X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fscreen%2Fshader.cpp;h=e307d9952af6007ea2a31e9b85710bb440cd703b;hb=d95e3e00557732ef6d000f8870fe9590b5ca441c;hp=6276051a92248dd00b4c6f16d8118207f44d3c11;hpb=32e2cd9f06d4b11eca868d3e26776dfba0092c10;p=simgear.git diff --git a/simgear/screen/shader.cpp b/simgear/screen/shader.cpp index 6276051a..e307d995 100644 --- a/simgear/screen/shader.cpp +++ b/simgear/screen/shader.cpp @@ -15,9 +15,12 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ +#ifdef HAVE_CONFIG_H +# include +#endif #include #include "shader.h" @@ -218,7 +221,7 @@ Shader::Shader(const char *name,const char *vertex,const char *fragment) { glGenProgramsPtr(1,&vertex_id); glBindProgramPtr(GL_VERTEX_PROGRAM_ARB,vertex_id); glProgramStringPtr(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_FORMAT_ASCII_ARB,(GLsizei)strlen(vertex_src),vertex_src); - int pos = -1; + GLint pos = -1; glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,&pos); if(pos != -1) { SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): vertex program error in " << name << " file\n" << get_error(vertex_src,pos)); @@ -291,7 +294,7 @@ Shader::Shader(const char *name,const char *vertex,const char *fragment) { glGenProgramsPtr(1,&fragment_id); glBindProgramPtr(GL_FRAGMENT_PROGRAM_ARB,fragment_id); glProgramStringPtr(GL_FRAGMENT_PROGRAM_ARB,GL_PROGRAM_FORMAT_ASCII_ARB,(GLsizei)strlen(fragment_src),fragment_src); - int pos = -1; + GLint pos = -1; glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,&pos); if(pos != -1) { SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): fragment program error in " << name << " file\n" << get_error(fragment_src,pos)); @@ -305,7 +308,7 @@ Shader::Shader(const char *name,const char *vertex,const char *fragment) { glGenProgramsNVPtr(1,&fragment_id); glBindProgramNVPtr(GL_FRAGMENT_PROGRAM_NV,fragment_id); glLoadProgramNVPtr(GL_FRAGMENT_PROGRAM_NV,fragment_id,(GLsizei)strlen(fragment_src),(GLubyte*)fragment_src); - int pos = -1; + GLint pos = -1; glGetIntegerv(GL_PROGRAM_ERROR_POSITION_NV,&pos); if(pos != -1) { SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): fragment program error in " << name << " file\n" << get_error(fragment_src,pos)); @@ -384,7 +387,7 @@ const char *Shader::get_error(char *data,int pos) { */ const char *Shader::get_glsl_error() { - int length; + GLint length; static char error[4096]; glGetInfoLogPtr(program,sizeof(error),&length,error); return error; @@ -480,7 +483,7 @@ void Shader::bind(const float *v,...) { } const float *value = v; va_list args; - va_start(args,value); + va_start(args,v); for(int i = 0; i < (int)parameters.size(); i++) { if( vertex_target ) { glProgramLocalParameter4fvPtr( vertex_target, parameters[i].location, value); @@ -546,7 +549,7 @@ void Shader::setParameter(const char *name,const float *value) { void Shader::setParameters(const float *v,...) { const float *value = v; va_list args; - va_start(args,value); + va_start(args,v); for(int i = 0; i < (int)parameters.size(); i++) { if( vertex_target ) { glProgramLocalParameter4fvPtr( vertex_target, parameters[i].location, value);