X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FCockpit%2Fpanel.cxx;h=03e003c6c218d34375b8975f6c16e3919240849c;hb=f057fd0d4897ef65c4d36159af37ba3fdd544798;hp=09194ef12de8cc31178e675b7a994227a78dd98b;hpb=941f99308d7fa28e564f9c4eb055c186bdc6513c;p=flightgear.git diff --git a/src/Cockpit/panel.cxx b/src/Cockpit/panel.cxx index 09194ef12..03e003c6c 100644 --- a/src/Cockpit/panel.cxx +++ b/src/Cockpit/panel.cxx @@ -29,7 +29,9 @@ #include // sprintf #include -#include +#include + +#include SG_GLU_H #include #include @@ -166,6 +168,7 @@ FGCroppedTexture::getTexture () static fntRenderer text_renderer; static fntTexFont *default_font = 0; static fntTexFont *led_font = 0; +static sgVec4 panel_color; /** * Constructor. @@ -181,7 +184,8 @@ FGPanel::FGPanel () _jitter(fgGetNode("/sim/panel/jitter", true)), _flipx(fgGetNode("/sim/panel/flip-x", true)), _xsize_node(fgGetNode("/sim/startup/xsize", true)), - _ysize_node(fgGetNode("/sim/startup/ysize", true)) + _ysize_node(fgGetNode("/sim/startup/ysize", true)), + _enable_depth_test(false) { } @@ -380,8 +384,10 @@ FGPanel::draw() glEnable(GL_COLOR_MATERIAL); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); - glDisable(GL_DEPTH_TEST); - sgVec4 panel_color; + if( _enable_depth_test ) + glDepthFunc(GL_ALWAYS); + else + glDisable(GL_DEPTH_TEST); FGLight *l = (FGLight *)(globals->get_subsystem("lighting")); sgCopyVec4( panel_color, l->scene_diffuse()); @@ -449,6 +455,8 @@ FGPanel::draw() // restore some original state + if( _enable_depth_test ) + glDepthFunc(GL_LESS); glPopAttrib(); glPolygonOffset(0, 0); glDisable(GL_POLYGON_OFFSET_FILL); @@ -582,6 +590,10 @@ FGPanel::doMouseAction (int button, int updown, int x, int y) return doLocalMouseAction(button, updown, x, y); } +void FGPanel::setDepthTest (bool enable) { + _enable_depth_test = enable; +} + ////////////////////////////////////////////////////////////////////////. @@ -596,14 +608,14 @@ FGPanelAction::FGPanelAction (int button, int x, int y, int w, int h, bool repeatable) : _button(button), _x(x), _y(y), _w(w), _h(h), _repeatable(repeatable) { - for (unsigned int i = 0; i < 2; i++) { - for (unsigned int j = 0; j < _bindings[i].size(); j++) - delete _bindings[i][j]; - } } FGPanelAction::~FGPanelAction () { + for (unsigned int i = 0; i < 2; i++) { + for (unsigned int j = 0; j < _bindings[i].size(); j++) + delete _bindings[i][j]; + } } void @@ -945,15 +957,6 @@ FGTexturedLayer::draw () // From Curt: turn on the panel // lights after sundown. - sgVec4 panel_color; - - FGLight *l = (FGLight *)(globals->get_subsystem("lighting")); - sgCopyVec4( panel_color, l->scene_diffuse()); - if ( fgGetDouble("/systems/electrical/outputs/instrument-lights") > 1.0 ) { - if ( panel_color[0] < 0.7 ) panel_color[0] = 0.7; - if ( panel_color[1] < 0.2 ) panel_color[1] = 0.2; - if ( panel_color[2] < 0.2 ) panel_color[2] = 0.2; - } glColor4fv( panel_color ); glTexCoord2f(_texture.getMinX(), _texture.getMinY()); glVertex2f(-w2, -h2);