X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fscreen%2Fextensions.cxx;h=130673c51f92c7654a1ba47c36b865a4ce14c3e5;hb=bbd61977f14c30ce93a2bcf5a3551708d36a29c8;hp=75f7d11e7655594004f6fc3340564dc03635469a;hpb=d7d13e458c759c4030db15d2e9b3cdcc5fc63f5f;p=simgear.git diff --git a/simgear/screen/extensions.cxx b/simgear/screen/extensions.cxx index 75f7d11e..130673c5 100644 --- a/simgear/screen/extensions.cxx +++ b/simgear/screen/extensions.cxx @@ -25,12 +25,16 @@ #include #include "extensions.hxx" +#include +#if !defined(WIN32) +# include +#endif -static bool SGSearchExtensionsString(char *extString, char *extName) { +bool SGSearchExtensionsString(const char *extString, const char *extName) { // Returns GL_TRUE if the *extName string appears in the *extString string, // surrounded by white spaces, or GL_FALSE otherwise. - char *p, *end; + const char *p, *end; int n, extNameLen; if ((extString == NULL) || (extName == NULL)) @@ -52,15 +56,14 @@ static bool SGSearchExtensionsString(char *extString, char *extName) { return GL_FALSE; } -bool SGIsOpenGLExtensionSupported(char *extName) { +bool SGIsOpenGLExtensionSupported(const char *extName) { // Returns GL_TRUE if the OpenGL Extension whose name is *extName // is supported by the system, or GL_FALSE otherwise. // // The *extName string must follow the OpenGL extensions naming scheme // (ie: "GL_type_extension", like GL_EXT_convolution) - return SGSearchExtensionsString((char *)glGetString(GL_EXTENSIONS), -extName); + return SGSearchExtensionsString((const char *)glGetString(GL_EXTENSIONS),extName); } #ifdef __APPLE__ @@ -96,4 +99,55 @@ void* macosxGetGLProcAddress(const char *func) { return function; } +#elif !defined( WIN32 ) + +void *SGGetGLProcAddress(const char *func) { + static void *libHandle = NULL; + static void *(*glXGetProcAddressPtr)(const GLubyte*) = 0; + void *fptr = NULL; + + /* + * Clear the error buffer + */ + dlerror(); + + /* + * Since libGL must be linked to the binary we run on, this is the + * right handle. That 'current binary' handle also avoids conflicts which + * arise from linking with a different libGL at link time an than later + * use the standard libGL at runtime ... + */ + if (libHandle == NULL) { + libHandle = dlopen(NULL, RTLD_LAZY); + + if (!libHandle) { + const char *error = dlerror(); + if (error) { + SG_LOG(SG_GENERAL, SG_INFO, error); + return 0; + } + } + + void* symbol = dlsym(libHandle, "glXGetProcAddress"); + if (!symbol) + symbol = dlsym(libHandle, "glXGetProcAddressARB"); + glXGetProcAddressPtr = (void *(*)(const GLubyte*)) symbol; + } + + // First try the glx api function for that + if (glXGetProcAddressPtr) { + fptr = glXGetProcAddressPtr((const GLubyte*)func); + + } else if (libHandle != NULL) { + fptr = dlsym(libHandle, func); + + const char *error = dlerror(); + if (error) + SG_LOG(SG_GENERAL, SG_INFO, error); + } + + return fptr; +} + #endif +