X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FAIModel%2FAIBallistic.hxx;h=b2b140c1727480d4be62e41b1623a2831a81dde4;hb=38226af24ec01e8f0a20d7fd73ef838a69f6ef25;hp=ca92b8b8921b654b769836c7d5b63e0ce2513ad0;hpb=aacabde342a623e6b619724c09af0782174c8e1f;p=flightgear.git diff --git a/src/AIModel/AIBallistic.hxx b/src/AIModel/AIBallistic.hxx index ca92b8b89..b2b140c17 100644 --- a/src/AIModel/AIBallistic.hxx +++ b/src/AIModel/AIBallistic.hxx @@ -3,6 +3,8 @@ // Written by David Culp, started November 2003. // - davidculp2@comcast.net // +// With major additions by Vivian Meazza, Feb 2008 +// // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the @@ -13,7 +15,7 @@ // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // -// You should have received a copy of the GNU General Public License +// You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -23,19 +25,20 @@ #include #include #include +#include #include "AIManager.hxx" #include "AIBase.hxx" -SG_USING_STD(vector); -SG_USING_STD(list); +using std::vector; +using std::list; class FGAIBallistic : public FGAIBase { public: - FGAIBallistic(); + FGAIBallistic(object_type ot = otBallistic); ~FGAIBallistic(); void readFromScenario(SGPropertyNode* scFileNode); @@ -46,6 +49,10 @@ public: void update(double dt); + FGAIBallistic *ballistic; + + void Run(double dt); + void setAzimuth( double az ); void setElevation( double el ); void setRoll( double rl ); @@ -58,62 +65,196 @@ public: void setWind( bool val ); void setCd( double c ); void setMass( double m ); + void setWeight( double w ); void setNoRoll( bool nr ); void setRandom( bool r ); - void setName(const string&); + void setRandomness( double r ); +// void setName(const string&); void setCollision(bool c); + void setExpiry(bool e); void setImpact(bool i); void setImpactReportNode(const string&); + void setContentsNode(const SGPropertyNode_ptr); void setFuseRange(double f); void setSMPath(const string&); void setSubID(int i); void setSubmodel(const string&); + void setExternalForce( bool f ); + void setForcePath(const string&); + void setContentsPath(const string&); + void setForceStabilisation( bool val ); + void setGroundOffset(double g); + void setLoadOffset(double l); + void setSlaved(bool s); + void setSlavedLoad(bool s); + void setPch (double e, double dt, double c); + int setHdg (double az, double dt, double c); + void setBnk(double r, double dt, double c); + void setHt(double h, double dt, double c); + void setSpd(double s, double dt, double c); + void setParentNodes(const SGPropertyNode_ptr); + void setParentPos(); + void setOffsetPos(SGGeod pos, double heading, double pitch, double roll); + void setOffsetVelocity(double dt, SGGeod pos); double _getTime() const; + double getRelBrgHitchToUser() const; + double getElevHitchToUser() const; + double getLoadOffset() const; + double getContents(); + double getDistanceToHitch() const; + double getElevToHitch() const; + double getBearingToHitch() const; + + SGVec3d getCartHitchPos() const; + + bool getHtAGL(double start); + bool getSlaved() const; +// bool getFormate() const; + bool getSlavedLoad() const; virtual const char* getTypeString(void) const { return "ballistic"; } static const double slugs_to_kgs; //conversion factor + static const double slugs_to_lbs; //conversion factor -private: + SGPropertyNode_ptr _force_node; + SGPropertyNode_ptr _force_azimuth_node; + SGPropertyNode_ptr _force_elevation_node; + SGPropertyNode_ptr _pnode; // node for parent model + SGPropertyNode_ptr _p_pos_node; // nodes for parent parameters + SGPropertyNode_ptr _p_lat_node; + SGPropertyNode_ptr _p_lon_node; + SGPropertyNode_ptr _p_alt_node; + SGPropertyNode_ptr _p_agl_node; + SGPropertyNode_ptr _p_ori_node; + SGPropertyNode_ptr _p_pch_node; + SGPropertyNode_ptr _p_rll_node; + SGPropertyNode_ptr _p_hdg_node; + SGPropertyNode_ptr _p_vel_node; + SGPropertyNode_ptr _p_spd_node; + + double _height; + double _speed; + double _ht_agl_ft; // height above ground level double _azimuth; // degrees true double _elevation; // degrees double _rotation; // degrees + double _speed_north_fps; + double _speed_east_fps; + double _wind_from_east; // fps + double _wind_from_north; // fps + + double hs; + + + void setTgtXOffset(double x); + void setTgtYOffset(double y); + void setTgtZOffset(double z); + void setTgtOffsets(double dt, double c); + + double getTgtXOffset() const; + double getTgtYOffset() const; + double getTgtZOffset() const; + + double _tgt_x_offset; + double _tgt_y_offset; + double _tgt_z_offset; + double _elapsed_time; + + SGGeod _parentpos; + SGGeod _oldpos; + SGGeod _offsetpos; + SGGeod _oldoffsetpos; + +private: + + virtual void reinit() { init(); } + bool _aero_stabilised; // if true, object will align with trajectory double _drag_area; // equivalent drag area in ft2 double _life_timer; // seconds - double _gravity; // fps2 - double _buoyancy; // fps2 - double _wind_from_east; // fps - double _wind_from_north; // fps + double _gravity; // fps^2 + double _buoyancy; // fps^2 bool _wind; // if true, local wind will be applied to object double _Cd; // drag coefficient double _mass; // slugs - bool _random; // modifier for Cd - double _ht_agl_ft; // height above ground level + bool _random; // modifier for Cd, life, az + double _randomness; // dimension for _random, only applies to life at present double _load_resistance; // ground load resistanc N/m^2 + double _frictionFactor; // dimensionless modifier for Coefficient of Friction bool _solid; // if true ground is solid for FDMs + double _elevation_m; // ground elevation in meters + bool _force_stabilised;// if true, object will align to external force + bool _slave_to_ac; // if true, object will be slaved to the parent ac pos and orientation + bool _slave_load_to_ac;// if true, object will be slaved to the parent ac pos + double _contents_lb; // contents of the object + double _weight_lb; // weight of the object (no contents if appropriate) (lbs) + string _mat_name; bool _report_collision; // if true a collision point with AI Objects is calculated bool _report_impact; // if true an impact point on the terrain is calculated + bool _external_force; // if true then apply external force + bool _report_expiry; SGPropertyNode_ptr _impact_report_node; // report node for impact and collision + SGPropertyNode_ptr _contents_node; // node for droptank etc. contents + //SGPropertyNode_ptr _pnode; // node for parent model + //SGPropertyNode_ptr _p_pos_node; // nodes for parent parameters + //SGPropertyNode_ptr _p_lat_node; + //SGPropertyNode_ptr _p_lon_node; + //SGPropertyNode_ptr _p_alt_node; + //SGPropertyNode_ptr _p_agl_node; + //SGPropertyNode_ptr _p_ori_node; + //SGPropertyNode_ptr _p_pch_node; + //SGPropertyNode_ptr _p_rll_node; + //SGPropertyNode_ptr _p_hdg_node; + //SGPropertyNode_ptr _p_vel_node; + //SGPropertyNode_ptr _p_spd_node; double _fuse_range; - + double _distance; double _dt_count; double _next_run; - string _name; - string _path; string _submodel; + string _force_path; + string _contents_path; + + const SGMaterial* _material; - void Run(double dt); void handle_collision(); + void handle_expiry(); void handle_impact(); - void report_impact(double elevation, const FGAIBase *target = 0); + void slaveToAC(double dt); + void setContents(double c); + void calcVSHS(); + void calcNE(); + //void setOffsetPos(SGGeod pos, double heading, double pitch, double roll); + //void setOffsetVelocity(double dt, SGGeod pos); + + SGVec3d getCartUserPos() const; + SGVec3d getCartOffsetPos(SGGeod pos, double heading, double pitch, double roll) const; + + //double getDistanceLoadToHitch() const; + //double getElevLoadToHitch() const; + //double getBearingLoadToHitch() const; + double getRecip(double az); + double getMass() const; + + double _ground_offset; + double _load_offset; + double _old_height; + + SGVec3d _oldcartoffsetPos; + SGVec3d _oldcartPos; + + //SGGeod _parentpos; + //SGGeod _oldpos; + //SGGeod _offsetpos; + //SGGeod _oldoffsetpos; };