X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FAIModel%2FAIBallistic.hxx;h=e9938171266a1ad3c1fb9ea9b7e662b9312f853c;hb=d035fdf3a949e62f0c8e772e100d14087b6d4ba9;hp=c8ad6d1b7a9bcea5f811074e39f86baa5d9059d1;hpb=b727604591a728c25ac593ef0a678762c6b97392;p=flightgear.git diff --git a/src/AIModel/AIBallistic.hxx b/src/AIModel/AIBallistic.hxx index c8ad6d1b7..e99381712 100644 --- a/src/AIModel/AIBallistic.hxx +++ b/src/AIModel/AIBallistic.hxx @@ -3,6 +3,8 @@ // Written by David Culp, started November 2003. // - davidculp2@comcast.net // +// With major additions by Vivian Meazza, Feb 2008 +// // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the @@ -13,31 +15,39 @@ // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // -// You should have received a copy of the GNU General Public License +// You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef _FG_AIBALLISTIC_HXX #define _FG_AIBALLISTIC_HXX +#include +#include +#include +#include + + #include "AIManager.hxx" #include "AIBase.hxx" - class FGAIBallistic : public FGAIBase { public: - FGAIBallistic(); + FGAIBallistic(object_type ot = otBallistic); ~FGAIBallistic(); void readFromScenario(SGPropertyNode* scFileNode); bool init(bool search_in_AI_path=false); virtual void bind(); - virtual void unbind(); + virtual void reinit(); + virtual void update(double dt); - void update(double dt); + virtual const char* getTypeString(void) const { return "ballistic"; } + + void Run(double dt); void setAzimuth( double az ); void setElevation( double el ); @@ -51,53 +61,188 @@ public: void setWind( bool val ); void setCd( double c ); void setMass( double m ); + void setWeight( double w ); void setNoRoll( bool nr ); void setRandom( bool r ); - void setName(const string&); + void setRandomness( double r ); +// void setName(const string&); + void setCollision(bool c); + void setExpiry(bool e); void setImpact(bool i); - void setImpactReportNode(const string&); - - double _getTime() const; + void setImpactReportNode(const std::string&); + void setContentsNode(const SGPropertyNode_ptr); + void setFuseRange(double f); + void setSMPath(const std::string&); + void setSubID(int i); + void setSubmodel(const std::string&); + void setExternalForce( bool f ); + void setForcePath(const std::string&); + void setContentsPath(const std::string&); + void setForceStabilisation( bool val ); + void setGroundOffset(double g); + void setLoadOffset(double l); + void setSlaved(bool s); + void setSlavedLoad(bool s); + void setPch (double e, double dt, double c); + int setHdg (double az, double dt, double c); + void setBnk(double r, double dt, double c); + void setHt(double h, double dt, double c); + void setSpd(double s, double dt, double c); + void setParentNodes(const SGPropertyNode_ptr); + void setParentPos(); + void setOffsetPos(SGGeod pos, double heading, double pitch, double roll); + void setOffsetVelocity(double dt, SGGeod pos); + void setTime(double sec); + + double _getTime()const; + double getRelBrgHitchToUser() const; + double getElevHitchToUser() const; + double getLoadOffset() const; + double getContents(); + double getDistanceToHitch() const; + double getElevToHitch() const; + double getBearingToHitch() const; + + SGVec3d getCartHitchPos() const; + + bool getHtAGL(double start); + bool getSlaved() const; +// bool getFormate() const; + bool getSlavedLoad() const; + + FGAIBallistic *ballistic; - virtual const char* getTypeString(void) const { return "ballistic"; } static const double slugs_to_kgs; //conversion factor - -private: - + static const double slugs_to_lbs; //conversion factor + + SGPropertyNode_ptr _force_node; + SGPropertyNode_ptr _force_azimuth_node; + SGPropertyNode_ptr _force_elevation_node; + + SGPropertyNode_ptr _pnode; // node for parent model + SGPropertyNode_ptr _p_pos_node; // nodes for parent parameters + SGPropertyNode_ptr _p_lat_node; + SGPropertyNode_ptr _p_lon_node; + SGPropertyNode_ptr _p_alt_node; + SGPropertyNode_ptr _p_agl_node; + SGPropertyNode_ptr _p_ori_node; + SGPropertyNode_ptr _p_pch_node; + SGPropertyNode_ptr _p_rll_node; + SGPropertyNode_ptr _p_hdg_node; + SGPropertyNode_ptr _p_vel_node; + SGPropertyNode_ptr _p_spd_node; + + double _height; + double _speed; + double _ht_agl_ft; // height above ground level double _azimuth; // degrees true double _elevation; // degrees double _rotation; // degrees + double _speed_north_fps; + double _speed_east_fps; + double _wind_from_east; // fps + double _wind_from_north; // fps + + double hs; + + + void setTgtXOffset(double x); + void setTgtYOffset(double y); + void setTgtZOffset(double z); + void setTgtOffsets(double dt, double c); + + double getTgtXOffset() const; + double getTgtYOffset() const; + double getTgtZOffset() const; + + double _tgt_x_offset; + double _tgt_y_offset; + double _tgt_z_offset; + double _elapsed_time; + + SGGeod _parentpos; + SGGeod _oldpos; + SGGeod _offsetpos; + SGGeod _oldoffsetpos; + +private: + bool _aero_stabilised; // if true, object will align with trajectory double _drag_area; // equivalent drag area in ft2 double _life_timer; // seconds - double _gravity; // fps2 - double _buoyancy; // fps2 - double _wind_from_east; // fps - double _wind_from_north; // fps + double _buoyancy; // fps^2 bool _wind; // if true, local wind will be applied to object double _Cd; // drag coefficient double _mass; // slugs - bool _random; // modifier for Cd - double _ht_agl_ft; // height above ground level + bool _random; // modifier for Cd, life, az + double _randomness; // dimension for _random, only applies to life at present double _load_resistance; // ground load resistanc N/m^2 + double _frictionFactor; // dimensionless modifier for Coefficient of Friction bool _solid; // if true ground is solid for FDMs - bool _impact; // if true an impact point on the terrain is calculated - bool _impact_data; // if true impact data have been set - SGPropertyNode_ptr _impact_report_node; + double _elevation_m; // ground elevation in meters + bool _force_stabilised;// if true, object will align to external force + bool _slave_to_ac; // if true, object will be slaved to the parent ac pos and orientation + bool _slave_load_to_ac;// if true, object will be slaved to the parent ac pos + double _contents_lb; // contents of the object + double _weight_lb; // weight of the object (no contents if appropriate) (lbs) + std::string _mat_name; + + bool _report_collision; // if true a collision point with AI Objects is calculated + bool _report_impact; // if true an impact point on the terrain is calculated + bool _external_force; // if true then apply external force + bool _report_expiry; + + SGPropertyNode_ptr _impact_report_node; // report node for impact and collision + SGPropertyNode_ptr _contents_node; // node for droptank etc. contents + //SGPropertyNode_ptr _pnode; // node for parent model + //SGPropertyNode_ptr _p_pos_node; // nodes for parent parameters + //SGPropertyNode_ptr _p_lat_node; + //SGPropertyNode_ptr _p_lon_node; + //SGPropertyNode_ptr _p_alt_node; + //SGPropertyNode_ptr _p_agl_node; + //SGPropertyNode_ptr _p_ori_node; + //SGPropertyNode_ptr _p_pch_node; + //SGPropertyNode_ptr _p_rll_node; + //SGPropertyNode_ptr _p_hdg_node; + //SGPropertyNode_ptr _p_vel_node; + //SGPropertyNode_ptr _p_spd_node; + + double _fuse_range; + + std::string _submodel; + std::string _force_path; + std::string _contents_path; + + void handle_collision(); + void handle_expiry(); + void handle_impact(); + void report_impact(double elevation, const FGAIBase *target = 0); + void slaveToAC(double dt); + void setContents(double c); + void calcVSHS(); + void calcNE(); + //void setOffsetPos(SGGeod pos, double heading, double pitch, double roll); + //void setOffsetVelocity(double dt, SGGeod pos); - double _impact_energy; - double _impact_speed; - double _impact_lat; - double _impact_lon; - double _impact_elev; + SGVec3d getCartOffsetPos(SGGeod pos, double heading, double pitch, double roll) const; - string _mat_name; - string _name; + //double getDistanceLoadToHitch() const; + //double getElevLoadToHitch() const; + //double getBearingLoadToHitch() const; + double getRecip(double az); + double getMass() const; - void Run(double dt); - void handle_impact(); + double _ground_offset; + double _load_offset; + + SGVec3d _oldcartoffsetPos; + SGVec3d _oldcartPos; + + //SGGeod _parentpos; + //SGGeod _oldpos; + //SGGeod _offsetpos; + //SGGeod _oldoffsetpos; - // FGAIBase* _ai; }; #endif // _FG_AIBALLISTIC_HXX