X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FAIModel%2FAIMultiplayer.cxx;h=ab9cc5c3cf8915a8c1320908fb7eafe034adf908;hb=40639d38a877b7f58702db0c2b8831985b8ddbaf;hp=70cf081ec6091d287556b7e70433d45352ccdaf7;hpb=c32ffcd3c9e00ae0980a1c456406f85e27939ca1;p=flightgear.git diff --git a/src/AIModel/AIMultiplayer.cxx b/src/AIModel/AIMultiplayer.cxx old mode 100755 new mode 100644 index 70cf081ec..ab9cc5c3c --- a/src/AIModel/AIMultiplayer.cxx +++ b/src/AIModel/AIMultiplayer.cxx @@ -29,6 +29,8 @@ #include "AIMultiplayer.hxx" +#include + // #define SG_DEBUG SG_ALERT FGAIMultiplayer::FGAIMultiplayer() : FGAIBase(otMultiplayer) { @@ -37,6 +39,9 @@ FGAIMultiplayer::FGAIMultiplayer() : FGAIBase(otMultiplayer) { mTimeOffsetSet = false; mAllowExtrapolation = true; mLagAdjustSystemSpeed = 10; + + aip.getSceneGraph()->setNodeMask(~SG_NODEMASK_TERRAIN_BIT); + } @@ -44,11 +49,12 @@ FGAIMultiplayer::~FGAIMultiplayer() { } bool FGAIMultiplayer::init(bool search_in_AI_path) { + props->setStringValue("sim/model/path", model_path.c_str()); //refuel_node = fgGetNode("systems/refuel/contact", true); isTanker = false; // do this until this property is // passed over the net - string str1 = mCallSign; + string str1 = _getCallsign(); string str2 = "MOBIL"; string::size_type loc1= str1.find( str2, 0 ); @@ -73,7 +79,7 @@ SGRawValueMethods(*this, &FGAIMultiplayer::get##name) SGRawValueMethods(*this, \ &FGAIMultiplayer::get##name, &FGAIMultiplayer::set##name) - props->tie("callsign", AIMPROProp(const char *, CallSign)); + //props->tie("callsign", AIMPROProp(const char *, CallSign)); props->tie("controls/allow-extrapolation", AIMPRWProp(bool, AllowExtrapolation)); @@ -88,7 +94,7 @@ SGRawValueMethods(*this, \ void FGAIMultiplayer::unbind() { FGAIBase::unbind(); - props->untie("callsign"); + //props->untie("callsign"); props->untie("controls/allow-extrapolation"); props->untie("controls/lag-adjust-system-speed"); props->untie("refuel/contact"); @@ -96,6 +102,8 @@ void FGAIMultiplayer::unbind() { void FGAIMultiplayer::update(double dt) { + using namespace simgear; + if (dt <= 0) return; @@ -199,19 +207,19 @@ void FGAIMultiplayer::update(double dt) { //cout << "Found " << pIt->second->getPath() << ":"; switch ((*firstPropIt)->type) { - case SGPropertyNode::INT: - case SGPropertyNode::BOOL: - case SGPropertyNode::LONG: + case props::INT: + case props::BOOL: + case props::LONG: pIt->second->setIntValue((*firstPropIt)->int_value); //cout << "Int: " << (*firstPropIt)->int_value << "\n"; break; - case SGPropertyNode::FLOAT: - case SGPropertyNode::DOUBLE: + case props::FLOAT: + case props::DOUBLE: pIt->second->setFloatValue((*firstPropIt)->float_value); //cout << "Flo: " << (*firstPropIt)->float_value << "\n"; break; - case SGPropertyNode::STRING: - case SGPropertyNode::UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: pIt->second->setStringValue((*firstPropIt)->string_value); //cout << "Str: " << (*firstPropIt)->string_value << "\n"; break; @@ -273,23 +281,23 @@ void FGAIMultiplayer::update(double dt) int ival; float val; switch ((*prevPropIt)->type) { - case SGPropertyNode::INT: - case SGPropertyNode::BOOL: - case SGPropertyNode::LONG: + case props::INT: + case props::BOOL: + case props::LONG: ival = (int) (0.5+(1-tau)*((double) (*prevPropIt)->int_value) + tau*((double) (*nextPropIt)->int_value)); pIt->second->setIntValue(ival); //cout << "Int: " << ival << "\n"; break; - case SGPropertyNode::FLOAT: - case SGPropertyNode::DOUBLE: + case props::FLOAT: + case props::DOUBLE: val = (1-tau)*(*prevPropIt)->float_value + tau*(*nextPropIt)->float_value; //cout << "Flo: " << val << "\n"; pIt->second->setFloatValue(val); break; - case SGPropertyNode::STRING: - case SGPropertyNode::UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: //cout << "Str: " << (*nextPropIt)->string_value << "\n"; pIt->second->setStringValue((*nextPropIt)->string_value); break; @@ -386,19 +394,19 @@ void FGAIMultiplayer::update(double dt) if (pIt != mPropertyMap.end()) { switch ((*firstPropIt)->type) { - case SGPropertyNode::INT: - case SGPropertyNode::BOOL: - case SGPropertyNode::LONG: + case props::INT: + case props::BOOL: + case props::LONG: pIt->second->setIntValue((*firstPropIt)->int_value); //cout << "Int: " << (*firstPropIt)->int_value << "\n"; break; - case SGPropertyNode::FLOAT: - case SGPropertyNode::DOUBLE: + case props::FLOAT: + case props::DOUBLE: pIt->second->setFloatValue((*firstPropIt)->float_value); //cout << "Flo: " << (*firstPropIt)->float_value << "\n"; break; - case SGPropertyNode::STRING: - case SGPropertyNode::UNSPECIFIED: + case props::STRING: + case props::UNSPECIFIED: pIt->second->setStringValue((*firstPropIt)->string_value); //cout << "Str: " << (*firstPropIt)->string_value << "\n"; break; @@ -469,9 +477,18 @@ FGAIMultiplayer::addMotionInfo(const FGExternalMotionData& motionInfo, long stamp) { mLastTimestamp = stamp; - // Drop packets arriving out of order - if (!mMotionInfo.empty() && motionInfo.time < mMotionInfo.rbegin()->first) - return; + + if (!mMotionInfo.empty()) { + double diff = motionInfo.time - mMotionInfo.rbegin()->first; + + // packet is very old -- MP has probably reset (incl. his timebase) + if (diff < -10.0) + mMotionInfo.clear(); + + // drop packets arriving out of order + else if (diff < 0.0) + return; + } mMotionInfo[motionInfo.time] = motionInfo; }