X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fscene%2Fsky%2Fcloud.cxx;h=eaf813c618e567ca754a8463ab68845313f6b5d5;hb=7d3abdc5124c4a0dc0ea201476ee3d7e964aff4d;hp=74fd99e6cad1b15d7cd34e9fad0e6f9f9719d6dd;hpb=5c61e9735825d0f1514c0e822972c3dbe78539f8;p=simgear.git diff --git a/simgear/scene/sky/cloud.cxx b/simgear/scene/sky/cloud.cxx index 74fd99e6..eaf813c6 100644 --- a/simgear/scene/sky/cloud.cxx +++ b/simgear/scene/sky/cloud.cxx @@ -32,22 +32,30 @@ #include "cloud.hxx" -ssgSimpleState * -SGCloudLayer::layer_states[SGCloudLayer::SG_MAX_CLOUD_TYPES]; + +static ssgSimpleState *layer_states[SGCloudLayer::SG_MAX_CLOUD_COVERAGES]; +static bool state_initialized = false; // Constructor -SGCloudLayer::SGCloudLayer( const string &tex_path ) - : layer_root(new ssgRoot), +SGCloudLayer::SGCloudLayer( const string &tex_path ) : + layer_root(new ssgRoot), layer_transform(new ssgTransform), - layer(0), texture_path(tex_path), - layer_span(0), - layer_asl(0), - layer_thickness(0), - layer_transition(0), - layer_type(SG_CLOUD_CLEAR) + layer_span(0.0), + layer_asl(0.0), + layer_thickness(0.0), + layer_transition(0.0), + layer_coverage(SG_CLOUD_CLEAR), + scale(4000.0), + last_lon(0.0), + last_lat(0.0) { + cl[0] = cl[1] = cl[2] = cl[3] = NULL; + vl[0] = vl[1] = vl[2] = vl[3] = NULL; + tl[0] = tl[1] = tl[2] = tl[3] = NULL; + layer[0] = layer[1] = layer[2] = layer[3] = NULL; + layer_root->addKid(layer_transform); rebuild(); } @@ -68,8 +76,8 @@ void SGCloudLayer::setSpan_m (float span_m) { if (span_m != layer_span) { - layer_span = span_m; - rebuild(); + layer_span = span_m; + rebuild(); } } @@ -109,18 +117,18 @@ SGCloudLayer::setTransition_m (float transition_m) layer_transition = transition_m; } -SGCloudLayer::Type -SGCloudLayer::getType () const +SGCloudLayer::Coverage +SGCloudLayer::getCoverage () const { - return layer_type; + return layer_coverage; } void -SGCloudLayer::setType (Type type) +SGCloudLayer::setCoverage (Coverage coverage) { - if (type != layer_type) { - layer_type = type; - rebuild(); + if (coverage != layer_coverage) { + layer_coverage = coverage; + rebuild(); } } @@ -129,81 +137,131 @@ SGCloudLayer::setType (Type type) void SGCloudLayer::rebuild() { - // Initialize states and sizes if necessary. - if (layer_states[0] == 0) { - SGPath cloud_path; + // Initialize states and sizes if necessary. + if ( !state_initialized ) { + state_initialized = true; + + cout << "initializing cloud layers" << endl; + + SGPath cloud_path; - cloud_path.set(texture_path.str()); - cloud_path.append("overcast.rgb"); - layer_states[SG_CLOUD_OVERCAST] = SGCloudMakeState(cloud_path.str()); + cloud_path.set(texture_path.str()); + cloud_path.append("overcast.rgb"); + layer_states[SG_CLOUD_OVERCAST] = sgCloudMakeState(cloud_path.str()); - cloud_path.set(texture_path.str()); - cloud_path.append("mostlycloudy.rgba"); - layer_states[SG_CLOUD_MOSTLY_CLOUDY] = - SGCloudMakeState(cloud_path.str()); + cloud_path.set(texture_path.str()); + cloud_path.append("broken.rgba"); + layer_states[SG_CLOUD_BROKEN] + = sgCloudMakeState(cloud_path.str()); - cloud_path.set(texture_path.str()); - cloud_path.append("mostlysunny.rgba"); - layer_states[SG_CLOUD_MOSTLY_SUNNY] = SGCloudMakeState(cloud_path.str()); + cloud_path.set(texture_path.str()); + cloud_path.append("scattered.rgba"); + layer_states[SG_CLOUD_SCATTERED] + = sgCloudMakeState(cloud_path.str()); - cloud_path.set(texture_path.str()); - cloud_path.append("cirrus.rgba"); - layer_states[SG_CLOUD_CIRRUS] = SGCloudMakeState(cloud_path.str()); + cloud_path.set(texture_path.str()); + cloud_path.append("few.rgba"); + layer_states[SG_CLOUD_FEW] + = sgCloudMakeState(cloud_path.str()); - layer_states[SG_CLOUD_CLEAR] = 0; + cloud_path.set(texture_path.str()); + cloud_path.append("cirrus.rgba"); + layer_states[SG_CLOUD_CIRRUS] + = sgCloudMakeState(cloud_path.str()); + + layer_states[SG_CLOUD_CLEAR] = 0; } scale = 4000.0; - last_lon = last_lat = -999.0f; - cl = new ssgColourArray( 4 ); - vl = new ssgVertexArray( 4 ); - tl = new ssgTexCoordArray( 4 ); + sgVec2 base; + sgSetVec2( base, sg_random(), sg_random() ); // build the cloud layer sgVec4 color; sgVec3 vertex; sgVec2 tc; - sgSetVec4( color, 1.0f, 1.0f, 1.0f, 1.0f ); - sgSetVec3( vertex, -layer_span, -layer_span, 0.0f ); - sgVec2 base; - sgSetVec2( base, sg_random(), sg_random() ); - sgSetVec2( tc, base[0], base[1] ); - cl->add( color ); - vl->add( vertex ); - tl->add( tc ); - - sgSetVec3( vertex, layer_span, -layer_span, 0.0f ); - sgSetVec2( tc, base[0] + layer_span / scale, base[1] ); - cl->add( color ); - vl->add( vertex ); - tl->add( tc ); - - sgSetVec3( vertex, -layer_span, layer_span, 0.0f ); - sgSetVec2( tc, base[0], base[1] + layer_span / scale ); - cl->add( color ); - vl->add( vertex ); - tl->add( tc ); - - sgSetVec3( vertex, layer_span, layer_span, 0.0f ); - sgSetVec2( tc, base[0] + layer_span / scale, base[1] + layer_span / scale ); - cl->add( color ); - vl->add( vertex ); - tl->add( tc ); - - if (layer != 0) - layer_transform->removeKid(layer); // automatic delete - layer = new ssgVtxTable ( GL_TRIANGLE_STRIP, vl, NULL, tl, cl ); - if (layer_states[layer_type] != 0) - layer->setState( layer_states[layer_type] ); - - // force a repaint of the moon colors with arbitrary defaults + const float layer_scale = layer_span / scale; + const float mpi = SG_PI/4; + + for (int i = 0; i < 4; i++) + { + if ( layer[i] != NULL ) { + layer_transform->removeKid(layer[i]); // automatic delete + } + + vl[i] = new ssgVertexArray( 10 ); + cl[i] = new ssgColourArray( 10 ); + tl[i] = new ssgTexCoordArray( 10 ); + + + sgSetVec3( vertex, layer_span*(i-2)/2, -layer_span, + 500 * (sin(i*mpi) - 2) ); + + sgSetVec2( tc, base[0] + layer_scale * i/4, base[1] ); + + sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 0) ? 0.0f : 0.15f ); + + cl[i]->add( color ); + vl[i]->add( vertex ); + tl[i]->add( tc ); + + for (int j = 0; j < 4; j++) + { + sgSetVec3( vertex, layer_span*(i-1)/2, layer_span*(j-2)/2, + 500 * (sin((i+1)*mpi) + sin(j*mpi) - 2) ); + + sgSetVec2( tc, base[0] + layer_scale * (i+1)/4, + base[1] + layer_scale * j/4 ); + + sgSetVec4( color, 1.0f, 1.0f, 1.0f, + ( (j == 0) || (i == 3)) ? + ( (j == 0) && (i == 3)) ? 0.0f : 0.15f : 1.0f ); + + cl[i]->add( color ); + vl[i]->add( vertex ); + tl[i]->add( tc ); + + + sgSetVec3( vertex, layer_span*(i-2)/2, layer_span*(j-1)/2, + 500 * (sin(i*mpi) + sin((j+1)*mpi) - 2) ); + + sgSetVec2( tc, base[0] + layer_scale * i/4, + base[1] + layer_scale * (j+1)/4 ); + + sgSetVec4( color, 1.0f, 1.0f, 1.0f, + ((j == 3) || (i == 0)) ? + ((j == 3) && (i == 0)) ? 0.0f : 0.15f : 1.0f ); + cl[i]->add( color ); + vl[i]->add( vertex ); + tl[i]->add( tc ); + } + + sgSetVec3( vertex, layer_span*(i-1)/2, layer_span, + 500 * (sin((i+1)*mpi) - 2) ); + + sgSetVec2( tc, base[0] + layer_scale * (i+1)/4, + base[1] + layer_scale ); + + sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 3) ? 0.0f : 0.15f ); + + cl[i]->add( color ); + vl[i]->add( vertex ); + tl[i]->add( tc ); + + layer[i] = new ssgVtxTable(GL_TRIANGLE_STRIP, vl[i], NULL, tl[i], cl[i]); + layer_transform->addKid( layer[i] ); + + if ( layer_states[layer_coverage] != NULL ) { + layer[i]->setState( layer_states[layer_coverage] ); + } + } + + // force a repaint of the sky colors with arbitrary defaults repaint( color ); - // moon_transform->addKid( halo ); - layer_transform->addKid( layer ); } @@ -211,10 +269,11 @@ SGCloudLayer::rebuild() bool SGCloudLayer::repaint( sgVec3 fog_color ) { float *color; - for ( int i = 0; i < 4; ++i ) { - color = cl->get( i ); - sgCopyVec4( color, fog_color ); - } + for ( int i = 0; i < 4; i++ ) + for ( int j = 0; j < 10; ++j ) { + color = cl[i]->get( j ); + sgCopyVec3( color, fog_color ); + } return true; } @@ -226,7 +285,7 @@ bool SGCloudLayer::repaint( sgVec3 fog_color ) { // spin specifies a rotation about the new Z axis (and orients the // sunrise/set effects bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat, - double alt ) + double alt, double dt ) { sgMat4 T1, LON, LAT; sgVec3 axis; @@ -236,9 +295,9 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat, sgCopyVec3( asl_offset, up ); sgNormalizeVec3( asl_offset ); if ( alt <= layer_asl ) { - sgScaleVec3( asl_offset, layer_asl ); + sgScaleVec3( asl_offset, layer_asl ); } else { - sgScaleVec3( asl_offset, layer_asl + layer_thickness ); + sgScaleVec3( asl_offset, layer_asl + layer_thickness ); } // cout << "asl_offset = " << asl_offset[0] << "," << asl_offset[1] // << "," << asl_offset[2] << endl; @@ -280,65 +339,99 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat, // now calculate update texture coordinates if ( last_lon < -900 ) { - last_lon = lon; - last_lat = lat; + last_lon = lon; + last_lat = lat; } - if ( lon != last_lon || lat != last_lat ) { - Point3D start( last_lon, last_lat, 0.0 ); - Point3D dest( lon, lat, 0.0 ); - double course, dist; - calc_gc_course_dist( dest, start, &course, &dist ); - // cout << "course = " << course << ", dist = " << dist << endl; + double sp_dist = speed*dt; + + if ( lon != last_lon || lat != last_lat || sp_dist != 0 ) { + Point3D start( last_lon, last_lat, 0.0 ); + Point3D dest( lon, lat, 0.0 ); + double course = 0.0, dist = 0.0; - double xoff = cos( course ) * dist / (2 * scale); - double yoff = sin( course ) * dist / (2 * scale); + if (dest != start) { + calc_gc_course_dist( dest, start, &course, &dist ); + } + // cout << "course = " << course << ", dist = " << dist << endl; - // cout << "xoff = " << xoff << ", yoff = " << yoff << endl; - float *base, *tc; - base = tl->get( 0 ); + // calculate cloud movement due to external forces + double ax = 0.0, ay = 0.0, bx = 0.0, by = 0.0; - base[0] += xoff; + if (dist > 0.0) { + ax = cos(course) * dist; + ay = sin(course) * dist; + } + + if (sp_dist > 0) { + bx = cos(-direction * SGD_DEGREES_TO_RADIANS) * sp_dist; + by = sin(-direction * SGD_DEGREES_TO_RADIANS) * sp_dist; + } + + + double xoff = (ax + bx) / (2 * scale); + double yoff = (ay + by) / (2 * scale); + + const float layer_scale = layer_span / scale; + + // cout << "xoff = " << xoff << ", yoff = " << yoff << endl; - // the while loops can lead to *long* pauses if base[0] comes - // with a bogus value. + float *base, *tc; + + base = tl[0]->get( 0 ); + base[0] += xoff; + + // the while loops can lead to *long* pauses if base[0] comes + // with a bogus value. // while ( base[0] > 1.0 ) { base[0] -= 1.0; } - // while ( base[0] < 0.0 ) { base[0] += 1.0; } + // while ( base[0] < 0.0 ) { base[0] += 1.0; } if ( base[0] > -10.0 && base[0] < 10.0 ) { base[0] -= (int)base[0]; } else { base[0] = 0.0; - SG_LOG(SG_ASTRO, SG_DEBUG, - "Error: base = " << base[0] << "," << base[1]); + SG_LOG(SG_ASTRO, SG_DEBUG, + "Error: base = " << base[0] << "," << base[1]); } - base[1] += yoff; - // the while loops can lead to *long* pauses if base[0] comes - // with a bogus value. - // while ( base[1] > 1.0 ) { base[1] -= 1.0; } - // while ( base[1] < 0.0 ) { base[1] += 1.0; } + base[1] += yoff; + // the while loops can lead to *long* pauses if base[0] comes + // with a bogus value. + // while ( base[1] > 1.0 ) { base[1] -= 1.0; } + // while ( base[1] < 0.0 ) { base[1] += 1.0; } if ( base[1] > -10.0 && base[1] < 10.0 ) { - base[1] -= (int)base[1]; + base[1] -= (int)base[1]; } else { - base[1] = 0.0; - SG_LOG(SG_ASTRO, SG_ALERT, - "Error: base = " << base[0] << "," << base[1]); + base[1] = 0.0; + SG_LOG(SG_ASTRO, SG_ALERT, + "Error: base = " << base[0] << "," << base[1]); } - // cout << "base = " << base[0] << "," << base[1] << endl; - - tc = tl->get( 1 ); - sgSetVec2( tc, base[0] + layer_span / scale, base[1] ); + // cout << "base = " << base[0] << "," << base[1] << endl; + + for (int i = 0; i < 4; i++) + { + tc = tl[i]->get( 0 ); + sgSetVec2( tc, base[0] + layer_scale * i/4, base[1] ); + + for (int j = 0; j < 4; j++) + { + tc = tl[i]->get( j*2+1 ); + sgSetVec2( tc, base[0] + layer_scale * (i+1)/4, + base[1] + layer_scale * j/4 ); - tc = tl->get( 2 ); - sgSetVec2( tc, base[0], base[1] + layer_span / scale ); + tc = tl[i]->get( (j+1)*2 ); + sgSetVec2( tc, base[0] + layer_scale * i/4, + base[1] + layer_scale * (j+1)/4 ); + } - tc = tl->get( 3 ); - sgSetVec2( tc, base[0] + layer_span / scale, base[1] + layer_span / scale ); + tc = tl[i]->get( 9 ); + sgSetVec2( tc, base[0] + layer_scale * (i+1)/4, + base[1] + layer_scale ); + } - last_lon = lon; - last_lat = lat; + last_lon = lon; + last_lat = lat; } return true; @@ -346,15 +439,18 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat, void SGCloudLayer::draw() { - if (layer_type != SG_CLOUD_CLEAR) - ssgCullAndDraw( layer_root ); + if ( layer_coverage != SG_CLOUD_CLEAR ) { + ssgCullAndDraw( layer_root ); + } } // make an ssgSimpleState for a cloud layer given the named texture -ssgSimpleState *SGCloudMakeState( const string &path ) { +ssgSimpleState *sgCloudMakeState( const string &path ) { ssgSimpleState *state = new ssgSimpleState(); + cout << " texture = " << path << endl; + state->setTexture( (char *)path.c_str() ); state->setShadeModel( GL_SMOOTH ); state->disable( GL_LIGHTING );