X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FAIModel%2FAIBase.hxx;h=1bed52ab1d747c9220c82aad55fdb1c000d50ed5;hb=479d4d7484f6aabd4f4e5bb5ece9c6499272ed51;hp=90c3a4b6d2bfdc2f6c506fd5c962741a20372326;hpb=af7c5e48be5be3e9c6c178d6d959c3ada72b64af;p=flightgear.git diff --git a/src/AIModel/AIBase.hxx b/src/AIModel/AIBase.hxx index 90c3a4b6d..1bed52ab1 100644 --- a/src/AIModel/AIBase.hxx +++ b/src/AIModel/AIBase.hxx @@ -1,4 +1,4 @@ -// FGAIBase - abstract base class for AI objects +// FGAIBase.hxx - abstract base class for AI objects // Written by David Culp, started Nov 2003, based on // David Luff's FGAIEntity class. // - davidculp2@comcast.net @@ -15,74 +15,49 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef _FG_AIBASE_HXX #define _FG_AIBASE_HXX #include +#include #include +#include #include #include +#include +#include +#include #include
SG_USING_STD(string); +SG_USING_STD(list); class FGAIManager; class FGAIFlightPlan; - -typedef struct { - string callsign; - - // can be aircraft, ship, storm, thermal or ballistic - const char* m_type; - const char* m_class; - const char* path; - const char* flightplan; - - FGAIFlightPlan *fp; - - double repeat; // in seconds - double latitude; // used if no flightplan defined - double longitude; // used if no flightplan defined - double altitude; // used if no flightplan defined - double speed; // used if no flightplan defined - double heading; // used if no flightplan defined - double roll; // used if no flightplan defined - double azimuth; // used by ballistic objects - double elevation; // used by ballistic objects - double rudder; // used by ship objects - double strength; // used by thermal objects - double diameter; // used by thermal objects - double eda; // used by ballistic objects - double life; // life span in seconds - double buoyancy; // acceleration in ft per sec2 - double wind_from_east; // in feet per second - double wind_from_north; // in feet per second - bool wind; -} FGAIModelEntity; - - -class FGAIBase { +class FGAIBase : public SGReferenced { public: + enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic, + otRocket, otStorm, otThermal, otStatic, otMultiplayer, + MAX_OBJECTS }; // Needs to be last!!! - FGAIBase(); + FGAIBase(object_type ot); virtual ~FGAIBase(); - virtual void update(double dt); - inline Point3D GetPos() { return(pos); } + inline const Point3D& GetPos() const { return(pos); } - enum object_type { otNull = 0, otAircraft, otShip, otBallistic, - otRocket, otStorm, otThermal, - MAX_OBJECTS }; // Needs to be last!!! + virtual void readFromScenario(SGPropertyNode* scFileNode); virtual bool init(); + virtual void update(double dt); virtual void bind(); virtual void unbind(); + void setManager(FGAIManager* mgr, SGPropertyNode* p); void setPath( const char* model ); void setSpeed( double speed_KTAS ); void setAltitude( double altitude_ft ); @@ -90,15 +65,22 @@ public: void setLatitude( double latitude ); void setLongitude( double longitude ); void setBank( double bank ); + void setPitch( double newpitch ); + void setRadius ( double radius ); + void setXoffset( double x_offset ); + void setYoffset( double y_offset ); + void setZoffset( double z_offset ); + + int getID() const; - void setID( int ID ); - int getID(); void setDie( bool die ); bool getDie(); + SGVec3d getCartPosAt(const SGVec3d& off) const; + protected: - SGPropertyNode *props; + SGPropertyNode_ptr props; FGAIManager* manager; // these describe the model's actual state @@ -108,7 +90,8 @@ protected: double pitch; // degrees, nose-down is negative double speed; // knots true airspeed double altitude; // meters above sea level - double vs; // vertical speed, feet per minute + double vs; // vertical speed, feet per minute + double turn_radius_ft; // turn radius ft at 15 kts rudder angle 15 degrees double ft_per_deg_lon; double ft_per_deg_lat; @@ -136,26 +119,28 @@ protected: string model_path; //Path to the 3D model - ssgBranch * model; //The 3D model object + ssgSharedPtr model; //The 3D model object SGModelPlacement aip; bool delete_me; - int id; bool invisible; bool no_roll; double life; FGAIFlightPlan *fp; void Transform(); - + void CalculateMach(); double UpdateRadar(FGAIManager* manager); - string _type_str; + static int _newAIModelID(); + +private: + const int _refID; object_type _otype; - int index; public: object_type getType(); + virtual const char* getTypeString(void) const { return "null"; } bool isa( object_type otype ); double _getVS_fps() const; @@ -179,13 +164,30 @@ public: double _getY_shift() const; double _getRotation() const; + double rho; + double T; // temperature, degs farenheit + double p; // pressure lbs/sq ft + double a; // speed of sound at altitude (ft/s) + double Mach; // Mach number + + static const double e; + static const double lbs_to_slugs; + inline double _getRange() { return range; }; + ssgBranch * load3DModel(const string& fg_root, + const string &path, + SGPropertyNode *prop_root, + double sim_time_sec); static bool _isNight(); }; +inline void FGAIBase::setManager(FGAIManager* mgr, SGPropertyNode* p) { + manager = mgr; + props = p; +} -inline void FGAIBase::setPath( const char* model ) { +inline void FGAIBase::setPath(const char* model ) { model_path.append(model); } @@ -193,6 +195,10 @@ inline void FGAIBase::setSpeed( double speed_KTAS ) { speed = tgt_speed = speed_KTAS; } +inline void FGAIBase::setRadius( double radius ) { + turn_radius_ft = radius; +} + inline void FGAIBase::setHeading( double heading ) { hdg = tgt_heading = heading; } @@ -207,6 +213,10 @@ inline void FGAIBase::setBank( double bank ) { no_roll = false; } +inline void FGAIBase::setPitch( double newpitch ) { + pitch = tgt_pitch = newpitch; +} + inline void FGAIBase::setLongitude( double longitude ) { pos.setlon( longitude ); } @@ -217,10 +227,9 @@ inline void FGAIBase::setLatitude ( double latitude ) { inline void FGAIBase::setDie( bool die ) { delete_me = die; } inline bool FGAIBase::getDie() { return delete_me; } -inline void FGAIBase::setID( int ID ) { id = ID; } -inline int FGAIBase::getID() { return id; } - inline FGAIBase::object_type FGAIBase::getType() { return _otype; } + + #endif // _FG_AIBASE_HXX