X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=simgear%2Fscreen%2Ftr.cxx;h=85e9f3a8acc16914bd915b83e5e92d3fec6d1a72;hb=d95e3e00557732ef6d000f8870fe9590b5ca441c;hp=6a8169c10f29857599dc6752a08fe57a2b6b1bf3;hpb=505f561e1cb302f6a0d5285155d8b421dd71b83c;p=simgear.git diff --git a/simgear/screen/tr.cxx b/simgear/screen/tr.cxx index 6a8169c1..85e9f3a8 100644 --- a/simgear/screen/tr.cxx +++ b/simgear/screen/tr.cxx @@ -2,6 +2,82 @@ /* * $Log$ + * Revision 1.4 2006/10/29 19:27:11 frohlich + * Modified Files: + * configure.ac simgear/environment/visual_enviro.cxx + * simgear/ephemeris/ephemeris.cxx + * simgear/ephemeris/ephemeris.hxx simgear/ephemeris/stardata.cxx + * simgear/ephemeris/stardata.hxx simgear/math/SGMatrix.hxx + * simgear/math/SGQuat.hxx simgear/math/SGVec3.hxx + * simgear/math/SGVec4.hxx simgear/scene/Makefile.am + * simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx + * simgear/scene/material/matlib.cxx + * simgear/scene/material/matlib.hxx + * simgear/scene/material/matmodel.cxx + * simgear/scene/material/matmodel.hxx + * simgear/scene/model/Makefile.am + * simgear/scene/model/animation.cxx + * simgear/scene/model/animation.hxx + * simgear/scene/model/custtrans.hxx + * simgear/scene/model/model.cxx simgear/scene/model/model.hxx + * simgear/scene/model/modellib.cxx + * simgear/scene/model/modellib.hxx + * simgear/scene/model/personality.cxx + * simgear/scene/model/personality.hxx + * simgear/scene/model/placement.cxx + * simgear/scene/model/placement.hxx + * simgear/scene/model/placementtrans.cxx + * simgear/scene/model/placementtrans.hxx + * simgear/scene/model/shadanim.cxx + * simgear/scene/model/shadowvolume.hxx + * simgear/scene/sky/cloud.cxx simgear/scene/sky/cloud.hxx + * simgear/scene/sky/cloudfield.cxx simgear/scene/sky/dome.cxx + * simgear/scene/sky/dome.hxx simgear/scene/sky/moon.cxx + * simgear/scene/sky/moon.hxx simgear/scene/sky/newcloud.cxx + * simgear/scene/sky/oursun.cxx simgear/scene/sky/oursun.hxx + * simgear/scene/sky/sky.cxx simgear/scene/sky/sky.hxx + * simgear/scene/sky/sphere.cxx simgear/scene/sky/sphere.hxx + * simgear/scene/sky/stars.cxx simgear/scene/sky/stars.hxx + * simgear/scene/tgdb/apt_signs.cxx + * simgear/scene/tgdb/apt_signs.hxx simgear/scene/tgdb/leaf.cxx + * simgear/scene/tgdb/leaf.hxx simgear/scene/tgdb/obj.cxx + * simgear/scene/tgdb/obj.hxx simgear/scene/tgdb/pt_lights.cxx + * simgear/scene/tgdb/pt_lights.hxx + * simgear/scene/tgdb/userdata.cxx + * simgear/scene/tgdb/userdata.hxx simgear/scene/tgdb/vasi.hxx + * simgear/screen/jpgfactory.cxx simgear/screen/tr.cxx + * simgear/structure/Makefile.am simgear/threads/SGThread.hxx + * Added Files: + * simgear/scene/util/Makefile.am + * simgear/scene/util/SGDebugDrawCallback.hxx + * simgear/scene/util/SGNodeMasks.hxx + * simgear/scene/util/SGStateAttributeVisitor.hxx + * simgear/scene/util/SGTextureStateAttributeVisitor.hxx + * simgear/scene/util/SGUpdateVisitor.hxx + * Removed Files: + * simgear/screen/ssgEntityArray.cxx + * simgear/screen/ssgEntityArray.hxx + * simgear/structure/ssgSharedPtr.hxx + * Big BLOB on the way to OSG. + * + * Revision 1.3 2006-02-21 10:47:21 ehofman + * Back out the previous patch. + * + * Revision 1.2 2004/11/18 19:10:34 curt + * Abstract out location of gl.h, glut.h, and glu.h includes so that we can + * make the Mac platform happy since they put these in a different place compared + * to the rest of the world. + * + * Revision 1.1.1.1 2002/09/07 02:58:19 curt + * Initial revsion of Simgear-0.3.0 + * + * Revision 1.3 2001/07/30 20:34:21 curt + * Various MSVC fixes. + * + * Revision 1.2 2001/06/27 02:48:01 curt + * Fixed a type conversion bug that could trip up some of the pickier compilers + * out there. + * * Revision 1.1 2001/06/26 15:19:39 curt * Added tr.cxx / tr.h, Brian Paul's LGPL'd tiled rendering support libs for * rendering ultra high res "tiled" screen shots. @@ -43,6 +119,8 @@ */ +#include + #include #include #include @@ -50,9 +128,9 @@ #ifdef WIN32 #include #endif -#include -#include -#include + +#include SG_GLU_H + #include "tr.h" @@ -374,10 +452,11 @@ void trBeginTile(TRcontext *tr) * (tr->CurrentRow * tr->TileHeightNB - border) / tr->ImageHeight; top = bottom + (tr->Top - tr->Bottom) * tileHeight / tr->ImageHeight; - ssgSetFrustum ( left, right, bottom, top, tr->Near, tr->Far ); + // OSGFIXME +// ssgSetFrustum ( left, right, bottom, top, tr->Near, tr->Far ); /* restore user's matrix mode */ - glMatrixMode(matrixMode); + glMatrixMode( (GLenum)matrixMode ); }