X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FCockpit%2Fpanel.hxx;h=7cfdf0e2eb72fe6f49566e6a6bfb15ece1de5c54;hb=d05121ef4689d2b50b3fe1848cbb0d1f5a1db877;hp=595c5f8eeeafd0391d9d81265a3b505059273383;hpb=d31e0e70710684d4b9457c425a4cb50a08163933;p=flightgear.git diff --git a/src/Cockpit/panel.hxx b/src/Cockpit/panel.hxx index 595c5f8ee..7cfdf0e2e 100644 --- a/src/Cockpit/panel.hxx +++ b/src/Cockpit/panel.hxx @@ -30,32 +30,30 @@ # include #endif -#include - -#ifdef HAVE_WINDOWS_H +#ifdef HAVE_WINDOWS_H # include #endif -#include GLUT_H - -#include +#include +#include +#include +#include #include -#include #include +#include #include #include -#include -#include
#include
- #include SG_USING_STD(vector); SG_USING_STD(map); + +class ssgTexture; class FGPanelInstrument; @@ -131,7 +129,7 @@ private: * redraw themselves when necessary, and will pass mouse clicks on to * the appropriate instruments for processing. */ -class FGPanel : public FGSubsystem +class FGPanel : public SGSubsystem { public: @@ -171,11 +169,11 @@ public: // X-offset virtual void setXOffset (int offset); - virtual int getXOffset () const { return _x_offset; } + virtual int getXOffset () const { return _x_offset->getIntValue(); } // Y-offset. virtual void setYOffset (int offset); - virtual int getYOffset () const { return _y_offset; } + virtual int getYOffset () const { return _y_offset->getIntValue(); } // View height. virtual void setViewHeight (int height) { _view_height = height; } @@ -189,7 +187,6 @@ private: void setupVirtualCockpit(); void cleanupVirtualCockpit(); - mutable bool _visibility; mutable bool _mouseDown; mutable int _mouseButton, _mouseX, _mouseY; mutable int _mouseDelay; @@ -197,11 +194,13 @@ private: typedef vector instrument_list_type; int _width; int _height; - int _x_offset; - int _y_offset; int _view_height; - float _jitter; - bool _flipx; + + SGPropertyNode * _visibility; + SGPropertyNode * _x_offset; + SGPropertyNode * _y_offset; + SGPropertyNode * _jitter; + SGPropertyNode * _flipx; const SGPropertyNode * _xsize_node; const SGPropertyNode * _ysize_node; @@ -226,7 +225,7 @@ private: * or joystick, but they are tied to specific mouse actions in * rectangular areas of the panel. */ -class FGPanelAction : public FGConditional +class FGPanelAction : public SGConditional { public: FGPanelAction (); @@ -286,7 +285,7 @@ private: /** * A transformation for a layer. */ -class FGPanelTransformation : public FGConditional +class FGPanelTransformation : public SGConditional { public: @@ -303,6 +302,8 @@ public: const SGPropertyNode * node; float min; float max; + bool has_mod; + float mod; float factor; float offset; SGInterpTable * table; @@ -323,7 +324,7 @@ public: * on current FGFS instrument readings: for example, a texture * representing a needle can rotate to show the airspeed. */ -class FGInstrumentLayer : public FGConditional +class FGInstrumentLayer : public SGConditional { public: @@ -365,7 +366,7 @@ protected: * may show up in the future (some complex instruments could be * entirely hand-coded, for example). */ -class FGPanelInstrument : public FGConditional +class FGPanelInstrument : public SGConditional { public: FGPanelInstrument (); @@ -439,7 +440,7 @@ public: virtual void draw (); // transfer pointer ownership virtual void addLayer (FGInstrumentLayer * layer); -private: +protected: vector _layers; }; @@ -487,12 +488,13 @@ public: DOUBLE_VALUE }; - class Chunk : public FGConditional + class Chunk : public SGConditional { public: Chunk (const string &text, const string &fmt = "%s"); Chunk (ChunkType type, const SGPropertyNode * node, - const string &fmt = "", float mult = 1.0); + const string &fmt = "", float mult = 1.0, float offs = 0.0, + bool truncation = false); const char * getValue () const; private: @@ -501,6 +503,8 @@ public: const SGPropertyNode * _node; string _fmt; float _mult; + float _offs; + bool _trunc; mutable char _buf[1024]; }; @@ -533,25 +537,18 @@ private: /** - * A layer that switches between two other layers. + * A group layer that switches among its children. * - * The usefulness of this layer is questionable now that all layers - * can have conditions, and it may be deprecated soon. + * The first layer that passes its condition will be drawn, and + * any following layers will be ignored. */ -class FGSwitchLayer : public FGInstrumentLayer +class FGSwitchLayer : public FGGroupLayer { public: // Transfer pointers!! - FGSwitchLayer (int w, int h, const SGPropertyNode * node, - FGInstrumentLayer * layer1, - FGInstrumentLayer * layer2); - virtual ~FGSwitchLayer (); - + FGSwitchLayer (); virtual void draw (); -private: - const SGPropertyNode * _node; - FGInstrumentLayer * _layer1, * _layer2; }; @@ -567,14 +564,6 @@ private: bool fgPanelVisible (); - -//////////////////////////////////////////////////////////////////////// -// The current panel, if any. -//////////////////////////////////////////////////////////////////////// - -extern FGPanel * current_panel; // TODO: move to globals - - #endif // __PANEL_HXX