer_asl * 0.8; + + // caclculate the difference between a flat-earth model and + // a round earth model given the span and altutude ASL of + // the cloud layer. This is the difference in altitude between + // the top of the inverted bowl and the edge of the bowl. + // const float alt_diff = layer_asl * 0.8; + const float layer_to_core = (SG_EARTH_RAD * 1000 + layer_asl); + const float layer_angle = acos( 0.5*layer_span / layer_to_core); + const float border_to_core = layer_to_core * sin(layer_angle); + const float alt_diff = layer_to_core - border_to_core; for (int i = 0; i < 4; i++) { @@ -276,6 +310,7 @@ SGCloudLayer::rebuild() if ( layer_states[layer_coverage] != NULL ) { layer[i]->setState( layer_states[layer_coverage] ); } + state_sel = layer_states[layer_coverage]; } // force a repaint of the sky colors with arbitrary defaults @@ -467,8 +502,9 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat, } -void SGCloudLayer::draw() { +void SGCloudLayer::draw( bool top ) { if ( layer_coverage != SG_CLOUD_CLEAR ) { + state_sel->selectStep( top ? 1 : 0 ); ssgCullAndDraw( layer_root ); } } @@ -495,9 +531,5 @@ ssgSimpleState *sgCloudMakeState( const string &path ) { state->enable( GL_ALPHA_TEST ); state->setAlphaClamp( 0.01 ); - // ref() the state so it doesn't get deleted if the last layer of - // it's type is deleted. - state->ref(); - return state; }