X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FAIModel%2FAIBallistic.hxx;h=a9566221fc4620ccfccb4943453aea48b7af591c;hb=afbc360eeded20d4447ab005ee0e234a43f068cd;hp=b6fb58a0fd263a4849cef36db1972fef57740098;hpb=fd492a297aee6d40c58f71b1889847b6668af3fd;p=flightgear.git diff --git a/src/AIModel/AIBallistic.hxx b/src/AIModel/AIBallistic.hxx index b6fb58a0f..a9566221f 100644 --- a/src/AIModel/AIBallistic.hxx +++ b/src/AIModel/AIBallistic.hxx @@ -15,7 +15,7 @@ // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // -// You should have received a copy of the GNU General Public License +// You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -31,8 +31,8 @@ #include "AIManager.hxx" #include "AIBase.hxx" -SG_USING_STD(vector); -SG_USING_STD(list); +using std::vector; +using std::list; class FGAIBallistic : public FGAIBase { @@ -43,8 +43,6 @@ public: void readFromScenario(SGPropertyNode* scFileNode); - virtual osg::Node* load3DModel(const string &path, - SGPropertyNode *prop_root); bool init(bool search_in_AI_path=false); virtual void bind(); virtual void unbind(); @@ -70,29 +68,32 @@ public: void setWeight( double w ); void setNoRoll( bool nr ); void setRandom( bool r ); + void setRandomness( double r ); void setName(const string&); void setCollision(bool c); + void setExpiry(bool e); void setImpact(bool i); void setImpactReportNode(const string&); - void setContentsNode(const string&); + void setContentsNode(const SGPropertyNode_ptr); void setFuseRange(double f); void setSMPath(const string&); void setSubID(int i); void setSubmodel(const string&); void setExternalForce( bool f ); void setForcePath(const string&); + void setContentsPath(const string&); void setForceStabilisation( bool val ); void setGroundOffset(double g); void setLoadOffset(double l); void setSlaved(bool s); void setSlavedLoad(bool s); - void setHitchPos(); void setPch (double e, double dt, double c); void setHdg (double az, double dt, double c); void setBnk(double r, double dt, double c); void setHt(double h, double dt, double c); - void setHitchVelocity(double dt); void setFormate(bool f); + void setParentNodes(const SGPropertyNode_ptr); + void setParentPos(); double _getTime() const; double getRelBrgHitchToUser() const; @@ -102,8 +103,9 @@ public: SGVec3d getCartHitchPos() const; - bool getHtAGL(); + bool getHtAGL(double start); bool getSlaved() const; + bool getFormate() const; bool getSlavedLoad() const; virtual const char* getTypeString(void) const { return "ballistic"; } @@ -114,13 +116,13 @@ public: SGPropertyNode_ptr _force_azimuth_node; SGPropertyNode_ptr _force_elevation_node; - SGGeod hitchpos; - double _height; double _ht_agl_ft; // height above ground level double _azimuth; // degrees true double _elevation; // degrees double _rotation; // degrees + double _speed_north_fps; + double _speed_east_fps; bool _formate_to_ac; @@ -152,7 +154,8 @@ private: bool _wind; // if true, local wind will be applied to object double _Cd; // drag coefficient double _mass; // slugs - bool _random; // modifier for Cd + bool _random; // modifier for Cd, life, az + double _randomness; // dimension for _random, only applies to life at present double _load_resistance; // ground load resistanc N/m^2 double _frictionFactor; // dimensionless modifier for Coefficient of Friction bool _solid; // if true ground is solid for FDMs @@ -162,34 +165,52 @@ private: bool _slave_load_to_ac;// if true, object will be slaved to the parent ac pos double _contents_lb; // contents of the object double _weight_lb; // weight of the object (no contents if appropriate) (lbs) + string _mat_name; bool _report_collision; // if true a collision point with AI Objects is calculated bool _report_impact; // if true an impact point on the terrain is calculated bool _external_force; // if true then apply external force + bool _report_expiry; SGPropertyNode_ptr _impact_report_node; // report node for impact and collision - SGPropertyNode_ptr _contents_node; // report node for impact and collision + SGPropertyNode_ptr _contents_node; // node for droptank etc. contents + SGPropertyNode_ptr _pnode; // node for parent model + SGPropertyNode_ptr _p_pos_node; // nodes for parent parameters + SGPropertyNode_ptr _p_lat_node; + SGPropertyNode_ptr _p_lon_node; + SGPropertyNode_ptr _p_alt_node; + SGPropertyNode_ptr _p_ori_node; + SGPropertyNode_ptr _p_pch_node; + SGPropertyNode_ptr _p_rll_node; + SGPropertyNode_ptr _p_hdg_node; + SGPropertyNode_ptr _p_vel_node; + SGPropertyNode_ptr _p_spd_node; double _fuse_range; double _distance; double _dt_count; double _next_run; - string _name; - string _path; string _submodel; string _force_path; + string _contents_path; const SGMaterial* _material; void handle_collision(); + void handle_expiry(); void handle_impact(); void report_impact(double elevation, const FGAIBase *target = 0); void slaveToAC(double dt); void setContents(double c); void formateToAC(double dt); + void calcVSHS(); + void calcNE(); + void setOffsetPos(SGGeod pos, double heading, double pitch, double roll); + void setOffsetVelocity(double dt, SGGeod pos); SGVec3d getCartUserPos() const; + SGVec3d getCartOffsetPos(SGGeod pos, double heading, double pitch, double roll) const; double getDistanceLoadToHitch() const; double getElevLoadToHitch() const; @@ -200,12 +221,15 @@ private: double hs; double _ground_offset; double _load_offset; - double _force; double _old_height; - SGVec3d _oldcarthitchPos; + SGVec3d _oldcartoffsetPos; + SGVec3d _oldcartPos; - SGGeod oldhitchpos; + SGGeod _parentpos; + SGGeod _oldpos; + SGGeod _offsetpos; + SGGeod _oldoffsetpos; };