X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fscene%2Ftgdb%2Fpt_lights.cxx;h=5b7cf375e1546e0fc5a863b1d418b1118660ff22;hb=2cc2a857a2cc2daff30601e0f8f697c768dd5b30;hp=e15b7beaae44367220cd3a26124bb80453998ab7;hpb=40fe078021ebad743c5c19b8d8e287185395baf3;p=simgear.git diff --git a/simgear/scene/tgdb/pt_lights.cxx b/simgear/scene/tgdb/pt_lights.cxx index e15b7bea..5b7cf375 100644 --- a/simgear/scene/tgdb/pt_lights.cxx +++ b/simgear/scene/tgdb/pt_lights.cxx @@ -194,7 +194,7 @@ Effect* getLightEffect(float size, const Vec3& attenuation, point->setDistanceAttenuation(attenuation); attenuationPass->setAttributeAndModes(point); Pass *spritePass = clone(basicPass, CopyOp::SHALLOW_COPY); - spritePass->setTextureAttributeAndModes(0, pointSprite, + spritePass->setTextureAttributeAndModes(0, pointSprite.get(), osg::StateAttribute::ON); Texture2D* texture = gen_standard_light_sprite(); spritePass->setTextureAttribute(0, texture); @@ -237,8 +237,8 @@ SGLightFactory::getLightDrawable(const SGLightBin::Light& light) osg::Vec3Array* vertices = new osg::Vec3Array; osg::Vec4Array* colors = new osg::Vec4Array; - vertices->push_back(light.position.osg()); - colors->push_back(light.color.osg()); + vertices->push_back(toOsg(light.position)); + colors->push_back(toOsg(light.color)); osg::Geometry* geometry = new osg::Geometry; geometry->setVertexArray(vertices); @@ -270,12 +270,12 @@ SGLightFactory::getLightDrawable(const SGDirectionalLightBin::Light& light) SGVec3f perp1 = perpendicular(normal); SGVec3f perp2 = cross(normal, perp1); SGVec3f position = light.position; - vertices->push_back(position.osg()); - vertices->push_back((position + perp1).osg()); - vertices->push_back((position + perp2).osg()); - colors->push_back(visibleColor.osg()); - colors->push_back(invisibleColor.osg()); - colors->push_back(invisibleColor.osg()); + vertices->push_back(toOsg(position)); + vertices->push_back(toOsg(position + perp1)); + vertices->push_back(toOsg(position + perp2)); + colors->push_back(toOsg(visibleColor)); + colors->push_back(toOsg(invisibleColor)); + colors->push_back(toOsg(invisibleColor)); osg::Geometry* geometry = new osg::Geometry; geometry->setVertexArray(vertices); @@ -307,10 +307,10 @@ SGLightFactory::getLights(const SGLightBin& lights, unsigned inc, float alphaOff osg::Vec4Array* colors = new osg::Vec4Array; for (unsigned i = 0; i < lights.getNumLights(); i += inc) { - vertices->push_back(lights.getLight(i).position.osg()); + vertices->push_back(toOsg(lights.getLight(i).position)); SGVec4f color = lights.getLight(i).color; color[3] = SGMiscf::max(0, SGMiscf::min(1, color[3] + alphaOff)); - colors->push_back(color.osg()); + colors->push_back(toOsg(color)); } osg::Geometry* geometry = new osg::Geometry; @@ -358,12 +358,12 @@ SGLightFactory::getLights(const SGDirectionalLightBin& lights) SGVec3f perp1 = perpendicular(normal); SGVec3f perp2 = cross(normal, perp1); SGVec3f position = lights.getLight(i).position; - vertices->push_back(position.osg()); - vertices->push_back((position + perp1).osg()); - vertices->push_back((position + perp2).osg()); - colors->push_back(visibleColor.osg()); - colors->push_back(invisibleColor.osg()); - colors->push_back(invisibleColor.osg()); + vertices->push_back(toOsg(position)); + vertices->push_back(toOsg(position + perp1)); + vertices->push_back(toOsg(position + perp2)); + colors->push_back(toOsg(visibleColor)); + colors->push_back(toOsg(invisibleColor)); + colors->push_back(toOsg(invisibleColor)); } osg::Geometry* geometry = new osg::Geometry;